
EVERSPACE 2 is a fast-paced single-player spaceship shooter with exploration in space and on planets, tons of loot, RPG elements, mining, and crafting. Experience an exciting sci-fi story set in a vivid, handcrafted open world full of secrets, puzzles, and perils.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best DE #51, worst CA #89 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Sep 2 → 6.57/day in the week after.
About
EVERSPACE 2 puts you in the pilot seat in this fast-paced single-player space shooter, where vicious encounters and brutal challenges stand between you and that next epic loot drop. Explore the war-torn star systems of the Demilitarized Zone of Cluster 34—each massive handcrafted area is packed with secrets, puzzles, and perils to encounter.
Experience a thrilling sci-fi story following Adam, a clone pilot seeking his place in the universe. The events of his past tangle with clashing factions as the DMZ approaches a boiling point. Escape colonial capture, navigate the intrigues of local warlords, evade energy-maddened cultists, and fend off war-hungry aliens.
Adam will need more than wits, luck, and skill to survive—gather a team of experts to achieve his payday and finally achieve his dream of escaping the DMZ. Meet old friends and new allies, each with their own stories to tell. They will join you during missions, provide upgradable perks, unlock new abilities, and aid your path forward.
Discover alien species, unveil mysteries, find hidden treasures, and defend your cargo against outlaw gangs in an exciting 30-hour campaign. Completionists can dive deep into the EVERSPACE universe and spend more than 90 hours to complete every side mission, finish every challenge, and discover every hidden secret.
Annihilate your foes the EVERSPACE way. Dodge, dash, roll, and boost guns blazing into frantic dogfights, leaving a trail of space scrap behind. Use a wide range of weaponry and abilities to defeat drones, fighters, heavy bombers, and powerful gunships. But don’t get cocky! Massive capital vessels and ancient guardians will push the skills of even the most experienced pilots. Use your environment to your advantage, and gain the upper hand against greater numbers.
Enter the EVERSPACE universe and explore it at your leisure. The DMZ and surrounding areas of Cluster 34 are brimming with main and side missions, activities, events, and secrets to be uncovered. Fire up your hyperdrive to discover more than 100 unique, handcrafted locations spread across seven distinct star systems. and shape your legacy among the stars.
Expand your private ship collection from a virtually endless supply of fighters composed of unique classes to optimize your build to perfection. For a price, traders throughout the cluster will help you acquire improved models or send your current ship off for storage as you try a new ship type. Cleverly combine modules, weapons, devices, and perks to fit your individual playstyle and the current mission.
Clever pilots are successful pilots. Loot outlaw caches, salvageable wrecks, and ancient hidden treasures scattered throughout every explorable area of the DMZ. Search structures, solve puzzles, blow up asteroids, and restore ruins to hunt down every one of these treasures.
Hunt for improved gear to expand your arsenal of powerful equipment combinations. Look for loot that fits your playstyle, but be willing to leave your comfort zone and try something new. Be ready to find and exploit synergistic effects between equipment, perks, devices, and ships to fully maximize their potential.
Completing EVERSPACE 2’s extensive campaign is not the end! Engage in high-octane endgame High-Risk Areas and Ancient Rifts that allow you to push your build and luck to the limit against progressively harder enemies. Succeed in a run to acquire legendary gear that holds immense power and extraordinary abilities.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 13.1Kreviews | 86% | — | $25M |
| $49.99 | 3.2Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 955 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Has both fast-paced action and a good story line. Earning credits to upgrade your ship's capabilities is a very important part of the game - making side quests essential to success.
Spiele jetzt seit knapp 40 Stunden und mir gefällt Everspace 2 wirklich sehr gut. Ich hoffe, dass es irgendwann noch einen dritten Teil geben wird und die Welt, oder besser gesagt die gesamte Weltraum-Lore rund um Everspace, weiter ausgebaut wird. Ich liebe es, wie gut diese Mischung aus Weltraum-Action, Loot-System und eher zugänglichem Casual-Gameplay funktioniert. Das Spiel trifft für mich genau die richtige Balance. Es ist tief genug, um langfristig zu motivieren, aber ohne unnötig kompliziert zu werden. Für einen möglichen Nachfolger würde ich mir wünschen, dass die Entwickler noch mutiger werden und neue Ideen ausprobieren. Zum Beispiel mehr Völker und Fraktionen, vielleicht ein Diplomatie-System oder sogar einfachen Stationsbau. Einfach ein bisschen Inspiration aus den X-Spielen wie X4 Foundations nehmen, aber in einer zugänglicheren und etwas lockereren Form. Ich finde, die Entwickler haben hier eine richtig starke Grundlage geschaffen und könnten das Universum noch deutlich größer und lebendiger machen.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 2.63/day in the week to Jul 21 → 3.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese +1 more
| $49.99 |
| 1.8Kratings |
| 91% |
| — |
| not modelled |
| $9.99−80% | 442ratings | 86% | #158 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 957 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
+++ Very much tickles the exploration/reward itch. +++ Fun and inventive story, set inside a rich world. +++ Visually beautiful environments to admire. +++ Easy to get into, with little in the way of obscure mechanics or gotchas. --- Equipment leveling system sours the sauce. --- Not as daring in design as its predecessors. --- Shallow, unsatisfying combat encounters. This is a thumbs-up that comes with a large asterisk. It is an objectively 'correct' game to play, and its greatest fault is really to try to play it too safe and too mainstream - when the previous title's guts to be different was what had made it attractive in the first place. The upside is that it makes this one more universally accessible, and one's at liberty to explore to their heart's content with no time pressure. The exploration is by far the best aspect thanks to a world strewn with puzzles and little challenges that give out equipment as a reward, although because the equipment has RPG-style levels tied to them, these rewards can quickly feel hollow. It's a game to sit back into, enjoy the story, and scrounge for all the little secrets. That's good enough to carry it across the line.
There's plenty to love about this game, but also plenty to hate. It's ruined for me by god awful back tracking, no fast travel, too many loading screens, genuinely awful music, janky controls. If you really love RPGs and space stuff, you'll probably like it. And there's a lot I do like, but damn there are some really terrible and baffling design choices here. Things I like: - Ship designs are cool - RPG mechanics are solid - Space combat is pretty fun - Runs pretty well - Graphics are pretty good Things I don't like: - Music is genuinely so terrible. turned it off an hour in - Story is mid - Control schemes involve a lot of adjusting on controller - Annoying conversations happening that dont let you dock or give you the next mission so you have to just fly in circles and wait for it to finish with no way to skip - Back tracking SUCKS it's absolutely horrendous and there is a ton of it necessary in game. Your home base is in the first star system and there are a handful of them that open up as the game goes on. If you are in, say the fourth system and need to return to your base, the process is a pain. Starting in the fourth system, you first have to fly into space (loading screen), then in space you have to physically fly to the warp gate for the previous system (loading screen), once at the gate location, you fly over to the gate and activate it and have to wait for like a 20 second startup sequence (loading screen) and you're at the third system. Repeat that process three times to arrive at home base. It takes genuinely like 5 minutes, most of which is loading screens. WHY IS THERE NO FAST TRAVEL. There should be one loading screen between wherever the ♥♥♥♥ I am and my destination. I shouldnt have to fly through every system in between to get anywhere. HEINOUS and FRUSTRATING.
The space ship game difficult is not rising but reaching the maximum just simply on the begin of the game, personal turning to lower difficult to process the whole game, this game are like no man sky simple version.
В целом игра средненькая. Учитывая аналоги, рекомендую присмотреться к ним. В этой же игре меня затягивала в начале прокачка и открытие точек интереса, но вскоре я познал, насколько ошибочно было чистить систему на 100% перед переходом в следующий сектор. В остальном игра не поражала. Сюжет воспринимался графоманией и васянством и со временем лучше не стал. Прокачка не радовала разнообразием и лишь облегчала жизнь. В итоге я открыл фасттревел (который надо ещё выфармить и построить) и открыл около 80% перков у НПС, а карта закрыта лишь на 30%... Что же меня ждёт дальше? Что за открытия я сделаю? Что за корабли я открою и какое оружие испытаю? Ну... Судя по вики, дальше ничего нового, просто гринд ради циферок и сюжета. Когда-нибудь я захочу безмозгло полетать и посбивать однообразных врагов ради траты своего времени, но не в ближайшее время.
Loin d'un freelancer mais qui occupe une place dans un genre qui n'a pas trop la cote. Peut-être rébarbatif. Défoule, et donne envie d'explorer. Prenez le en promo.
+ 好游戏,跟1相比游戏内容多得多,可以刷刷刷,开放玩法上有浴火银河的味道了 + 治好了我的电子阳痿 + ui操作很舒服,这是刚吃过ARC RAIDER这坨大粪UI后的肺腑之言,看了开发者记录对ux的态度后肃然起敬 + 翻译质量相当不错,很多双关笑话都翻译出来了 + 轨道炮加防空炮是这个游戏新手最难用的武器搭配之一,吃过的苦只有我自己知道。另外有没有大佬推一下更难用的搭配,其他搭配太简单了见人就爆🙏 - 加了很多RPG要素,玩着还可以但是跟太空游戏实在不太搭 - 为什么不早点告诉我抢矿佬飞船没有惩罚 二编:原来只能抢新手区的 - 超光速迁跃蠢蠢的,进出迁跃还要等两秒加载,如果做不到流式加载那为什么不直接去掉这个步骤呢,既没有沉浸感也浪费时间,唯一的作用是每次等30秒给我看看窗外放松眼睛
已经玩了2400小时,再不评价就不够意思了。 1.不喜欢解密的建议直接跳过区域搜刮,反正给的东西也不好(除了主机组件),但如果你不玩后期刷宝的话这些组件也是没什么用的也可以直接跳过。想做搜刮的建议去看B站等离子天啓的视频。 2.虽然是刷宝游戏,但整体装备和套装这些的数量是比其他类型的刷宝游戏要少的,石头鱼做永恒空间这个系列就是搞融合,一代是太空射击+肉鸽,二代是太空射击+刷宝,但主体都是太空射击,附标签要弱一些,还是推荐给喜欢太空射击的玩家,特别是喜欢自由操控的,毕竟EVERSPACE的飞船操作手感确实很难找到替代品了。 3.ea测试时期的事情我就都不提了,你们石头鱼让我1.0的时候为了一个星铸血星推野外刷了几百小时没出,1.1的时候单装备roll词条次数超过500概率卡死闪退,1.2的时候第1200次入侵才出第一个好属性的诸神黄昏甲,1.3的时候无畏利维坦提示对话卡跃迁和旁路的问题至今没修,最后1.4你们还没修完奥卡护卫卡石头bug和做完重型和轻型的额外双机翼就直接停更跑路了(ea版发布时是你们亲口说的轻型中型重型都会至少有四种机翼),几乎每个大版本都能把我恶心到。于情于理我不应该给你打好评,但是呢,就算骗过我恶心过我,那既然你们石头鱼把新赚的全部身家和新拿到手的德国政府史上最大游戏资助全投入新作开发还要31年才能出,我还能怎么办?我只能选择再相信你们一次喽。 By 一个喜欢这个游戏的凯子
Played 9 hours in mission trying to deliver the plasma gin and won't deliver. Not the first mission that I had to restart to get to work and I don't want to do this mission over. This is an early access type issue. I definitely don't expect it in a mature game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $24.9M | 47.2K | 97% | $49.99 | |
| $24.9M | 72.2K | 91% | $11.24 | |
| $24.9M | 60.9K | 86% | $19.99 | |
| $24.8M | 40.5K | 89% | $24.99 | |
| $25.1M | 20.1K | 79% | $21.99 | |
| $25.2M | 27K | 75% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $33.5K | 38 | 66% | $29.99 | |
| $12.5K | 33 | 88% | $14.99 | |
| $6.2K | 3 | 67% | $59.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |