
A story-rich 2D platformer where you'll delve into dangerous power plants and massive creatures, while uncovering the truth of your world. Explore towns and cities, and help a world thrown out of balance!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A story-rich 2D platformer where you'll delve into dangerous power plants and massive creatures, while uncovering the truth of your world. Explore towns and cities, and help a world thrown out of balance!
Run into Light and Dark Energy-infused hazards to shift your movement physics to conquer each challenge. Use Dark Energy to run faster - and use Light Energy to jump higher - traverse each level in your own way!

Aliph, a lowly technician, finds her world turned upside-down after a workplace accident. Now, working directly with the government to fight an unknown menace, Aliph is tasked with traveling the countryside to repair hazardous power plants and restore balance to the world.

Balance your energy bar with Light and Dark energies to overcome diverse obstacles and stabilize the city, through large puzzle-filled platforming levels. Use your 4-directional shield to ward off - or utilize - all sorts of hazards!
Meet and talk with new friends, powerful allies, and enigmatic travellers, in a story-heavy experience about what it is to be human in a world troubled by environmental despair.
Explore the beautiful and strange geography in the overworld, towns, and environments surrounding Whiteforge City
Super customizable difficulties and play styles: choose between Complete, Story-only, or Gameplay-only options to make your experience your own!
An 6-8+ hour experience.
From the creators of Anodyne and Angeline Era!

Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 284reviews | 86% | — | $134.9K |
| $5.99−60% | 58ratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Love the art style and story to this a lot <3
Fun lil puzzle platfomer
Mechanically deep puzzle platformer, with a lot of character. A lot going for it, including story. If you ever dug puzzle-platformers or just "indie" games as a scene, you'd be missing out if you don't at least try this one out.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, German*, Russian*, Spanish - Spain**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I think where this game shines most are the aesthetic and music giving a good melancholic vibe, and the levels that either make fine use of its mechanics, or occupy your mind with thoughts on solutions. I'll mainly be talking about the latter since the first two aren't my fields. The unfortunate part of the aspects I mentioned with the levels is that neither of them lasted long. I only found two levels that achieve one or the other. The first place I liked traversing utilized the obstacles that affect the balance between your horizontal and vertical speed pretty well, and way later in Ch. 4, the second would feature reflecting beams with mirrors and your shield (the background making the angles clear is a smart move, I will add). The rest of the areas seem to keep introducing new obstacles that didn't feel complimentary to what I already learned before, and would never be seen again until the next chapter, perhaps due to the format of having choice between levels to tackle first. This would cause a big gap where I felt stuck with basic level designs meant to let the player get accompanied with all the new stuff. One [i]could[/i] still introduce new things and ramp up their complexity within the same level, but I believe this game was meant to more relaxed so players can progress the story with relative ease. I don't agree with this priority in the context of a platformer, and while I can understand if this was the case, I also believe it's possible to appeal to both sides. This may be intended to be a game for those who have little to no experience with platformers, that's alright, but the approach isn't for me. The dialogue, which is a big part of Even The Ocean, was the most unbearable part for me. The game expects all players to be quickly interested in the big lore of its world while explaining objectives, leading to a lot of downtime before getting back to the action. It could be that it's just not straight-to-the point with all the info drops, but one thing's for sure, the 3-line dialoguebox doesn't help make it easier to read through. I could still follow the story just fine, it's just, a lot of the talking wasn't all that interesting, and I feel like the bits of wisdom thrown around was out-of-place and unjustified, making it almost come off as pretentious. In summary, I think this game suffers from a slow pace with few high points between the low's. The mechanics have potential as a couple levels would demonstrate to me, but I don't think it used it as much as it could've. However, with all that said, I wanna suggest that you don't give up on these developers. This may have just been a stepping stone for them to learn what makes games tick as engaging experiences; not every work is a masterpiece. If you're like me and want something more intense, [url=https://store.steampowered.com/app/234900/Anodyne/]Anodyne[/url] and especially the [url=https://store.steampowered.com/app/2393920/Angeline_Era/]demo for Angeline Era[/url] are what made me more interested in their works and design philosophies.
This is one of my favorite games of all time.
i liked it :>
Я смотрю у этой игры очень положительный рейтинг. Ну что ж, пополню лагерь отрицательных: мне эта игра не понравилась. Из хорошего могу выделить визуальный стиль самих уровней, отличную гейм-плейную механику, меняющуюся с каждым уровнем(в плане того, как уровни проходятся, как нужно взаимодействовать с окружением), общую идею истории Мира, и идею глобальной карты, на которой путешествуешь от уровня к уровню... собственно все хорошее у этой игры и кончается. Ну а теперь о том, что мне не понравилось: Эта очень хорошая и разнообразная гейм-плейная механика тотально портится двумя вещами: уровни, буквально, полу-пустые, или полностью пустые, из-за чего платформинг попросту очень легкий. Всю игру Я ловил себя на мыслях о том, что тут или там, можно было бы идеально вписать ловушку или другой элемент декора, который можно использовать. И это было неприятно. Из-за этого и плоской реализации истории Я ощущал растущую скуку уже после четверти игры. Теперь, на счет упомянутой истории: общая идея интересная, но реализация в диалогах, как буд-то написана ребенком для конкурса историй в младшей школе. И этих диалогов ОГРОМНОЕ КОЛИСЕСТВО. В одном эпизоде персонажи обсуждают важную и для реального Мира проблему, которая отражается в игре, но фразы выглядят как пафосная попытка выглядеть умным. Еще меня немного раздраконило то, что песню в середине и конце игры невозможно ускорить, или пропустить. Как и последние титры игры. Ну а теперь вишенка на торте: в этой игре дофига геев и лесбиянок... нет, их не каждый первый, но это буквально выпячивается тебе в лицо, и количеством персонажей, и некоторыми фразами. После одной такой Я решил посмотреть, а кто, вообще, создавал игру, и угадайте с одного раза - транс. Вообще не удивило, после современных Диснеев, других игр и сериалов. Можете считать, что Я предвзят, если угодно - но лично для меня этот продукт выглядит как банальная попытка автора "ой, а давайте Я сделаю игру о том, что считаю важным через свой воук-взгляд", но сделаю ее очень простой, что бы другие, такие как Я, не сломали ноготки, проходя сложные уровни. Я много раз говорил в отзывах тут и других местах, даже если не очень история, или графика, но интересный гейм-плей, или слабый гейм-плей, но интересная история, по отдельности многое можно игре простить за остальные качественные ее элементы... но когда и история плохо написана, и гейм-плей фиговый, и в общем все не интересное, кроме базовых концептов... тут и без геев с трансами высокой оценки не будет. Тем более за такую цену при таком размере игры. Имхо, если угодно. Мое мнение за мои деньги на этот продукт.
It make-a me cry
I despise writing review but as I'm on my way to complete my Analgesic game overview I couldn't in good conscience not help recommending it to people. It's softspoken, endearing, and as generous as analgesic games get. Not my favorite of the bunch but still delightful for what it suggests, what it could be, and what it realizes. Play it, don't read about it.
oi, bit of a snooze innit?
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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