
Set sail to an undersea labyrinth in search of the Deep City of Armoroad! Lead a party of adventurers to explore the vast dungeon in search of untold technology, treasure, and lost secrets.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
if you want to play one of the steam ports of etrian odyssey this is probably the one. closest thing resembling a story and some tweaks and new features to differentiate itself from 1 and 2. if you didn't like 1 and or 2, i cannot imagine this game will change your mind though!
2.5周目才能打全成就有点烦人,分享一下配队,和贴吧大佬的不能比,给懒得去贴吧抄的友友们分享一下,至少一路normal打下来还算轻松 战士/弩炮手,锤战士主要为了点弩炮的加技能命中率 盾兵/忍者,为了开分身两个分担守护保双c 武僧/王子,奶妈没啥好说的,我这队点不了武器解放刚好多一些技能点,武僧放后排的 占星/战士,走狂战陨石流的占星,为了多点蓝不用战士当主职 占星/农民/将军,这三个任意搭配吧,占星还能当元素打手,农民反正安全步行太有用了主副职要一个,将军有前锋当辅助,占星能暗黑以太工具人
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese, Korean
Hours played at review time, across 67 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
画地图模拟器,最大的特点就是复杂的迷宫一步步走过去,画出来,找出近路的成就感。RPG部分非常一般,系统非常老旧,推荐使用最低难度平推过去。画面一言难尽,20年前的质感,所幸这游戏画面不是重点。bgm还不错,就是切换时非常生硬。 个人认为最好的部分是航海系统(没有这一部分可能直接给差评了),探索+解谜,不过也跟主线强绑定。 个人游戏评分:80/100 个人总评分:80/100
很经典的jrpg。玩的时候建议多搜搜攻略,不然会很折磨。
太肝了,感觉自己像一辆道路测绘车
这应该是该系列最好玩的一代,期待出新作!有新颖的玩法和职业!
겜 시스템 너무 낡앗고 제대로 정리된것도 없으며 불편함만 가득하다
A really fun and challenging dungeon crawler. The artwork is great, the classes are fun to experiment with, and although the story is very simple, it still has its charm. I think the regular price is a bit too high, but if you can grab it on sale, it's definitely worth it.
L'un des épisodes préférés des fans, mais j'avoue avoir personnellement préféré le premier. J'ai trouvé cet opus très similaire à son prédécesseur et, surtout, beaucoup trop long. J'étais complètement absorbé au début, puis j'ai fini par faire une vraie overdose vers la fin. Je trouve aussi que la difficulté est parfois mal dosée, même si je sais que la version DS était encore plus exigeante. Malgré ces défauts, ça reste un très bon jeu. La série Etrian Odyssey est unique en son genre et mérite vraiment d'être découverte si vous aimez les dungeon crawlers.
Resulta que jugar offline en Deck no marca las horas bien, tras unas 3 horas puedo confirmar que sigue siendo el infierno de ritmo que es el primero, y si lo pones en fácil para intentar disfrutar de un Dungeon Crawler con el que matar el rato es la antidiversión porque directamente ya podrían desaparecer los combates, empiezo a pensar que Atlus es una especie de secta.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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