
Every passenger is a life. Every death brings the end closer. An open world survival crafting game where you explore, scavenge, and craft to endure on the frozen exomoon Inara. Command and upgrade your ever-moving train, solo or with up to 4 players. Move or freeze.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 28 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Your train is your only refuge in an endless frozen world. When you die, another passenger steps forward and takes your place. As long as survivors remain, your journey continues. Rescue trapped passengers scattered in abandoned facilities across Inara and build up your society one survivor at a time.

It's your base, your shelter, and everyone aboard's last chance at survival. Explore the exomoon Inara solo or in co-op with up to 4 players.

Your mission for survival lies above everything. Venture into dangerous locations filled with valuable resources, technology, hidden secrets, and unforgiving battles. But if you explore for too long, you may risk losing everything.

The train's battery recharges while it's moving and drains when it stands still. Every expedition and every decision you make revolves around this single rule. Manage your train's power, maintain its systems, and never let the battery reach zero or your journey ends. Move or freeze.

Conquer Inara by crafting new weapons, armor, tools, gliders, and essential machinery. Expand and upgrade your train as you push farther along the tracks. Attach hundreds of new wagons to increase storage, boost production, and build out your own logistics.

Your glider puts eyes in the sky over the frozen landscape before you ever set foot on it. Scout new locations, harvest rare isotopes for crafting, and identify threats from above by deploying scan drones into the depths of Inara.
Abandoned facilities, deadly anomalies, and survivors waiting to be rescued are scattered across a procedurally generated world that never repeats. Every run brings new routes, new dangers, and new reasons to keep the train running.
The exomoon is called Inara because the community chose that name. The lore exists because players helped us refine it. Throughout Early Access, EverRail is built alongside the players. Features, systems, game balance, and story will continue to evolve based on the community that keeps the train running.
So join our Steam Community and Discord and shape the game with us!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 408reviews | 71% | — | $229.7K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 360 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
топ игра но на данный момент не хватает производства еды на поезде вагонов с окнами и вагонов с стекляной крышей. а также хочеться увидеть возможность создовать или переделывать вагоны в вагоны через которые можно войти в поезд и вагоны с сеткой и запуском планеров. не хватает вагонов с куполом для упровляния из центра или сздади поезда помимо камеры.
Can tell its in early access and needs work, few glitches and bugs HOWEVER the game is very enjoyable and playable. The glitches wont effect your gameplay, you just have moments when you cant jump things you think you should be able too or you can walk under terrain that you shouldn't be able too. The bugs are minimal, for example you can set your own key bindings but the one I found was the train controls change but the display in the cabin changed them all but one. (selected key functioned as it should so was only a visual bug). 1. The game has diversity, 2. You control the train with the freedom to travel where you like along, and add a variety of modules to upgrade the Power Unit it however you please. (don't forget to repair your train if damaged, can only be done by going outside) 3. You can leave the train on foot in your survival suit with various addible modules and "raid" various compounds for resources, blueprints, weapons and many other items. 4. You can fly a glider for advance reconnaissance a must to collect the precious ISO resource along with the ability to add a variety of module upgrades. (You can only take off and land from the train which is pretty call since it will be moving) 5. AND on top of that you decide the inside of the trains layout adding various processing/storage/upgrades to unlock new tech for everything which you need to improve your chances of survival. 6. if you like games that at times puts you under pressure to survive then this comes with bags of the moments. The only downsides I have found is 1. You cannot move pre-added items within the train you load in with. 2. Some descriptions of items are "samey" and don't allow you to have a clear picture of the differences until you build them. 3. You can only watch the world go by through the train powerhouse. none of the carriages have windows. 4. Tech progression resources requirement can be a little repetitive and sometimes frustrating. BUT its early days and this game has so much to offer and so expandable. A must buy especially for those who like to build with others and don't mind an early grind!!!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Turkish, Ukrainian, Italian, Spanish - Spain +1 more
Hours played at review time, across 360 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]ハードモード & 常時 乗員8名 維持縛り[/h1] これオススメ。(自分はセーブ&ロードありでやってます) ゲームに慣れている人は上記のルールでやると、常に忙しく資源管理と探索を高サイクルで楽しめます。
Ну в общем и целом это ранний доступ и очевидно что механик и контента не очень то и много, но при этом отчетливо видно неплохую такую заделку на будущее самое главное чтобы разработчики не забросили свою идею. И так что у нас по факту: 1. Бесконечный гринд - да это не хорошо и не плохо просто основная механика игры, а именно едешь от одной точки до другой полностью её выносишь и двигаешься дальше ( надеюсь разнообразят хоть немного данный процесс в виду того что сейчас это немного скучно); 2. Механика стрельбы и иже с ними - Очень сырая на данный момент но никто не в претензиях все-таки ранний доступ еще все впереди ( но если честно хотелось бы разнообразия оружия и модификаций его и сделать что-ли более "живым" его потому-что отклика никакого); 3. Сражения - Ну то же самое что и с оружием все достаточно сыровато и однообразно. Механика поведения противников как по мне вообще отсутствует. Не понятно формирование уровня сложности противников и соответственно какого взаимодействия с ними ( сейчас играем с другом и зачастую мы противников просто игнорируем если они не мешают пройти); 4. Механика крафта - Легка и понятна там ничего сложного, но хотелось бы добавить какой-то перчинки во все это дело хотя-бы для того чтобы был смысл ехать исследовать всю карту потому как сейчас можно кататься недалеко от места появления и добывать ресурсы там. А с учетом того что в будущем планируют добавить механики добычи ресурсов просто из земли то исследование карты вообще теряет свой смысл. 5. Поезд - Ну тут даже говорить нечего главная фишка игры но так-же сырая и не до конца реализованная. Много чего хотелось бы добавить но тут только ожидание поможет. Наверное самое главное чего не хватает поезду это "жизни" просто добавить ботов для имитации нахождения, а то бегать в поезде чисто одному или с другом и видеть что в поезде едут 10 колонистов, а по факту вас там всего двое немного удручает. Еще хотелось бы чтобы доступ в кабину был у всех, а не так что ты зашел и все полностью отрезан от всего состава. Но на самом деле там много всего можно придумать главное чтобы было реализовано; 6. Планер - Просто не нужно его делать таким топорным в управлении и не нужно убивать колониста когда планер разбивается; Подводя итог краткого экскурса по игре мы можем с точностью сказать что задумка на 10/10 самое главное чтобы реализация не подвела
A ideia é muito boa mas se você é o tipo de pessoa que espera HISTORIA ou enredos bem elaborados pode esquecer, só tem uma cutscene no começo e apenas. Pontos fortes: - A ideia é muito boa e diferente dos demais jogos - Com certeza foi baseado em uma serie com trem e sobrevivência - Tem coop Pontos fracos: - Vai ter muitos bugs pequenos e grandes que irão sim atrapalhar sua gameplay - O tempo de craft é muito demorado e não tem como diminuir isso nas opções - É um jogo muito repetitivo você vai enjoar ___________________________________________________________ The concept is great, but if you're the type of person who expects a STORY or elaborate plotlines, forget it—there's just one cutscene at the very beginning, and that's it. Pros: - The concept is excellent and stands out from other games. - It was clearly inspired by a train-based survival series. - It features co-op. Cons: - You'll encounter plenty of bugs—both minor and major—that will definitely hinder your gameplay. - Crafting takes a long time, and there's no option to adjust this in the settings. - It's a very repetitive game; you'll eventually get bored of it.
The game theme is very innovative, but there are also many problems. First, the content is a bit monotonous, which is understandable right after the games launch. Second, regarding the firearms, is there any difference between opening and not opening the scope? Third, the glider is too difficult to operate; it's okay for, but the cost-to-income ratio for isotope collection is too poor. Fourth, the enemy respawn issue: just after defeating a group of enemies, another batch respawns in your face; I suggest locking the respawn of enemies within a certain range of the player. Finally, regarding optimization and smoothness, it lags too much when searching for items, and even the graphics settings doesn't help.
Das spielt hat noch sehr viele Bugs es soll jede Woche gefixts werden nicht alle 4 Wochen Der Charakter Bug in Multiplayer die Werkbänke kann man kaum nutzen da dieses auch Bug
I was a bit hesitant in writing and review. But now after I saw how active and supportive the developers are. I can only say they serve a positive rating. I had quite a lot of fun playing in the first hour. And I definitely plan now after the patches to continue. The game is early access and it’s rough. But the core loop is absolutely fun and working.
Great game so far. Giving me full Snowpiercer vibes. The train has to grow in length!
Also der Daumen müsste eigentlich horizontal sein, die Spielzeit stimmt nicht ich habe die Demo schon gespielt. Mein erster Eindruck Pro: Demo verfügbar ! Interessantes Spielkonzept Bei mir bis jetzt keine Abstürze oder Frameeinbrüche Angemessener Preis Gute wenn auch nicht Top Grafik Gutes Setdesign in Stationen, auch wenn man sich im Zug nicht zwischen TECH und RETRO entscheiden konnte Contra: Die Welt ist recht eintönig, ich will nicht in Zweifel ziehen dass ein Eismond so aussehen kann, ob ich allerdings wochenlang darauf rumfahren möchte ist eine andere Frage, zumal ich den Eindruck habe dass ich auf einer völlig planen Fläche fahre Die Kamera Höhe beim laufen ist zu niedrig, man kommt sich vor als wäre man 15 cm groß, verstärkt wird das noch dadurch dass man sogar über die Schienen hüpfen muss Ich habe nichts dagegen primäre Bedürfnisse zu erfüllen, aber so verfressen bin ich nicht Woher kommt der hohe Schnee in den endloslangen Tunneln Man kann auf keinen der vielen Berge laufen, wenn man nicht eh schon erfroren ist, es geht nicht Die Passagiere um die ich mich ständig kümmern muss, wo sind die eigentlich, ein paar Tiefschlafkapseln würde die Beziehung vertiefen Fazit: Ich habe es gekauft und sehe jetzt mal wie es weitergeht, bei Everspace 1 ( auch ein Deutsches Studio) habe ich nach einigen Stunden Moorhuhn Feeling aufgegeben. Everspace 2 war aber dann gut spielbar.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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