
Retreating ends here. Defend Bastion against evil hordes, reclaim lost powers, rebuild ancient ruins, and adapt your tactics to reverse the siege. Shape your playstyle in this hero-strategy rogue-lite solo or co-op up to 3 players.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Aug 28 → 4.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
EverSiege: Untold Ages is a "hero-driven" strategy rogue-lite where you don't just survive the siege, you break it. Build devastating combinations by fusing powerful Wargears with Elemental Essences, while summoning elite troops to overwhelm the Evil Master's hordes.

Roam a procedurally generated kingdom, shifting with each run, to gather and grow unique powers as you rebuild the city's might upon its ruins.
Adapt your strategy on the fly, complete quests, rally jungle foes to turn the tide, and breach the enemy lair.
Solo: Master every decision. Co-op (3 players): Coordinate builds, synergize powers.
Experiment with wide build varieties and discover synergies that transform you from defender into destroyer. There is no single path to victory, only the one you carve through steel, sorcery, and cunning.
Bastion awaits. Will you liberate it, or fall like so many before you?
Think you can hold the line? Bastion needs more than defense.
Hordes are pushing. Will you rebuild the Knights Barracks, Antiques Market, or the Protection Gates? Strike the right balance between the military and the economy.
But Gates only buy time. Clear Creature Camps for Skill Shards. Storm Dungeons for Artifacts. Recruit Drasil allies. Unlock Domains for troop evolutions.
Grow your powers to ascend from defender to destroyer!
Bow (Zirenth) for range. Daggers (Thallos) for stealth. Axe (Ferun) for melee. Sword & Shield (Vanadius) to tank. Lance (Rutheon) to dominate. Hammer (Osmunth) to Crush.
Will you freeze them, then burn your enemies, or melt them under acid rain?
Deploy Mounted Crusaders and Warhounds to rush the lanes, or archers and catapults to hold a defensive stance.
6 Wargears. 6 Essences. 20 troop types. Mix and match them to suit your strategy. 15 pairs. 72 spell evolutions. 148 items. 70 random ability upgrades.
Beat the Evil Master? Do it again. And again. Across every timeline!
Time travel is your endgame. Every leap backward reveals harder challenges.
Geography shifts. Quests, strategic points, and enemy types evolve. New bosses emerge. Do you have what it takes?
• 6 playable Wargears with unique weapons and signature abilities
• 6 Essences to combine for diverse spell builds
• 72 spell and evolutions + 70 abilities evolutions
• 148 collectible items: 80 Artifacts, 36 Relics, 12 Shards, 20 Potions
• 20 troop types to deploy and upgrade
• 38 buildings across Bastion, domains, strategic points, and towers.
• 31 enemy types across multiple factions and bosses
• Procedurally generated maps with evolving enemy factions
• Time-travel ascension’s level, introducing new challenges.
• Rogue-lite progression that unlocks new powers and strategies each runs
RETREATING ENDS HERE. WILL YOU ANSWER THE CALL?
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 2.1Kreviews | 69% | — | $1.2M |
| $19.99 | — | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 232 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
j adore mais roguelite pas vraiment la map est pareille si tu joue age 1 en boucle c est la meme map meme emplacement ou alors j ai pas de chance et j ai la meme configue en boucle j ai quelque lag mais rien de fou genre je tourne a 40 fps avec tout en epic dans des combat
Three runs after, and I do have to give the game a positive review. Yes, difficulty is high. The game is not letting you look around and smell the roses, you have to go and find more things to collect, pump more stuff into yourself, and keep powering up. It is a fast-paced roguelike in that sense. Yes, it can get repetitive if you keep playing the same build over and over again, even if the random map changes things for you and whatnot. But it is still fun, tactical moving, and trying to think "okay how do I go on with this situation" while speedrunning across the map. This is honestly a kind of game where you need to be able to grasp the combo-building almost right away. Your first passive is gaining more soldiers from gold mines? You will rush for those gold mines. Money generation from towers? You gotta get 'em towers built, man. This does force your hand a bit, but overall it is also kind of refreshing because it keeps you from *always* going with the exact same strategy in every run of the game. The game is far from perfect, and I honestly can not speak for the multiplayer just yet (an aspect lot of people seem to have problems with), but at least in single player I have faced zero bugs, zero crashes, and the game has been running smoothly. It is no-punches-pulled top-down game where you WILL die if you are not careful. Retreating is always option B in every fight. Not option D, or F. It is always your SECOND option if the fight doesn't go well.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Simplified Chinese, Russian, Traditional Chinese*languages with full audio support
Hours played at review time, across 232 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun game, especially with friends.
Es un buen juego, aunque le falta variedad de mapas y que no sean tan repetitivos. Por lo demás, es un buen juego y entretiene.
Great concept - I do wish they would develop steam deck support.
Game is good. Is solid, well put and with the right amount of difficulty. I still have to test it, but the multiplayer mode might be nice. I will definetly give it a try with my wife and my kid at some point.
crashes sometime but i really enjoy the game
KEVUALS!!!!
Muy bueno , solo mejorar la dinamica del heroe
I honestly don't understand the negative reviews about the game's optimization. My experience has been smooth, and I haven't run into any performance issues that affected my enjoyment. As for the game itself, I've been having a great time. The content is fun, there's plenty to do, and the gameplay loop is genuinely enjoyable. It has that "just one more run" feeling that keeps me coming back. If you're interested in this type of game, I think it's definitely worth trying. Don't let the negative optimization reviews scare you away, you might end up enjoying it as much as I have.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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