
Every passenger is a life. Every death brings the end closer. An open world survival crafting game where you explore, scavenge, and craft to endure on the frozen exomoon Inara. Command and upgrade your ever-moving train, solo or with up to 4 players. Move or freeze.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 28 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Your train is your only refuge in an endless frozen world. When you die, another passenger steps forward and takes your place. As long as survivors remain, your journey continues. Rescue trapped passengers scattered in abandoned facilities across Inara and build up your society one survivor at a time.

It's your base, your shelter, and everyone aboard's last chance at survival. Explore the exomoon Inara solo or in co-op with up to 4 players.

Your mission for survival lies above everything. Venture into dangerous locations filled with valuable resources, technology, hidden secrets, and unforgiving battles. But if you explore for too long, you may risk losing everything.

The train's battery recharges while it's moving and drains when it stands still. Every expedition and every decision you make revolves around this single rule. Manage your train's power, maintain its systems, and never let the battery reach zero or your journey ends. Move or freeze.

Conquer Inara by crafting new weapons, armor, tools, gliders, and essential machinery. Expand and upgrade your train as you push farther along the tracks. Attach hundreds of new wagons to increase storage, boost production, and build out your own logistics.

Your glider puts eyes in the sky over the frozen landscape before you ever set foot on it. Scout new locations, harvest rare isotopes for crafting, and identify threats from above by deploying scan drones into the depths of Inara.
Abandoned facilities, deadly anomalies, and survivors waiting to be rescued are scattered across a procedurally generated world that never repeats. Every run brings new routes, new dangers, and new reasons to keep the train running.
The exomoon is called Inara because the community chose that name. The lore exists because players helped us refine it. Throughout Early Access, EverRail is built alongside the players. Features, systems, game balance, and story will continue to evolve based on the community that keeps the train running.
So join our Steam Community and Discord and shape the game with us!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 408reviews | 71% | — | $229.7K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 358 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
cant recommend as a stream game. i got a 4090 and enough ram to bankrupt an ai company. on stream i couldn't hold a fps of 50. at a glance the concepts look gud. will play offline and keep checkin in
I got hooked on this game pretty quickly. Driving the train through the frozen world, stopping to explore and flying around with the glider makes the gameplay really enjoyable. The scenery looks beautiful, and collecting resources and upgrading the train feels satisfying. It’s a fun survival game with a unique idea that stands out from the usual base-building games.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Turkish, Ukrainian, Italian, Spanish - Spain +1 more
Hours played at review time, across 358 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
O jogo é bom, tem bastante potencial, como ainda está em acesso antecipado, bem no começo do desenvolvimento, ainda não tem uma narrativa e uma gameplay repleta de coisas para fazer, mas a base do jogo está ali, e parece bem sólida, então com o passar do desenvolvimento, com certeza muitas coisas legais irão surgir e o jogo tem tudo para ser um excelente survival quando lançar a versão final. Se você gosta do Survival e quer apoiar o projeto, recomendo comprar, irá se divertir por algumas horas com o conteúdo que já disponível
Sur le papier, l’idée pouvait donner quelque chose de vraiment intéressant. Mais une bonne idée ne suffit pas à faire un bon jeu, et toute la difficulté réside dans la manière de la retranscrire. Après avoir essayé la démo, puis acheté l’accès anticipé pour lui donner une nouvelle chance, le sentiment qui domine est surtout celui d’un projet réalisé sans véritable exigence de qualité. Je n’ai jamais créé de jeu, alors je m’excuse par avance si cette affirmation paraît injuste. En revanche, j’ai déjà créé des cartes, des vaisseaux et différents éléments téléchargeables pour d’autres jeux, et j’ai toujours été extrêmement pointilleux sur la qualité de ce que je produisais. Le plaisir de créer quelque chose de satisfaisant, et de faire plaisir à ceux qui vont l’utiliser, me semble essentiel. Or, ce jeu ne transmet absolument pas cet état d’esprit. Il ressemble davantage à un fatras d’assets et de mécaniques déjà vues, mis bout à bout dans l’espoir d’occuper quelques joueurs pendant deux heures. On prend des éléments, on les fout dans un robot ménager, on appuie sur « on » et on mixe le tout en espérant obtenir un smoothie, ou au moins une mixture vaguement jouable. Le principe repose sur un train qui tourne en rond sur des voies ferrées. On s’arrête occasionnellement sur des points d’intérêt, et ceux que j’ai visités, aussi bien dans la démo que dans l’accès anticipé, semblent tous construits sur le même modèle. On entre, on récupère du loot, puis on ressort. Il n’y a ni surprise, ni tension, ni véritable sentiment de survie. Seulement une mécanique paresseuse et répétitive, sans relief ni intérêt. Mon espoir est donc consommé. Ce jeu est, à mes yeux, un parfait exemple de cette tendance apparue il y a bien 10 à 15 ans : assembler des éléments en espérant que leur simple accumulation finira par produire un jeu. Ici, il ne reste finalement qu’une succession de lieux identiques, de loot sans intérêt et de mécaniques sans âme. Alors, fuyez.
Great idea but not right now. Very repetitive with the same bunkers to explore. Controller needs work (please add a select all button when opening crates). The food mechanic needs to be completely re-worked. You have to eat way too much and you tend to lose food because you have different equipment packs for different areas and the food isn't auto transferred. There is no real story about why you are stranded and what objectives you need to be growing for or an end game reason. You die from hunger without any verbal warning or a voice over telling you that you are starving so you are constantly having to watch your health bar which goes down very quickly. But when it gets the kinks worked out and actually adds some kind of story and a reason why you are fighting for survival then I would recommend it. I know it is in EA but it shouldn't be.
i had a real difficult time playing this. Trying to accumulate resources to build the items identified was pretty much impossible, because every time I pick up something, it wouldn't add to the few i already had, and so I never could accumulate any more than 5 or 6 of any item. Just couldn't progress in the game because of this. It's currently just a WASTE OF TIME. They need to fix this!
It's just nowhere near ready Edit; Yeah I could have listed all the things; the survival timer ratios (rations/energy consumption, cold damage, etc) the clunky UI, the crappy crafting system, the build system (unbuildable spaces, pointless sidegrade systems (i need to build a rack for batteries, then batteries? why not just a battery that I can upgrade?) the lack of feedback or really any visceral difference in weapons, the bizarre blurry warping of the little spider bots, the glider which looks cool but really makes very little sense, you cant control the train and the flight feels very.. floaty? the POI's are all a bit samey, But I didn't because frankly, if you played the demo you could see that yourself 1. I'm not a tester, I'm a consumer, I paid to play 2. I'm supporting the developer, I bought their product 3. I fill out the ingame bug reports and crash reporter 4. Its nowhere near ready is pretty constructive criticism This aint my first EA title, I played the demo, saw the problems, saw the potential and bought a ticket to ride. If in 6 months? A year? this game has been polished I will update my review to reflect that but right now it's nowhere near ready and this isn't kickstarter.
epic game but i want windows on the train
**18 Hours, Three Campaigns, Zero Progress** I have 18 hours in EverRail across three new games—not because the replay value is incredible, but because nobody except the host can rejoin a saved co-op campaign. Once everyone logs off, the campaign is dead. Start over. Again. When co-op does work, the host lags, the players lag, instances fail to load, and enemies end up inside walls and ceilings. At this point, the enemy AI has made more progress through the map than we have. The developers say they use generative AI to support development. Please point it at the multiplayer code. It might understand that **Continue Game** is supposed to continue the game. Buying EverRail right now makes you unpaid QA with a receipt. I’m going to play **Gauntlet**. It came out in 1985, supports four players, and its multiplayer just works. **Red Wizard needs a better game badly.**
This review is a warning. Don't buy this game. The developers already have a very grandiose project in their hands, which has not even come out of the early access stage. It is very bugged and a number of decisions were made in it, which went against the opinion of the target audience. Devs will pretend to listen to you, add some content that will bring with it new bugs, most of which no one will fix. IMHO their goal is to collect as much money as they can and start another project according to the same scheme. With care for your time and money, The Legend of Khimori player. Этот обзор - предупреждение. Не покупайте эту игру. Разработчики уже имеют в на руках весьма грандиозный проект, которые даже из стадии раннего доступа не вышел. Он сильно забагован и в нём был принят ряд решений, которые пошли вразрез с мнением целевой аудитории. Они будут делать вид, что слушают вас, добавят некоторое количество контента который принесёт с собой новые ошибки, большинство из которых никто не будет исправлять. Их цель собрать столько денег сколько смогут и приняться за очередной проект по той же самой схеме. С заботой о вашем времени и деньгах, игрок в Легенду о Кхимори.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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