
Retreating ends here. Defend Bastion against evil hordes, reclaim lost powers, rebuild ancient ruins, and adapt your tactics to reverse the siege. Shape your playstyle in this hero-strategy rogue-lite solo or co-op up to 3 players.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Aug 28 → 4.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
EverSiege: Untold Ages is a "hero-driven" strategy rogue-lite where you don't just survive the siege, you break it. Build devastating combinations by fusing powerful Wargears with Elemental Essences, while summoning elite troops to overwhelm the Evil Master's hordes.

Roam a procedurally generated kingdom, shifting with each run, to gather and grow unique powers as you rebuild the city's might upon its ruins.
Adapt your strategy on the fly, complete quests, rally jungle foes to turn the tide, and breach the enemy lair.
Solo: Master every decision. Co-op (3 players): Coordinate builds, synergize powers.
Experiment with wide build varieties and discover synergies that transform you from defender into destroyer. There is no single path to victory, only the one you carve through steel, sorcery, and cunning.
Bastion awaits. Will you liberate it, or fall like so many before you?
Think you can hold the line? Bastion needs more than defense.
Hordes are pushing. Will you rebuild the Knights Barracks, Antiques Market, or the Protection Gates? Strike the right balance between the military and the economy.
But Gates only buy time. Clear Creature Camps for Skill Shards. Storm Dungeons for Artifacts. Recruit Drasil allies. Unlock Domains for troop evolutions.
Grow your powers to ascend from defender to destroyer!
Bow (Zirenth) for range. Daggers (Thallos) for stealth. Axe (Ferun) for melee. Sword & Shield (Vanadius) to tank. Lance (Rutheon) to dominate. Hammer (Osmunth) to Crush.
Will you freeze them, then burn your enemies, or melt them under acid rain?
Deploy Mounted Crusaders and Warhounds to rush the lanes, or archers and catapults to hold a defensive stance.
6 Wargears. 6 Essences. 20 troop types. Mix and match them to suit your strategy. 15 pairs. 72 spell evolutions. 148 items. 70 random ability upgrades.
Beat the Evil Master? Do it again. And again. Across every timeline!
Time travel is your endgame. Every leap backward reveals harder challenges.
Geography shifts. Quests, strategic points, and enemy types evolve. New bosses emerge. Do you have what it takes?
• 6 playable Wargears with unique weapons and signature abilities
• 6 Essences to combine for diverse spell builds
• 72 spell and evolutions + 70 abilities evolutions
• 148 collectible items: 80 Artifacts, 36 Relics, 12 Shards, 20 Potions
• 20 troop types to deploy and upgrade
• 38 buildings across Bastion, domains, strategic points, and towers.
• 31 enemy types across multiple factions and bosses
• Procedurally generated maps with evolving enemy factions
• Time-travel ascension’s level, introducing new challenges.
• Rogue-lite progression that unlocks new powers and strategies each runs
RETREATING ENDS HERE. WILL YOU ANSWER THE CALL?
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 2.1Kreviews | 69% | — | $1.2M |
| $19.99 | — | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 232 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
《永恒围城:无尽纪元》是类似《魔兽争霸3》里《守卫雅典娜》那种防守玩法的现代精神续作,把MOBA操作、RTS经营、塔防防守和肉鸽随机成长缝在一起。 本作的核心玩法就是敌人按波次进攻你的基地,玩家需要在防守间隙不断发育变强,最终反推敌方巢穴。白天是发育期,可以趁着敌人进攻间隙,出门刷野、占金矿、开宝箱、打技能碎片,升级基地的经济和军事建筑;而夜晚则是防守期了,敌人会沿着单条兵线大举进攻,光靠英雄很难守住,必须靠提前造好的防御塔、兵营训练的部队稳住战线。而随着基地军事建筑不断升级,己方小兵也会沿着兵线自动推进。 目前游戏的构筑自由度尚可,正式版有6个职业,包括剑盾、大锤、巨斧、长矛、弓箭、匕首等等,每个职业都有自己的独特技能,再搭配上近百项科技树升级、各种法术进化,能玩出不同的流派。同时每局游戏的资源点、野怪营地、副本位置也都是随机的,避免了固定套路重复度的问题。游戏最爽的体验自然就是从开局的防守,到中后期靠运营和发育一步步把战线推出去,最终主动反攻敌方巢穴。 本作缝合了许多元素,像是肉鸽的随机性,本作的随机地图、随机技能奖励、随机副本让每局都有变数;同时支持联机,玩家可以分工协作,配合起来效率比单人高很多,也更有乐趣。同时局外的成长系统也少不了,每局获得的货币可以解锁新英雄、升级属性等等。不过在没有点出足够局外成长时,单人游玩前期比较坐牢,前期白天发育时间短、资源紧,可能会导致发育半天,结果一波没守住直接GG。 总得来说,《永恒围城:无尽纪元》是一款非常有想法的作品,它试图还原当时魔兽防守图的核心乐趣,并用现代的肉鸽机制做了升级,玩起来既熟悉又新鲜;不过目前仍有着像是内容量太少、构筑深度不足、优化有待打磨的问题,需要后续的更新来支撑长期游玩。 [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
PC too potato to play, game looks fun though.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Simplified Chinese, Russian, Traditional Chinese*languages with full audio support
Hours played at review time, across 232 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Para quem curte um bom RPG, RTS misturado com tower defence vai adorar esse jogo, muito bom e viciante.
Oh man this game, So it's a single player MOBA PvE experience with tower defense and economy management. There are a bunch of different build path options and playstyles so you're not just locked into something. I sincerely hope that this game continues getting development because honestly just adding a wargear or an essence adds so much more replay value. I haven't touched multiplayer since that seems to be where most of the negatives come from. If you get stuck while unlocking everything I recommend just turning off the distortions until you unlock things and then are able to go back and clear. All in all I hope this game gets updates for a long time, it has the potential to be one of my favourite games if it does
Terrible onboarding, I think. The game does not nearly emphasize that you should not try to do everything on the map. You need to specialize and quickly. It is very much a single player MOBA. There's less fighting other champions and more defeating a raid boss. A lot of replay value, procedurally generated maps, hero loadout customization. And the RNG of your rewards enforce different viable builds during the run itself.
this game is addictive amazing work of art
Great game with superb mechanics. Perfect cross between a MOBA and a rougelite
Great game, fun tower defence-ish game with added things to do
Its a solo/2 player co-op moba, you defend your base, farm, build stuff, then you go kill 2 bosses and win. Level up some meta-progression stuff, increase difficulty, repeat. Overall I recommend it, but prepare for a rocky road. This game jank and unbalanced, but addictive and fun. There are a ♥♥♥♥ ton of systems interacting with each other (mostly fine). You have to plan ahead and multitask. You have a soft time limit of 7 days (8x7=56 real time minutes). Every night, a giant army comes to destroy your base, if you lose it, you lose. There are also regular small ways of friendly and enemy units. In the meantime, you farm the woods, there are mobs of varying difficulty with different rewards. There are 2 additional bosses in the woods. The leveling is roguelite. Every level, you choose a perk, every crystal looted gives a choice of stat boosts, the same thing with potions and artifacts. Every day you choose a quest and a global buff for your base. You can also build towers and units to protect your base, buildings to increase your stats, etc. There are also gold mines in the woods you can clear and upgrade. There are also quests, various helpful buildings in the woods, etc. The map is procedurally generated, bosses, enemy units, neutral creeps and bosses are randomized. They also have different element enchantments. It's quite replayable. There are also random things happening like natural disasters. There are 7 playable heroes, you can customize with 7 elements (2 at a time), heroes have 3 skills, you take 3 more from the elements, and also 3 passives from a big pool. Rest of passives you get through the game. Graphics are fine, not too fancy, not too distracting. Sound effects and music are fine. There is a voiced narrator, I muted her because she was annoying. The plot of this game is one big sentence long. Not the focus of the game. Controls are not intuitive. The default control scheme is clunky as ♥♥♥♥. I recommend using the "Direct control" and "Hold to walk" options. Walk with WASD, Auto attack is RMB, aim auto attack is LMB. This way you can control your character, move, avoid void zones, and attack simultaneously. Release the attack button to start running to dodge, then press it again right after. Good things about this game is planning and multitasking. You have to farm, defend your base, and build stuff simultaneously. The leveling is fun and rewarding, you can build a monster with 30 attacks per second and kill a final boss in 3 seconds. Bad things: there's no balance, and some things are clearly better than others. That applies both to you and enemies. Heroes, elements, artifacts, potions, buildings, jungle creeps, modifiers, etc. They can be OP or terrible. You can win with anything you like, but it can be 10 times less effective. So if you're not emotionally attached to your build, try to shake some things up. Some world objectives are worthless, and you'd better just skip them. The game is not polished. There are problems with multiple things, like optimization, netcode (for co-op), hitboxes, scaling, etc.
Fantastic game! If you ever wanted a rogue like combat game, this is the game for you. Think League ARAM, but you get a ton more meaningful choices to set up your build and instead of fighting another team you are pushing against an endless horde of lane minions. Jungle on either side of the lanes offers you a choice to play it safe and push the lane or take a risk and go to the jungle looking for power. The balance between economy vs power, scaling vs survival is very well done and offers a variety of different playstyles between casters, divers or tanks. Saw a video from spiffingbrit, instantly bought it and have been playing it daily for hours ever since.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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