
Use war, trade or diplomacy to satisfy your grandest ambitions and dominate five centuries of history in the newest version of Europa Universalis, Paradox Interactive's flagship historical grand strategy game.
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About
Almost five hundred years of history unfold before you in Europa Universalis V, the latest version of one of the greatest strategy games of all time. Guide the destiny of any of hundreds of nations and societies in a simulated living world of unparalleled depth and complexity.
Europa Universalis V builds on the franchise’s core concept of developing and advancing nations from around a deeply researched historical world, adding more detailed diplomacy, a more sophisticated economic model, a revised military system and greater logistical depth that will challenge even the most experienced strategy gamers.

RULE a land of your choosing. Hundreds of nations are yours to command, as you guide the destiny of millions of people through the late Middle Ages up to the Age of Revolution - from the mighty Yuán Dynasty to the city-states of Italy, from the warring clans of feudal Japan to the Pope himself.
DECIDE which course your nation will take. Historical events and situations await as you chart a unique path through a new history written by your decisions. Experience The Hundred Years’ War, the Protestant Reformation, the collapse of old dynasties and rise of new ones.
EXPLORE alternate histories as you shape the world to meet your ambitions. What if England succeeded in pressing its continental claims? What if China pursued an overseas empire? What if Mongol supremacy in Russia persisted? Every action opens the possibility for an original history.

IMPOSE domestic peace in a divided realm. Keep your nation’s factions in line as Estates jockey for power in your nation. Offer privileges to one group of citizens while you limit the power of another, all in the service of keeping your population under control.
NEGOTIATE your way through an uneasy peace. Use diplomacy to entrench your dynasty across realms or build an invincible alliance. But remember that nations have no permanent friends - only permanent interests; so use your ambassadors carefully. Exact favors from friends, send threats to enemies, and keep an eye on everyone in-between.
CONQUER new lands to expand your borders. Wage War on those who impede your ambition in a completely new Europa Universalis military system. Start in the age of levies and mercenaries and, through social development, evolve to vast standing armies and impenetrable fortresses. Choose skilled commanders to oversee both land and naval forces.

BUILD a strong economic infrastructure in the most detailed trade system yet seen in a Europa Universalis game. Dozens of goods and crops are available for production and trade on a map filled with new riches to discover. Invest in feeding a growing population or trade your surplus to less bountiful societies.
MOLD your society to meet the historical moment. Choose your societal values, with new options opening as the ages move on. Centralize power at court or share it with your nobles. Pursue a tolerant policy for all faiths or condemn heretics. Emphasize massed armies or an elite cadre of quality soldiers.
GOVERN a nation composed of many cultures and faiths in a detailed simulation of the past. For the first time in Europa Universalis, populations are represented on the map in detail, so provinces may be divided by religion or culture. Your decisions will determine how these populations will fare under your leadership.

PREVAIL in the greatest strategic challenges of the past. Test your expertise in grand strategic planning on a worldscape larger and more detailed than seen in any previous Paradox Interactive game. Challenge yourself to outdo the most famous rulers of the past, eclipsing their grand accomplishments and building your own vision of a richly detailed globe.
Add-ons
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1535 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The 1337 start date was a disastrous idea that Paradox has been slow to fix. It almost single-handedly sinks the game's pacing and replayability.
Mičova válka, později známá jako studená válka (by General of the Armies Mič Bjůkenen, Ph.D. (USMA, USNWC, Harvard), Chairman of the Joint Chiefs of Staff, Supreme Allied Commander Europe, MOH (Ret.) a cukrolog aplikované sacharometrie). Zatímco se svět bál stavby zdi v Německu, zatímco člověk za podpory mafie útočil na zátoku, zatímco se svět zabýval válkou ve Vietnamu proti komunismu, já věděl, že komunismus není problém. Stačí, že ho nepřítel aplikuje, a následuje konec. Taky aby ne, když ho sepsala intelektuální hrozba v teplákách říkající si Karel Marx. Byl to jen Forrest Gump ekonomie a muž, kterému by zkrachoval i obchod pro pirátské potřeby v Somálsku. Skutečnou hrozbou byli hadi... Stačí statistika: bylo uštknuto každý rok kolem padesáti Američanů. Někdo řekne malé ztráty, já říkám fatální. Francisco Pizarro porazil Inky se 168 muži; kdyby se jako vždy hadi nepostavili proti dobru v podobě napalmu, Hanoj by padla. Neexistují náhody, existují jen ingredience. Vietnam = rýže a rýže rovná se hadi. Rýže je pro hady to, co je pro Saurona Prsten moci. Ale byla to irelevantní válka, hadi chtěli pouze přesunout pozornost lidí na druhořadý konflikt. Skutečný boj probíhal v Rhodesii. Ale než se k tomu dostaneme, je potřeba si položit jednu zásadní otázku: kde se narodil Willy Wonka? Nikdo neví, ale pozorný člověk při pozorování a zkoumání genetické genealogie odhalí, že se Willy narodil v Rhodesii. Umpa-lumpové nezpívali jen Oompa Loompa, Augustus Gloop nebo Violet, ale z tajných nahrávek i It's a Long Way to Mukambura. Byli Umpa-lumpové ve skutečnosti součástí rhodéské RAR a Willy ex-člen Selous Scouts? Nejspíš ano, ale tuto pravdu se už nedozvíme. Je to ovšem jediná realistická možnost. Rhodesie, malá nevinná země, jež byla obilnicí Afriky jako Egypt pro Římany, musela čelit hrozbě. Znalce napadne ZANLA, ZIPRA nebo Sověti, ale ne, zrada přišla zespod. Konkrétně to byla syčící hrozba, na kterou nestačil ani Ian Smith. Kdybych tak šel kolem a mohl zemi zachránit... Ale moje cesty jsou nevyzpytatelné jako pokus o oční kontakt ve výtahu. Země dopadla smutně. Smutně jako když v Rovníkové Guineji hraje na stadionu Those Were the Days od Mary Hopkin. Kdybych v té době neanalyzoval derivace chemických prvků u kamenných pneumatik a neoperoval s lodním právem na vatikánské burze... Rhodesie mohla existovat a na tom území, dnes zvaném jako Zimbawe, by nebylo 60 druhů hadů, ale svoboda a jídlo bez rýže. Jediná jistota v životě je si zvolit Patricka Swayzeho za osobního strážního anděle. V Hříšném tanci totiž nejsou hadi, ale aby se kruh uzavřel, tak člověk musí vědět, že Hříšný tanec 2 se odehrává na Kubě – tam, kde byla jedna z největších eskalací studenoválečného konfliktu, jež zastínila rhodéskou otázku. Věta na závěr: Tam, kde je Swayze, není plaz.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Honestly just play Eu4, even with the DLC, get a subscription is better than this. Its clear the devs have no idea how to make the game work and be fun, and listening to the "Muh Realism!!11!" players has put this game in an awful miserable state. Literally just save your money, buy EU4 and a DLC Sub and have an actual good time.
I really wanted to like this game, but I can't seem to ever find myself having fun while playing. It feels more like an economy/population simulation than a game. I understand that the community at large didn't like EU4's "mana" abstractions, but the simulations that now replace them feel tedious to manage and opaque when trying to understand them.
Absolutnie nie grywalna gra z absolutnie nie grywalnym systemem ekonomii i stanami. Granie małymi krajami bez już rozwiniętej ekonomii jest niemożliwe. Budynki budują się za długo i nie przynoszą korzyści finansowych XDDD. EU4 było pod tym względem za proste, natomiast w EU5 poszło to skrajnie w drugą stronę. O optymalizacji i działaniu gry nie ma co wspominać bo na maksymalnym tempie to czas się wlecze a nie zapierdala XDDD. Nie polecam nikomu.
Специально дал игре почти год намариноваться в апдейтах. Мне игра не заходит. Слишком она скучная и перетяжелена микроменеджментом. Все события развиваются очень медленно, сложно делать претензии на территории. Раньше это 20 шпионской и поехали. Теперь тебе либо через парламент крафтить убогий казуз с 25% штрафом, либо надеется, что ты сможешь через шпионку сделать. Есть и хорошие вещи, например, понравился свод правил и работа с сословиями, гос принципы. Ветка исследований тоже прикольная. Но мне больше нравилась система с накоплением очков (адм, дип и воен), как в еу4. Еще экономика больше нравится, т.к. ей можно более подробно управлять. Но не понравились дипломаты в виде цифр, а не в виде кол-ва, как раньше. Интерфейс мне вообще не нравится, очень неинформативный и неудобный, надо везде вглядываться, некоторые спецкарты не показательные. Например, мятежники. Раньше ты наводил и тебе показывало провинции по убыванию, а теперь хер разберешься где эти мятежники. Также и с мирным процессом. Агрессивное расширение показывается на весь мир, мне вот похер как обо мне марокко подумает, когда я за московию. И они даже не отсортированы никак, т.е. от большего к меньшему, как раньше. В общем, игра сырая, перетяжеленная, грузит комп сильно, геймплей скучный. Выбираешь либо почти все автоматизировать, либо самому сидеть и разбираться, но кому это надо, это совершенно не интересно 95% пользователям. Лучше бы просто добавили удачные механики на скелет еу4 и была бы отличная игра, просто чуть про другое время. Но это - хз, помесь всех их игр, в итоге нет своей индивидуальности. 4 сюзерена из 10
1:极其难懂且晦涩的ui。 2:幽默的优化,打架军操的时候给我卡真没绷住。 3:时间线过长。真的有人会从14世纪玩到19世纪吗?有意思的顶多第二第三时代。破局之后拿到霸权就可以结档了。 4:国家之间没有区分度。不同国家之间虽然有革新与法律和政府改革的差异但是游玩流程大差不差。在固定的种田运营思路下,没有了四代丰富的使命树,游玩体验极其固化。(别问,问就是官僚部门固化满了。) 5:历史体验感不强。依旧ai波皇我独自升级,依旧ai匈牙利开局薄纱哈宝。依旧ai奥斯曼被鸡饲料加麻木起网暴揍然后卡局势。喜欢时不时在阿基坦偷偷策反法国小弟拿下百年战争或者和干脆法国谁也打不过谁然后卡局势的ai英格兰吗?喜欢陈友谅和老朱量子纠缠然后卡局势吗?喜欢被生育系统搞的二代就换姓的大明还有活到16世纪的金帐汗吗?这游戏除了开局一秒钟有任何时间是符合历史的吗? 省流:买的有福了👍。
Play it 10 years later
I don't know how you mess this game up EU4 was GREAT. took eu4 and just left behind everything that made it good the UI in eu4 was simple and the map looked great this map looks like trash plastic. i couldn't get into this at all and just went back to EU4. I do regret spending money on this game and wish i bought something else. EU4 with mods clears this pretty easily.
just stick to eu4. playing this game is like pulling a double at the ball-crushing factory
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