
Every passenger is a life. Every death brings the end closer. An open world survival crafting game where you explore, scavenge, and craft to endure on the frozen exomoon Inara. Command and upgrade your ever-moving train, solo or with up to 4 players. Move or freeze.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 28 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Your train is your only refuge in an endless frozen world. When you die, another passenger steps forward and takes your place. As long as survivors remain, your journey continues. Rescue trapped passengers scattered in abandoned facilities across Inara and build up your society one survivor at a time.

It's your base, your shelter, and everyone aboard's last chance at survival. Explore the exomoon Inara solo or in co-op with up to 4 players.

Your mission for survival lies above everything. Venture into dangerous locations filled with valuable resources, technology, hidden secrets, and unforgiving battles. But if you explore for too long, you may risk losing everything.

The train's battery recharges while it's moving and drains when it stands still. Every expedition and every decision you make revolves around this single rule. Manage your train's power, maintain its systems, and never let the battery reach zero or your journey ends. Move or freeze.

Conquer Inara by crafting new weapons, armor, tools, gliders, and essential machinery. Expand and upgrade your train as you push farther along the tracks. Attach hundreds of new wagons to increase storage, boost production, and build out your own logistics.

Your glider puts eyes in the sky over the frozen landscape before you ever set foot on it. Scout new locations, harvest rare isotopes for crafting, and identify threats from above by deploying scan drones into the depths of Inara.
Abandoned facilities, deadly anomalies, and survivors waiting to be rescued are scattered across a procedurally generated world that never repeats. Every run brings new routes, new dangers, and new reasons to keep the train running.
The exomoon is called Inara because the community chose that name. The lore exists because players helped us refine it. Throughout Early Access, EverRail is built alongside the players. Features, systems, game balance, and story will continue to evolve based on the community that keeps the train running.
So join our Steam Community and Discord and shape the game with us!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 406reviews | 70% | — | $229.7K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 358 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game is great! However... Some major issues: 1. If you have ANY kind of custom key rebinds, especially me rebinding F to E, you WILL NEVER LEAVE your cockpit. You will be stuck in your cockpit. Because somehow your rebinds do not matter when you are in cockpit mode and the game ONLY registers F for Apply. 2. You cannot see your mouse rebinds. At first i thought i couldnt rebind to mouse keys, but it turns out you can but it just shows nothing on the screen making it look like it doesnt work. 3. There is no FPS setting. The game will max out your GPU in the menus, but in the game will only use like 6GB or smth. Needs FPS limiter. 4. Audio does not play when tabbed out. Quite frustrating when you are a streamer streaming thing game. 5. The gunplay is all wrong. You could be directly aiming at the enemy and the game will force your shots to be crooked/miss. Really just horrible mechanics. 6. Need more variety in pois Good parts: I like the premise. I like the attention to detail in the setting. Hope to see many updates really soon..!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Turkish, Ukrainian, Italian, Spanish - Spain +1 more
Hours played at review time, across 358 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
For now, I can just say this game is "ok". It was fun as far as I've played and I want to see how this develops. But having 100% CPU usage in the main menu is an absolute no go. In the game itself, my CPU usage drops to 80%. Even when I'm just inside my (empty) train where nothing has to be rendered. I stopped somewhere because there is a facility I want to explore. In my case, the CPU was always between 80-100%. So when you want to hear your fans the whole game or cook a fried egg on your CPU, this game is yours! It has much potential but compared to other games with a similar graphics, this is a no go for me, even in EA (and that's the main reason for the thumbs down). To the play-loop: I'm not sure, how well the timer plays out, because some comments mentioned that the time to explore is too short. I don't know how much the facilities are apart and I saw that some of them have "jumping quests" where you have to do some parkour to get loot which lay on top of shelves. Maybe this is more like a "play with friends" game than solo. Currently I'm not 100% sure about this. Furthermore I missed that the dismantle-tool has a lifetime and then it's gone. The crafting is "bad" insofar that I have to craft all single items to craft the final one. When I have all of the resources, it would be great when there is a "craft all" button, so I get the final item I want instead of clicking (and waiting) 10000 times.
Bitte Bitte........... Ein echter Bayer würde sagen: Koarl mogst an Schmoarn.......jo woun a no worm is mog in Hört endlich auf Spiele mit ESSEN zu Entwickeln Das ist so Ätzend und unbrauchbar wie ein Pickel am Arsch Habt ihr keine anderen Ideen? Es gibt genug andere Überlebenskategorienchancen NEEEEE Leute ,, so macht dieses Game 000000000000000 Spaß! Auch wenn es noch im Early Access ist habt ihr dennoch etwas wichtiges vergessen. Bei jedem anderen Überlebens -spiel kann ich wenigstens Beeren pflücken und essen hier aber nicht. Im Schnee während einer Zugfahrt Beeren zu Pflücken da bin ich dabei. Was meine ich damit?????????????????? Ein Spiel das schon genug Aufmerksamkeit, Ressourcen, Kämpfe, Dinge Bauen und erweitern etc. etc. benötigt, jedoch dann die Passagiere verrecken weil die Küche selber nichts zu Fressen hat ist n Ding....oder schlechtes Design... oder einfach nicht nachgedacht oder &/(%$/%§(%)(/&)=)/(== Ich meine ich bin doch nicht Pervers das ich dem ganzen Game nur einer Ressource nachlaufe nämlich dem ESSEN. Da kann ich gleich ein Food-game oder ein Kaufmannsladen-Game spielen. Ja wenn man sich das ESSEN selber herstellen könnte ? Haa, geht auch nicht weil da braucht man ´´Rationen´´ dazu. Jo wo droppen die ? Tja- , außer hie und da mal 1. wenn man die Roboter killt aber nicht mal die haben selber was eingesteckt, wozu auch , Roboter fressen ja nix. In Regale kann man auch mal was finden so ca. 5 Stk. oder so..... Aber mit nach Hause nehmen ?? ...Denkste.. Verbrauchst schon alles bevor du noch in den Zug steigst. Die Passagiere im Zug, -.also die Überlebenden -Fressen dir die Haare vom Kopf, ja ja die musst du auch mitfüttern etc. Dann sollst /kannst du bessere Rationen herstellen LOL ...mit was ???????????? Ach ja ..fast vergessen, beim Verwerten kommen auch mal so 4-5 wenn du glück hast mal 10 Stk. heraus .. aber jetzt bekomme mal die richtigen Materialien zum Verwerten????? Ich Fahre hier schon seit Stunden im Kreis , weil ich mich nirgends wo anders hintraue , geschweige denn,- kann ich nicht mal Gacken weil ohne ESSEN GEHTS NICHT. Also liebe Designer...Denkt mal nach, (Pause) ob das so richtig ist mit eurer Planung denn das stellt auch all eure anderen und zukünftigen Games in Frage. Ansonsten passt ja alles ganz gut . Die Welt hat ein schönes design-/ Tastatur und Maus passen auch gut zusammen . Die Gegner sind je nach Spielstufe auch fordernd. Grafik ist perfekt , Ping ist in Ordnung , keine ´´Ruckler´´ oder Abstürze... Im Grunde gut gemacht . Aber, da ist das Essen. Ich weis , ich kann nicht anders aber Leute Denkt mal nach?__ Ein Überlebensspiel und kein ESSEN ?. oder zu wenig? -für fast einer Fußballmannschaft? Sprichwörtlich - zu viel zum Sterben -zu wenig zum Überleben. Und das bei Spielstufe ""Leicht"" Was passiert mir bei Spielstufe ""Schwer""? Ach, da sagt das Game dann ...Hey Alter, was guckst du ?. gehst du zu Döner-Ali. §$%& (Wo sind meine Smileys?) Aber ich mache euch einen Vorschlag: In bestimmt 2 Wochen gibt es MODS für euer Game. Warum? fragt ihr euch ? Na ja , bevor ich die ganze Landschaft im Zug zusammenfresse und dann vor einem leeren weißen Bildschirm sitze warte ich aufs schummeln. Dann werde ich weiterspielen, aber so bringt das Spiel NIX, NIENTE, NADA. Hey, .ich will ja Spielen und nicht Arbeiten...... Ja ....so weit habt ihr mich gebracht, bei eurem Game muss man Schummeln weil man sonst nicht überlebt. Punkt und Pasta. Fazit: Ich wollte euch einen Daumen nach oben und nach Unten senden aber das geht hier nicht. Überdenkt noch mal eure Konfiguration und macht richtig was ihr angestellt habt, und Denken beim Schenken , vielleicht klappts dann auch mal mit den Mädels............ So Long euer Copyright PS: ihr habt nichts falsch gemacht....aber macht mal den Gamern was zum ESSEN Mein Kühlschrank wäre ja voll..Ach..wenn ich dem Spiel nur etwas abgeben könnte.......
I really wanted to like this game. I find that the pace is really slow for almost everything. I am stuck on a rail that the only way off is backwards and now I am always in reverse with no way to turn around. Playing solo is a really dull experience. playing with random people is tough if you don't have common language so you can assign roles in and off the train. finding which craft station to is used to build specific parts to advance the quests is a challenge. I find that I cannot recommend this game at this time. I am going to wait for more updates and see if I can try again.
There's something nostalgic about games like this, where the mechanics are strict enough to feel punishing, and the game isn't afraid to wear its late 90s and early 2000s inspiration on its sleeve. While I've only got an initial taste, this will be a welcome addition of game which I can clock into and just lose myself for an hour or two without knowing where the time went. I really enjoyed the mysterious white landscape of "That Which Gave Chase", and the snow filled landscape of "Frostpunk" and "Frostpunk 2", that is to say, I'm a sucker for snow-based games.
First off: the game runs smoothly and so far I did not encounter bigger bugs! That is important to state in todays times. About the game: I really like the mix of dungeon diving (yea, you do not call it that in the game, but it is) - with a time-limit, then going back to the train and driving to a new location, while expanding and improving the train itself. Since mobile-base building + (simple) extraction shooter. The glider looks really neat too. So far have not played a ton yet, but I think it has a lot of potential. Onboarding is a bit rocky yet, and the UI is not always intuitive, but hey - its an early access title!
Keep the fires burning, or freeze on Inara! If you like staring at your track layout for hours wondering why your electric freight train suddenly decided to reverse into a dead end while you are trying not to freeze to death, congratulations, you are in the right place. The core concept of Everrail is an absolute banger. Combining open world survival crafting with managing a mobile base on a frozen exomond is such a cool twist. Designing your networks, upgrading your train, and keeping your passengers alive while racing against the elements feels immensely satisfying when everything finally clicks. The atmosphere and survival loop pull you right in, and before you know it, it is 3 AM. The Good: Brilliant mix of survival crafting and train management Great atmospheric vibes on the frozen world of Inara Incredible long-term potential for a cooperative journey The Bad (and the Buggy): Gameplay can get quite buggy — expect random pathfinding hiccups, quirky physics moments, and occasional collision weirdness. The multiplayer is currently a total disaster zone. If you are buying this strictly to survive with friends, hit the brakes and wait for stability patches. Desync, lag spikes, and connection drops will seriously test your patience. UI and signal management can feel a bit unintuitive until you wrestle with them for a few hours. Verdict: Despite the rough edges and multiplayer turbulence, the foundation here is rock solid. If you play solo and do not mind navigating some early-access jank, it is a ton of fun. Just keep your electric engines running and your passengers safe!
The game has some great ideas but this is Early Early Access. I would hold off for now and let the devs put in a couple more builds.
Unoptimized AI slop.
Needs a lot of work... Played for a solid 8 hours and saved my game multiple times, restarted the game due to extreme FPS drop and the only save available for me to load was an autosave from the very beginning of when I first started playing... what the ♥♥♥♥?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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