
EVERSPACE 2 is a fast-paced single-player spaceship shooter with exploration in space and on planets, tons of loot, RPG elements, mining, and crafting. Experience an exciting sci-fi story set in a vivid, handcrafted open world full of secrets, puzzles, and perils.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best DE #51, worst CA #89 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Sep 2 → 6.57/day in the week after.
About
EVERSPACE 2 puts you in the pilot seat in this fast-paced single-player space shooter, where vicious encounters and brutal challenges stand between you and that next epic loot drop. Explore the war-torn star systems of the Demilitarized Zone of Cluster 34—each massive handcrafted area is packed with secrets, puzzles, and perils to encounter.
Experience a thrilling sci-fi story following Adam, a clone pilot seeking his place in the universe. The events of his past tangle with clashing factions as the DMZ approaches a boiling point. Escape colonial capture, navigate the intrigues of local warlords, evade energy-maddened cultists, and fend off war-hungry aliens.
Adam will need more than wits, luck, and skill to survive—gather a team of experts to achieve his payday and finally achieve his dream of escaping the DMZ. Meet old friends and new allies, each with their own stories to tell. They will join you during missions, provide upgradable perks, unlock new abilities, and aid your path forward.
Discover alien species, unveil mysteries, find hidden treasures, and defend your cargo against outlaw gangs in an exciting 30-hour campaign. Completionists can dive deep into the EVERSPACE universe and spend more than 90 hours to complete every side mission, finish every challenge, and discover every hidden secret.
Annihilate your foes the EVERSPACE way. Dodge, dash, roll, and boost guns blazing into frantic dogfights, leaving a trail of space scrap behind. Use a wide range of weaponry and abilities to defeat drones, fighters, heavy bombers, and powerful gunships. But don’t get cocky! Massive capital vessels and ancient guardians will push the skills of even the most experienced pilots. Use your environment to your advantage, and gain the upper hand against greater numbers.
Enter the EVERSPACE universe and explore it at your leisure. The DMZ and surrounding areas of Cluster 34 are brimming with main and side missions, activities, events, and secrets to be uncovered. Fire up your hyperdrive to discover more than 100 unique, handcrafted locations spread across seven distinct star systems. and shape your legacy among the stars.
Expand your private ship collection from a virtually endless supply of fighters composed of unique classes to optimize your build to perfection. For a price, traders throughout the cluster will help you acquire improved models or send your current ship off for storage as you try a new ship type. Cleverly combine modules, weapons, devices, and perks to fit your individual playstyle and the current mission.
Clever pilots are successful pilots. Loot outlaw caches, salvageable wrecks, and ancient hidden treasures scattered throughout every explorable area of the DMZ. Search structures, solve puzzles, blow up asteroids, and restore ruins to hunt down every one of these treasures.
Hunt for improved gear to expand your arsenal of powerful equipment combinations. Look for loot that fits your playstyle, but be willing to leave your comfort zone and try something new. Be ready to find and exploit synergistic effects between equipment, perks, devices, and ships to fully maximize their potential.
Completing EVERSPACE 2’s extensive campaign is not the end! Engage in high-octane endgame High-Risk Areas and Ancient Rifts that allow you to push your build and luck to the limit against progressively harder enemies. Succeed in a run to acquire legendary gear that holds immense power and extraordinary abilities.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 12Kreviews | 86% | — | $25M |
| $49.99 | 3.2Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 955 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Wer tolle Gefechte mit seinem modifizierbarem Jäger sucht - spielt Conflict Freespace und Conflict Freespace 2 Aber nicht Everspace 2 - wie langweilig kann ein Spiel sein - ein simpler Loot-Shooter - die Story ist schlecht und ist eher GZSZ im Weltall - es gibt keine Motivation außer der besseren Ausrüstung. - und dann noch Rätsel in 3D mit Schiffsbewegung
Худший космосим в который я играл. Хуже чем даже Фрилансер, вы шедший еще до нашей эры. Игру я полностью прошел и вот что могу сказать: 1) Механика боя так-сяк наверное единственное на что можно обратить внимание. Есть 9 разных классов кораблей с различными механиками для боя - можешь метаться по полю боя как блоха, можешь быть жирным и тупо танковать урон, можешь стоять далеко и бить больно. 2) Перемещение -весьма сомнительно и местами ужасно: - отсутсвие 3д миникарты в космосиме это ужас. Потеряться в поле боя легко и вы будете это делать и в начале и в конце игры. - платформинг - ЗАЧЕМ??? это самая ужасная часть игры. примитивнейший - нужно быстро пролететь или чтото быстро пронести из точку А в точку Б - все это все варианты. Проблема только в том что эти точки А и Б вы можете искать по полчаса и не найти. Ужасный геймдизайн платформинга. 3) Торговля - тупо бессмысленна не заработаете совсем, зачем ресурсы торговли вообще есть не понятно. 4) Эндгейм-контент - он весь состоит из боев, такчто норм - проходите порталы, зачищайте маяки, воюйте с дредноутом, прочищайте кишечник левиафану. Все норм. 5) Основной сюжет - впринципе даже было интересно. и тоже почти весь из боев состоит. И отдельно хочу уделить внимание этой никчемной тупой и чезе жопу сделанной миссии в чертогах твоего разума: ты непонятный объект находящийся в какомто анусе. В этом анусе темно, но местами его просвечивают фонариком. И вот ты по нему летишь и слушаешь мысли. А потом тебе в этом анусе начинают встречаться какахи. И их надо облетать. И их становится больше и больше. а управление какоейто конченое и ничхрена не видно. Тебя все время несете куда то в стороны. И это последнее что я хочу видеть в играх про космос. Лучше поиграйте в иксы или космических рейнджеров. Эта игра внимания не стоит.
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Every market we collect.
Reviews, worldwide (the counter carries no country): 2.63/day in the week to Jul 21 → 3.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese +1 more
| $49.99 |
| 1.8Kratings |
| 91% |
| — |
| not modelled |
| $9.99−80% | 442ratings | 86% | #140 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 957 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ein sehr gelungener Weltraum-Shooter. Ebenfalls ein würdiger Nachfolger des alten Games "Freelancer", welches schon 22 Jahr alt geworden ist. Leider in Vergessenheit geraten durch seine Grafik, aber ich erkenne einige Nuancen des Spiels, in Everspace 2 wieder. Ich bin da voll drinnen.. Grafisch ist Everspace 2 der Hamma und mit der Musikalischen Untermalung im Hintergrund wird es noch abgerundet um man taucht ein in die Schwerelosigkeit. Definitiv zu Empfehlen
Добротный аркадный космосим, с вайбом Galaxy on fire 2 из нулевых. К сожалению нет крафта как в Galaxy on fire 2(Возможность крафти модули), и мир не такой большой, как хотелось бы, и на этом минусы для меня лично кончились. Что мне понравилось-графика и дизайнерское оформление локаций, очень хорошее музыкальное сопровождение, бои и легкое обучение, оптимизация и поддержка последних технологий апскейлинга. Так же хочу сказать спасибо разработчикам, за то, что довели игру до конца, я играть начал в нее еще в 2023 году, когда система Эфон была доступна только для финального сюжетного квеста, и с DLC, они полностью открыли эту систему. 8/10.
25 mins game time and over an hour trying to get my HOTAS (Thrustmaster Sol-R) to work. Gave up in the end and refunded, Shame as the game looks enjoyable. I initially was going to set up HOSAS which sometimes is a bit of work on most games, HOTAS however shouldn't have been.
It gets repetitive really fast.
Everspace 2 est un bon jeu, MAIS Le jeu n'est clairement pas aussi bon que le premier et c'est un peu triste comme constat. Il y a un gros problème au niveau de la profondeur des mécaniques Everspace 2 n'arrive pas à être au niveau du 1. L'aspect RPG=>Rogue-like y joue clairement pour quelque chose, mais ce n'est pas la seule raison. Énormément de choix de mécanique ne sont pas forcément pertinents par rapport à ceux du 1, Il y a des régressions qui sont nettes. Le choix qui ont été réalisés au niveau de l'équipement de vaisseau Mettre un ultim Plutôt que des équipement technique modifiable; Les accessoires qui deviennent des espèces de skills actifs plutôt que des modules améliorable, (le temporelle a même été retiré). La profondeur d'amélioration des armes était beaucoup plus intéressante dans le premier. Ici, on est limité à 1 Catalyseur, ce qui fait qu'au final, les builds sur les armes sont moins intéressants; Sans compter qu'on est limité en nombre de légendaires. le leveling aussi a des problèmes et est soumis directement à l'exploration qui deviens très répétitive Les dangers et les affrontements ont régressé il y a moins de gros vaisseaux, avant, Vous pouvez croiser des Corvettes, puis des destroyers ou un peu plus gros. Ici, on est limité au porte-drones et au destroyer hors la loi. Le sens du danger n'est clairement pas aussi présent que dans le premier non plus ou on avait vraiment l'impression d'être dans une zone Extrêmement hostile okkars, débris, singularité, flotte coloniale, éruption solaire etc D'une manière générale, pour un RPG, le jeu souffre d'une beaucoup trop grande répétitivité Dans les events, les quêtes, les secrets Toutes ces mécaniques tournent en rond. Everspace 1 à côté, était en jeu extrêmement efficace, qui permettait de faire de très bonnes sessions en une ou 2 h sans plus en donnant toujours l'impression que chaque run était vraiment unique. Je pourrais détailler plus Et être plus technique mais ce sera peut être pour une prochaine fois si je décide de refaire mon commentaire
Refer to SamuraiCupcake's review. Meh. 6/10.
Difficulty in this game is "you are outnumbered 30 to 1. Oh, you killed that wave of 30, well here is six more teleported to your immediate aft automatically, every time you mange to kill 3. Hahah 'Difficulty' " That is the extent of the depth of this game. Mid story, terrible encounter design and experience. Just over all trash. If you are looking for an enjoyable space-flight experience. This game is not worth a dime.
DLC music was very disturbing and DLC enemies were annoying. Tunnel sequence with voices was long and boring so much. Base game is very good.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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