
Use war, trade or diplomacy to satisfy your grandest ambitions and dominate five centuries of history in the newest version of Europa Universalis, Paradox Interactive's flagship historical grand strategy game.
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About
Almost five hundred years of history unfold before you in Europa Universalis V, the latest version of one of the greatest strategy games of all time. Guide the destiny of any of hundreds of nations and societies in a simulated living world of unparalleled depth and complexity.
Europa Universalis V builds on the franchise’s core concept of developing and advancing nations from around a deeply researched historical world, adding more detailed diplomacy, a more sophisticated economic model, a revised military system and greater logistical depth that will challenge even the most experienced strategy gamers.

RULE a land of your choosing. Hundreds of nations are yours to command, as you guide the destiny of millions of people through the late Middle Ages up to the Age of Revolution - from the mighty Yuán Dynasty to the city-states of Italy, from the warring clans of feudal Japan to the Pope himself.
DECIDE which course your nation will take. Historical events and situations await as you chart a unique path through a new history written by your decisions. Experience The Hundred Years’ War, the Protestant Reformation, the collapse of old dynasties and rise of new ones.
EXPLORE alternate histories as you shape the world to meet your ambitions. What if England succeeded in pressing its continental claims? What if China pursued an overseas empire? What if Mongol supremacy in Russia persisted? Every action opens the possibility for an original history.

IMPOSE domestic peace in a divided realm. Keep your nation’s factions in line as Estates jockey for power in your nation. Offer privileges to one group of citizens while you limit the power of another, all in the service of keeping your population under control.
NEGOTIATE your way through an uneasy peace. Use diplomacy to entrench your dynasty across realms or build an invincible alliance. But remember that nations have no permanent friends - only permanent interests; so use your ambassadors carefully. Exact favors from friends, send threats to enemies, and keep an eye on everyone in-between.
CONQUER new lands to expand your borders. Wage War on those who impede your ambition in a completely new Europa Universalis military system. Start in the age of levies and mercenaries and, through social development, evolve to vast standing armies and impenetrable fortresses. Choose skilled commanders to oversee both land and naval forces.

BUILD a strong economic infrastructure in the most detailed trade system yet seen in a Europa Universalis game. Dozens of goods and crops are available for production and trade on a map filled with new riches to discover. Invest in feeding a growing population or trade your surplus to less bountiful societies.
MOLD your society to meet the historical moment. Choose your societal values, with new options opening as the ages move on. Centralize power at court or share it with your nobles. Pursue a tolerant policy for all faiths or condemn heretics. Emphasize massed armies or an elite cadre of quality soldiers.
GOVERN a nation composed of many cultures and faiths in a detailed simulation of the past. For the first time in Europa Universalis, populations are represented on the map in detail, so provinces may be divided by religion or culture. Your decisions will determine how these populations will fare under your leadership.

PREVAIL in the greatest strategic challenges of the past. Test your expertise in grand strategic planning on a worldscape larger and more detailed than seen in any previous Paradox Interactive game. Challenge yourself to outdo the most famous rulers of the past, eclipsing their grand accomplishments and building your own vision of a richly detailed globe.
Add-ons
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Engagement
Reviews
Themes across 1562 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I completely agree with the vision of getting rid of mana in favor of dynamic growth since mana was used a place holder for extremely complicated concepts. Mana was used in EU4 to simulate things like province development while in EU5 this is replaced with dynamic development like population, literacy, buildings, ect. Replacing mana is beyond fantastic! However, again, mana was used to replace complicated concepts - do I need to mention how much of this game is simply underdeveloped! don't simulate complicated concepts if you dont have the development time to flesh out those concepts (like in-game population growth being so far from reality)! Replacing mana with realism is a very hard thing to do and I understand why paradox is struggling with this overall game. This thing needs to bake more in the oven and should not be recommended until the mechanics work closer to reality.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Kurz: Nein...., einfach nein. Lang: Das Spiel ist mehr ein Wirtschaftssimulation ala Victoria mit ein paar Mechaniken mehr. Wenn ich sowas haben wollen würde, würde ich Victoria spielen. Das Kriegssystem ist auch nicht zu gebrauchen. 90% der Kriegsgründe sind völlig nutzlos und beim Rest führt man gefühlt für jede Stadt einzeln Krieg weil der Warscore sofort über 100 ist. AKA 10 Jahre Krieg gegen ein Großreich und dann kann man vielleicht mal 1-2 Provinzen nehmen, aber auch nur wenn die nicht ausgebaut sind. Sobald da was drin ist bekommt man nicht mal eine Provinz, Wenn ich es noch Rückerstatten lassen könnte würde ich es machen
一坨
I wish there was fun to be found in this game. Your actions have no noticable consequences, they nudge tiny tiny fractions in an extremely large and unknowable equation. The UI does an exceedingly terrible job of telling you the effect your decisions will have. It will seem that the UI downright lies to you, but if you read about it on the forums it's just obtuse game mechanics at work that the UI does not at all explain. I'm sure the game is impressive from the developer's perspective but from a player it's just watching a spreadheet where your main action is clicking the "+1 building" button on the "top earning buildings" button. That button will tell you buiilding this building will make you x amount of ducats. When the building completes you will not see this increase at all.
Not worth your time and money as of version 1.3, they kinda botched it.
rough around the edges but fun edit: nvm my entire army got wiped by a green bubble
f
скучно
It has very details so this game is very very diffucullt but i think funny and realistic game.
Everyone is trashing Europa Universalis 5, but it completely won me over and I fell in love with it. I am writing more about my positive emotions here rather than raw facts. Yes, the game is quite unpolished in many aspects and lacks historical depth compared to EU4, but the economy is implemented in a very interesting way. Either way, when the fourth game came out, the situation was way worse across the board. I believe this game has the potential to become the best in the Europa Universalis series - provided, of course, that the developers fix the issues and keep delivering plenty of content.
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