
Every passenger is a life. Every death brings the end closer. An open world survival crafting game where you explore, scavenge, and craft to endure on the frozen exomoon Inara. Command and upgrade your ever-moving train, solo or with up to 4 players. Move or freeze.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 28 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Your train is your only refuge in an endless frozen world. When you die, another passenger steps forward and takes your place. As long as survivors remain, your journey continues. Rescue trapped passengers scattered in abandoned facilities across Inara and build up your society one survivor at a time.

It's your base, your shelter, and everyone aboard's last chance at survival. Explore the exomoon Inara solo or in co-op with up to 4 players.

Your mission for survival lies above everything. Venture into dangerous locations filled with valuable resources, technology, hidden secrets, and unforgiving battles. But if you explore for too long, you may risk losing everything.

The train's battery recharges while it's moving and drains when it stands still. Every expedition and every decision you make revolves around this single rule. Manage your train's power, maintain its systems, and never let the battery reach zero or your journey ends. Move or freeze.

Conquer Inara by crafting new weapons, armor, tools, gliders, and essential machinery. Expand and upgrade your train as you push farther along the tracks. Attach hundreds of new wagons to increase storage, boost production, and build out your own logistics.

Your glider puts eyes in the sky over the frozen landscape before you ever set foot on it. Scout new locations, harvest rare isotopes for crafting, and identify threats from above by deploying scan drones into the depths of Inara.
Abandoned facilities, deadly anomalies, and survivors waiting to be rescued are scattered across a procedurally generated world that never repeats. Every run brings new routes, new dangers, and new reasons to keep the train running.
The exomoon is called Inara because the community chose that name. The lore exists because players helped us refine it. Throughout Early Access, EverRail is built alongside the players. Features, systems, game balance, and story will continue to evolve based on the community that keeps the train running.
So join our Steam Community and Discord and shape the game with us!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 370reviews | 70% | — | $212K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 360 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Al momento è scarno, ripetitivamente ripetitivo, sempre le stesse costruzioni all'infinito, il suono dei passi mi ricorda quello degli anni 80, graficamente è discreto, direi siamo inizio 2000, la neve è bianca e sarà il fulcro di tutto ciò che vedrete, ma l'idea la trovo bella, uno Snowpiercer futuristico, il tutorial secondo me non serve. Il multiplayer è stato abbandonato dai players quindi non aspettatevi granché se non che qualcuno entri nel treno e lo faccia andare al massimo fino a quando non esplode o deraglia o si mette a viaggiare nel tempo come in ritorno al futuro. Tutto sommato per 10 euro io dico si, nella speranza che venga fatto evolvere perché ha grandi potenzialità!
Pro - Excellent graphics and performance at 60 FPS for an early access release. Truly different environment with a "Snow Piercer" vib. Con - Not fun when you have to forgo adventure and discovery. Awkward keyboard layout and lacking remapped key in the tool tips. Obviously the devs tuned the games pace for someone who has played the game over and over a thousand times. For a new player to their game I'm disappointed in the "rushed" pace to get the train running for recharging before enjoying the adventure expected. Tried each difficulty setting with the same results, rush don't stop and loot what you can on the way to the map marker. Don't take the time to figure out how things work or what you need for success, just do as your "guided" with the patience of your dog trying to get out the door before it does its business on your rug. Next step! Refund the game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $212K | 934 | 78% | $19.99 | |
| $211.9K | 1.9K | 95% | $6.99 | |
| $212.1K | 519 | 90% | $15.99 | |
| $211.8K | 3.3K | 93% | $2.49 | |
| $211.8K | 1K | 84% | $7.99 | |
| $211.7K | 336 | 72% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $235.6K | 406 | 64% | $19.99 | |
| $62.1M | 68.6K | 75% | $34.99 | |
| $530.6K | 1K | 83% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Turkish, Ukrainian, Italian, Spanish - Spain +1 more
Hours played at review time, across 360 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Очень ужасная графика из 2000 (привет Delta Force). Интерфейс так ужасно визуально выглядит, что глаза просто начинают болеть и хочется плакать. (я серьёзно). Заказал рефанд.
Ein sehr innovatives und spannendes Game. Mir gefällt der futuristisches Designe. Die Lebensmittel Ration sind noch unbalanced. Insgesamt ein bisschen mehr Einleitung wäre nett. Ich bin gespannt was noch noch kommt :) Geile Roboter übrigens PS: thx Devs
macht spass
Un juego con gran potencial, pulido y con muchas posibilidades, early acces con una primera fase muy solida, lo recomiendo si te gustan los juegos de mejorar bases, gestión de inventario/recursos mezclado con RPG, donde puedes mejorar y tripular el tren con amigos en un mundo gigantesco.
Попробовал, и играть вообще не стоит, а если хотите, то контента в игре КРАЙНЕ МАЛО, разработчики насмотрелись того сериала про поезд и подумали что смогут сделать игру (оказалось ничего достойного не могут)
After an hour no issues in regards to performance or bugs that cause the game to crash - this for an EA is a massive plus. UI does need work as others have stated and the Devs have also said it will change as well. Tutorial section is what you would expect and does the job. The limited combat encountered so far is basic and I really hope this will improve later in the game and as development continues. My first impression is all positive and overall it has some serious potential which I hope will be realised.
I am positively surprised by how much there is to do in this game already. The building, crafting and collecting of resources at POIs with combat, freezing and hunger keeps you on your toes at all times. It is pretty hectic at the start to find out what you need as you are always pressed for time by the train energy timer. I like it and will play more of it.
好玩 期待很久居然正好暑假发售
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.