
Every passenger is a life. Every death brings the end closer. An open world survival crafting game where you explore, scavenge, and craft to endure on the frozen exomoon Inara. Command and upgrade your ever-moving train, solo or with up to 4 players. Move or freeze.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 28 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Your train is your only refuge in an endless frozen world. When you die, another passenger steps forward and takes your place. As long as survivors remain, your journey continues. Rescue trapped passengers scattered in abandoned facilities across Inara and build up your society one survivor at a time.

It's your base, your shelter, and everyone aboard's last chance at survival. Explore the exomoon Inara solo or in co-op with up to 4 players.

Your mission for survival lies above everything. Venture into dangerous locations filled with valuable resources, technology, hidden secrets, and unforgiving battles. But if you explore for too long, you may risk losing everything.

The train's battery recharges while it's moving and drains when it stands still. Every expedition and every decision you make revolves around this single rule. Manage your train's power, maintain its systems, and never let the battery reach zero or your journey ends. Move or freeze.

Conquer Inara by crafting new weapons, armor, tools, gliders, and essential machinery. Expand and upgrade your train as you push farther along the tracks. Attach hundreds of new wagons to increase storage, boost production, and build out your own logistics.

Your glider puts eyes in the sky over the frozen landscape before you ever set foot on it. Scout new locations, harvest rare isotopes for crafting, and identify threats from above by deploying scan drones into the depths of Inara.
Abandoned facilities, deadly anomalies, and survivors waiting to be rescued are scattered across a procedurally generated world that never repeats. Every run brings new routes, new dangers, and new reasons to keep the train running.
The exomoon is called Inara because the community chose that name. The lore exists because players helped us refine it. Throughout Early Access, EverRail is built alongside the players. Features, systems, game balance, and story will continue to evolve based on the community that keeps the train running.
So join our Steam Community and Discord and shape the game with us!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 370reviews | 70% | — | $212K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 360 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ich habe schon viele Survival-Spiele gespielt. Dieses Spiel setzt jetzt aber die Krone auf. Eine Spielidee, die es im Survival-Universum noch nicht gegeben hat. Ich gebe zu, am Anfang ist es schwer in das Spiel reinzukommen, weil man auf sehr viele Dinge achten muss. Liebe Spieleentwickler weiter so. Bin gespannt auf weitere Upgrades. Es ist auf jedem Fall eine Kaufempfehlung.
J'ai joué 4 minutes, impossible de jouer en azerty, et impossible de reconfigurer la plupart des touches, je zap. Dommage le jeu avait l'air originale, je retenterais peut être s'il y a une maj pour prendre en charge le clavier de ceux qui ne sont pas en qwerty.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Turkish, Ukrainian, Italian, Spanish - Spain +1 more
Hours played at review time, across 360 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sokat gondolkodtam, hogy kezdjem el az értékelést, próbálom száraz tényekkel indokolni, miért ajánlom a játékot. Gyengébb gpu val is játszható, remek átgondolt játék, új nem a megszokott játékmenet, hibával nem találkoztam ami meg is lepett. Magyarítás van hozzá, keress rá a neten. Több nehézségi fokozat, kraftolás, agyalás, bunkerekben lootolás, lövölde. Ezt az árat bőven megéri, el lehet tölteni vele az időt, és észre sem veszi az ember hogy mennyire...Ha fogják folytatni, és még lesznek benne kontentek, mároedig ezt igérik, akkor elég jó kis game lesz belőle. Kicsit a lövedék becsapódásának effektje nekem fura, de ez nem von le nálam az élményből. Adjatok neki egy esélyt, támogassátok megérdemlik, nagyon eredeti koncepció!
am ♥♥♥♥♥ was schwer rein zu finde aber nach so ca 40min klappt alles ganz gut :) sucht potential ist da
.
An sich ein gutes spiel, brauch jedoch noch einiges an Liebe. Wartet lieber noch auf Updates. - Welt sieht etwas leer aus - POI´s wiederholen sich zu oft - Spielabstürze, unendliche Ladezonen etc. leider zuhauf vorhanden
bon petit jeu a jouer a plusieurs
i am really enjoying this, take a bit of getting used too though, especially the flying
Good game, has some really unique good parts but there are some issues which since its early access idm: Best parts: - Unique, no other survival game like it I think - Generally a good gameplay loop, upgrading your character, train, and exploring and raiding facilities. - Graphics are good - Good price The things that could massively make the game better: - The game could do with a wiki as its very confusing to figure out some things. I did not understand how to use the glider without a video. Like 20 hours in I still dont understand how base descriptions work. Whats the difference between a low and high danger base, when far away from the starting point all the enemies are high level and 100% shielded anyways? And I cannot tell if danger scales loot in any way cause it would make sense but doesn't seem to be the case. - The map is generally circles of track with long straights connecting them. This is good design for the game as you will often want your train to loop to generate power or collect iso. However, the way the tracks all connect in 1 direction means you will often need to reverse for very long periods of time which kinda breaks immersion. I mean its a snowy environment the back of your train doesnt have a plow. - I really wish the train had windows, but I think the inside of the train is not the same space in the game as the moving train so I understand. - I wish the free camera could also orbit the train - At the end game you suddenly hit a limit as you have no more things to craft. I think the environment could have some more to it. Maybe some bases connected to the prologue? Or railyards you can find different types of carriages. Maybe you could make outposts where you could drop off passengers and build a bit of civilisation, charge and work on your train. - NPC characters would be great (especially with the last bullet point) Other things: - As with most unreal engine games performance is low - Some modules dont work (train scanning modules, glider drones) - Character is constantly hungry. I dont see why the auto feeder is not unlimited? Or even the module that automatically activates the shield (why not make the final tier unlimited) - I wish there was a bed so you could skip night when wanted. The glider is solar which is annoying as the environment looks really good at night. - Hiding the ui elements doesnt actually fully hide it. Just leaving the keybind would be best
Pour ma part j'aime beaucoup le jeu omis quelque bugs que j'ai eu eu en multijoueur, le jeu et tout simplement incroyable même si quelque chute de fps ou le train qui passe sous des élément du décor bon ça va quand même il y a eu des jeux avec des bugs (petite pensée a cyberpunk). Bref la et pas le sujet pour une béta il y a rien a dire on sens les idée des créateurs et d'un cotée c'est pas plus mal ! Je relancerais le jeux quand les bugs seront corrigée pour ma part !
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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