
Use war, trade or diplomacy to satisfy your grandest ambitions and dominate five centuries of history in the newest version of Europa Universalis, Paradox Interactive's flagship historical grand strategy game.
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About
Almost five hundred years of history unfold before you in Europa Universalis V, the latest version of one of the greatest strategy games of all time. Guide the destiny of any of hundreds of nations and societies in a simulated living world of unparalleled depth and complexity.
Europa Universalis V builds on the franchise’s core concept of developing and advancing nations from around a deeply researched historical world, adding more detailed diplomacy, a more sophisticated economic model, a revised military system and greater logistical depth that will challenge even the most experienced strategy gamers.

RULE a land of your choosing. Hundreds of nations are yours to command, as you guide the destiny of millions of people through the late Middle Ages up to the Age of Revolution - from the mighty Yuán Dynasty to the city-states of Italy, from the warring clans of feudal Japan to the Pope himself.
DECIDE which course your nation will take. Historical events and situations await as you chart a unique path through a new history written by your decisions. Experience The Hundred Years’ War, the Protestant Reformation, the collapse of old dynasties and rise of new ones.
EXPLORE alternate histories as you shape the world to meet your ambitions. What if England succeeded in pressing its continental claims? What if China pursued an overseas empire? What if Mongol supremacy in Russia persisted? Every action opens the possibility for an original history.

IMPOSE domestic peace in a divided realm. Keep your nation’s factions in line as Estates jockey for power in your nation. Offer privileges to one group of citizens while you limit the power of another, all in the service of keeping your population under control.
NEGOTIATE your way through an uneasy peace. Use diplomacy to entrench your dynasty across realms or build an invincible alliance. But remember that nations have no permanent friends - only permanent interests; so use your ambassadors carefully. Exact favors from friends, send threats to enemies, and keep an eye on everyone in-between.
CONQUER new lands to expand your borders. Wage War on those who impede your ambition in a completely new Europa Universalis military system. Start in the age of levies and mercenaries and, through social development, evolve to vast standing armies and impenetrable fortresses. Choose skilled commanders to oversee both land and naval forces.

BUILD a strong economic infrastructure in the most detailed trade system yet seen in a Europa Universalis game. Dozens of goods and crops are available for production and trade on a map filled with new riches to discover. Invest in feeding a growing population or trade your surplus to less bountiful societies.
MOLD your society to meet the historical moment. Choose your societal values, with new options opening as the ages move on. Centralize power at court or share it with your nobles. Pursue a tolerant policy for all faiths or condemn heretics. Emphasize massed armies or an elite cadre of quality soldiers.
GOVERN a nation composed of many cultures and faiths in a detailed simulation of the past. For the first time in Europa Universalis, populations are represented on the map in detail, so provinces may be divided by religion or culture. Your decisions will determine how these populations will fare under your leadership.

PREVAIL in the greatest strategic challenges of the past. Test your expertise in grand strategic planning on a worldscape larger and more detailed than seen in any previous Paradox Interactive game. Challenge yourself to outdo the most famous rulers of the past, eclipsing their grand accomplishments and building your own vision of a richly detailed globe.
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Reviews
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Reviews
I’ll keep this absolutely real without getting technical about it. I own a fair amount of Paradox games since I’ve been able to comprehend on how to play more advanced map games (a step up from Total War series) and practically all the DLCs for them. Stellaris, EU4, EU5, CK2, CK3, VIC3, HOI4, City Skyline 1 and 2. I bought this at release, played for a few hours, got overwhelmed. About 3 months ago, I watched some YouTube videos and decided to get back into it. It has QUICKLY became one of my favorite Paradox games. I honestly never find too many bugs, maybe I usually avoid finding them somehow. I believe out of all the series, Europa is by far the most complicated one produced by Paradox (to me) but that is what makes it the most satisfying to me, to finally begin to understand it, it’s like any other military/eco game. It’s got its game loop you do. But to continue to find fun with it, you set different challenges and goals with each run. I find myself going deep into runs to finish them to an end screen or until I lose. Sure some aspects have its minor inconveniences, but I like to just LARP with that. Takes a while to integrate countries? It should. They can have a different culture or language. IRL that would take a significant long time for the time period the game is set it. They didn’t have translate or a way to easily find every culture aspect of different people. As for DLCs costing so much? Which tends to be a majority of thumbs down reviews for paradox games. Oh well. One of us should’ve thought about the concept of the game. Do I pay for every single one of the DLCs? Yes, yes I do. Should I be ashamed of that? Maybe. But I fully enjoy these types of games and most features that DLCs bring if it’s relevant to me. If it’s too expensive, just don’t buy it. Acknowledge and move on, don’t dump a games ratings based off that. TLDNR: I consider this a veteran “map-game” if you put in the time to learn how to play, educate yourself on how to play. You WILL enjoy the game. Just like any other game.
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Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish
Hours played at review time, across 1.6K reviews with recorded playtime.
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Dramat, pierwszy i ostatni raz kupiłem grę na premierę
I completely agree with the vision of getting rid of mana in favor of dynamic growth since mana was used a place holder for extremely complicated concepts. Mana was used in EU4 to simulate things like province development while in EU5 this is replaced with dynamic development like population, literacy, buildings, ect. Replacing mana is beyond fantastic! However, again, mana was used to replace complicated concepts - do I need to mention how much of this game is simply underdeveloped! don't simulate complicated concepts if you dont have the development time to flesh out those concepts (like in-game population growth being so far from reality)! Replacing mana with realism is a very hard thing to do and I understand why paradox is struggling with this overall game. This thing needs to bake more in the oven and should not be recommended until the mechanics work closer to reality.
Играть интересно, но иметь спустя почти год после релиза баги в интерфейсе, это, конечно, смешно. Каждый патч чинит предыдущие баги и добавляет новые, рофлз
Mi recomendación es negativa, pues el juego necesita pulirse bastante. Puedes encontrarte mecánicas desbalanceadas, sistemas rotos y algunos bugs que empañan la experiencia. La primera mecánica que necesita una revisión es la complacencia. Sobre el papel, busca balancear el poder de los grandes imperios, lo cual me parece una buena idea. El problema es cómo está implementada. Cuando el juego detecta que te está yendo demasiado bien y que prácticamente ya no tienes amenazas, simplemente decide romperte la partida. Se siente como puro RNG. En lugar de castigarte por malas decisiones, te castiga por jugar bien. La recompensa por construir un imperio fuerte no debería ser que el juego decida destruirlo porque sí. Por ejemplo: Tienes un ejército poderoso... pum, crisis económica salida de la nada que prácticamente te obliga a reducirlo. Tu imperio es grande y tiene varios vasallos... pum, multiplicadores negativos para la lealtad de tus nobles, crisis política y pérdida de ingresos. Empiezas a colonizar... pum, las colonias desaparecen porque la Carta Colonial simplemente se cancela o el progreso vuelve a cero sin explicación. Y aquí está el verdadero problema. No me molesta perder. Me molesta perder porque el juego decidió que ya era demasiado fuerte. Si quiero perder, prefiero que sea porque un noble demasiado poderoso se rebeló debido a decisiones que yo tomé, porque una gran potencia me declaró la guerra, porque otra nación creció más que yo o porque administré mal el imperio. Eso se sentiría justo. Perder porque un sistema decide castigarte cuando juegas bien no se siente justo. El segundo gran problema son las colonias. Todo el sistema colonial necesita una revisión profunda. Hay bugs donde el progreso de una colonia vuelve a cero o simplemente desaparece. No porque los nativos la destruyeran. No porque otra potencia la conquistara. Simplemente desaparece. Después investigué y descubrí que no soy el único al que le pasó. Además, podrían aprovechar para mejorar muchísimo la exploración. Actualmente hay muy pocos eventos para exploradores y colonias. Juegos como Anno 1800 demuestran que esa parte puede ser mucho más interesante. Otro punto que tampoco me gustó es la política de DLC. Compré la edición más cara y aun así no incluye todos los DLC futuros. Europa Universalis V tiene muchísimo potencial. De hecho, durante muchas horas pensé que iba a convertirse en uno de mis juegos favoritos. Pero actualmente se siente más como una beta o un acceso anticipado que como un juego completamente terminado. Mi recomendación es esperar uno o dos años mientras Paradox pule estas mecánicas. Hoy por hoy prefiero recomendar Crusader Kings III, Victoria 3 o Hearts of Iron IV. Espero poder cambiar esta reseña en el futuro, porque la base del juego realmente es muy buena.
Play tall to play tall to play tall to play tall for 100+ real hours per 1 campaign (don't forget to play tall) P.s. play tall!!!!! P.s.s. Make expansion great again lol
People need to stop being silly kids living in a basement crying. Is it Europa Universalis 4? No. Is it a fantastic game, already enjoyable, with astonishing potential? Yes. And that's all that matters. If you don't want to play it or dislike it because you never touched grass in your life and are a self entitled fool, up to you, but stop the slander.
It's just so alien compared to EU4, I still just can't get into it because of the Vicky pop system. I'm trying to paint maps, not worry about studying economics.
一坨
Right off the bat, I will say I don't think I understand this game enough to feel qualified to review it, but I have almost 200 hours into it so I will try my best. EU5 is very complicated and I think all but the crustiest of Paradox game autists would agree. EU5 combines many aspects of Paradox's other games, especially the complex economic mechanics of Victoria and the political and religious concepts of Crusader Kings. Like many Paradox games, EU5 does not go a great job in explaining these mechanics and many important tools and explanations can be hidden behind several other tool tips and tucked away windows. While EU5 gets frequent updates, the updates often change mechanics making it even harder get a firm grasp of these mechanics. Despite not knowing some or many of the concepts in this game, the one’s I have observed seem only semi-functional. One really obvious one is the behaviour of ally armies. You will often be at war in this game, and you AI allies will pretty much go out of their way to make war much more difficult. Maybe they’ll go in the complete opposite direction of your armies, not advance with you into battle or simply not participate in a war at all despite technically being participants in it. I do believe if you have the dedication, time, and highly neurodivergent brain required to understand the mechanics of this game, you will have fun. If you are a more casual enjoyer of Crusader Kings or the Civilization series, this game will probably seem impenetrable and not worth the hours required to learn a lot of the concepts.
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