
Every passenger is a life. Every death brings the end closer. An open world survival crafting game where you explore, scavenge, and craft to endure on the frozen exomoon Inara. Command and upgrade your ever-moving train, solo or with up to 4 players. Move or freeze.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 28 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Your train is your only refuge in an endless frozen world. When you die, another passenger steps forward and takes your place. As long as survivors remain, your journey continues. Rescue trapped passengers scattered in abandoned facilities across Inara and build up your society one survivor at a time.

It's your base, your shelter, and everyone aboard's last chance at survival. Explore the exomoon Inara solo or in co-op with up to 4 players.

Your mission for survival lies above everything. Venture into dangerous locations filled with valuable resources, technology, hidden secrets, and unforgiving battles. But if you explore for too long, you may risk losing everything.

The train's battery recharges while it's moving and drains when it stands still. Every expedition and every decision you make revolves around this single rule. Manage your train's power, maintain its systems, and never let the battery reach zero or your journey ends. Move or freeze.

Conquer Inara by crafting new weapons, armor, tools, gliders, and essential machinery. Expand and upgrade your train as you push farther along the tracks. Attach hundreds of new wagons to increase storage, boost production, and build out your own logistics.

Your glider puts eyes in the sky over the frozen landscape before you ever set foot on it. Scout new locations, harvest rare isotopes for crafting, and identify threats from above by deploying scan drones into the depths of Inara.
Abandoned facilities, deadly anomalies, and survivors waiting to be rescued are scattered across a procedurally generated world that never repeats. Every run brings new routes, new dangers, and new reasons to keep the train running.
The exomoon is called Inara because the community chose that name. The lore exists because players helped us refine it. Throughout Early Access, EverRail is built alongside the players. Features, systems, game balance, and story will continue to evolve based on the community that keeps the train running.
So join our Steam Community and Discord and shape the game with us!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 408reviews | 71% | — | $229.7K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 358 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Clearly unfinished but lots of potential and a very fair price point. Happy to support it while it grows!
This has so much potential but its already great!
Some of the worst controller implementation I have ever seen. Input lag is through the roof. Sensitivity settings are terrible. Changing with d-pad by default change it tens at a time, but to do individual numbers you hold it? Terrible implementation. Pressing the back/B-button on the confirm settings screens just removes the cursor from the box without actually closing it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Turkish, Ukrainian, Italian, Spanish - Spain +1 more
Hours played at review time, across 358 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
EverRail hat mich positiv überrascht. Wenn man sich auf das Spiel einlässt, kann man darin richtig versinken. Besonders wichtig ist dabei die Planung: Man muss gut überlegen, was man wann craftet, baut oder für spätere Kämpfe aufhebt. Wer einfach drauflos spielt, kommt schnell an seine Grenzen – genau das macht den Reiz aus. Mein persönliches Highlight ist ganz klar das Bauen. Es macht Spaß, seine Basis zu erweitern und den Zug Stück für Stück auszubauen. Dazu kommt eine richtig starke Atmosphäre. Allein die Spuren im Schnee sind ein Detail, das zeigt, wie viel Liebe in die Grafik gesteckt wurde. Für mich ein echtes Highlight. Ganz ohne Kritik geht es aber nicht. Außerhalb des Zuges kommt es bei mir teilweise zu extremen Lags, während das Spiel im Zug flüssig läuft. Im Multiplayer sind außerdem noch einige Bugs vorhanden. Auch das Crafting könnte besser ausbalanciert sein. Manche Rezepte benötigen sehr viele wichtige Ressourcen, die man teilweise nicht einmal selbst anbauen oder zuverlässig beschaffen kann. Dadurch fühlt sich der Spielfortschritt manchmal unnötig zäh an. Auch beim Gameplay fehlen an einigen Stellen noch Erklärungen. Beispielsweise wäre eine deutlichere Anzeige hilfreich, welches Level eine feindliche Basis hat, damit man besser einschätzen kann, ob man bereit für den Angriff ist. Trotz dieser Schwächen macht EverRail richtig Spaß und bietet schon jetzt viel Inhalt. Für den Preis bekommt man meiner Meinung nach mehr geboten als bei manch anderem Spiel. Wer gerne baut, Ressourcen verwaltet, kämpft und Survival mit einer besonderen Zug-Idee mag, sollte sich das Spiel definitiv anschauen. Klare Empfehlung – mit etwas mehr Optimierung und Feinschliff könnte das ein richtig starkes Spiel werden.
Game is very much early access. Crashes and disconnects are frequent in multiplayer, game state desyncs all the time. Most things barely work. But its still somewhat fun. For a while, at least.
Étant un grand fan de jeux de survie, j’avais EverRail dans ma whishlist depuis un petit moment parce que le concept a l'air assez intéressant. J'aime beaucoup l'idée d'avoir une base mobile qui ne doit (presque) jamais s'arrêter, ça crée une tension permanente et oblige à bien organiser ses explorations et ses ressources. Je n’ai pas encore eu l’occasion de le tester en multi, mais l’expérience en solo montre déjà pas mal de potentiel. La boucle de gameplay est intéressante et j’ai vraiment envie de voir comment le jeu évoluera au fil des mises à jour. Il y a certes des bugs, mais rien de vraiment bloquant. L’interface et l’expérience utilisateur mériteraient également quelques améliorations afin de rendre certaines actions plus fluides, plus intuitives et plus accessibles. Pour un jeu en accès anticipé, la base est prometteuse. Je recommande donc le jeu aux amateurs de survie qui apprécient de découvrir un projet encore en développement et de le voir évoluer.
TUTORIAL IS TOOOO LONGGGGGGGGGGGGGGGGGG
Задумка интересная, но фантазии явно не хватило у разработчика, всё можно построить в первые 40 минут, и дальше какой интерес играть, мир одинаковый, данжи одинаковые, всё лагает, про кооператив в обще можно забыть. Игра очень сырая.
처음에 튜토식으로 총쏘고 이제 기차타고 달리는데 알았음 타격감같은게 전혀없다는걸.... 기차도 달리는데 gta 자동차만도 못한 속도감....
The game is pretty fun, anyone who is a fan of Snowpiercer will love the game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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