
Delve into an environmental puzzle platformer built on exploring and understanding gravity-shifting structures. You are a voiceless being that has just been born into a world where a bodiless voice awaits your arrival. Go forth and seek your purpose.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 4 → 0.43/day in the week after.
About
Etherborn is an elegant leap in the gravity-puzzle genre; an environmental puzzle platformer built on exploring and understanding gravity-shifting structures.
You are a voiceless being that has just been born into a world where a bodiless voice awaits your arrival. As your first thoughts emerge, you realise your journey has just begun. You must reach this ethereal voice to fully understand your own existence.
In this world, the laws of physics behave in a way that will bend your imagination. You experience gravity perpendicular to the surface you are standing on, allowing for creative exploration possibilities in environments carefully crafted as navigation-based puzzles.
Travel through beautiful and exotic sceneries where each level is an organic puzzle that you need to explore, manipulate and shift your gravity on in order to decipher the way forward.
This game is best played with a gamepad.
Etherborn is available in these languages: English (audio and text), Spanish (audio and text), Catalan (audio and text), German (text), French (text), Italian (text), Russian (text), Japanese (text), Simplified Chinese (text), Korean (text).
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.99 | 457reviews | 73% | — | $112.7K |
| $16.99 | 108ratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
https://youtu.be/6PTqdAiDmQU Camera movement may cause some issues for players but the level/puzzle design on display are top notch.
差不多就是跑步解谜模拟器,流程很短只有五关,建议打折入手。视角有问题,玩起来难受,部分难度也是因为视角导致的信息差产生的,这更凸显了视角的问题。总体设计并不算很出彩,属于鸡肋的级别。因为没有中评所以给个推荐,个人评分6/10。
This game consists of 5 puzzle levels with a vibe similar to what you would expect in a dungeon in a classic "Zelda" or "Tales Of" game. Each level can take several minutes to finish, and the last few can be particularly difficult if you're not used to these kinds of puzzle. Definitely tickles your brain. The lore, however, is absurdly "edgy" and so cryptic that you'll be left with no clue what the message of this game is about.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, French, Italian, German, Japanese, Korean, Russian, Simplified Chinese*languages with full audio support
| $3.39−80% |
| 52ratings |
| 84% |
| — |
| not modelled |
| $5.95−65% | 17ratings | 62% | — | not modelled |
| $16.99 | — | — | — | $0 |
| $5.09−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I like it.
This game leans so heavily into assuming that you're using a controller that it's nearly unplayable on PC with keyboard controls. After 5 minutes struggling through the tutorial (which shouldn't have even been difficult), I quit & requested a refund. I'm someone who plays everything on PC, and so I know my way around a WASD, but this just wasn't workable. It's too bad, because it seems like it would be a brilliant game.
An absolutely gorgeous game, and super addicting! I've beat it once, and it's so worth the time and effort!!
TLDR: This is a fun game. But it is extremely short given it's price. It took me ~2 hours to finish the game, and about the same time again to complete New Game+, which is the same levels but slightly different puzzle solutions. It has great visuals, audio & atmosphere. The puzzles are great, the controls & physics are intuitive. They've even added auto-run and skippable cut-scenes for quality of life. The "story" is terrible and irrelevant. It's just dialogue that you'll end up skipping over; it feels like it was tacked on. So I did have fun, and enjoyed the game. But I played through the game and NG+ with all achievements in under 4 hours (despite what Steam says it took, due to playing offline on the Deck). Worth a play, but definitely not at full price.
With it on sale, I'd say it is totally worth it if you like calm platforming. Just a simple 3D platform game with minor puzzles of finding the orbs and putting then in place. The play on the gravity is what really throws it for a loop. What was the wall is now the floor so you can jump to some other platform. Time wise, I beat the first mode in under 2 hours. The new game+ just shifts the positions in which the orbs can be found, so it takes a little extra searching, maybe even a bit of back tracking. However, the puzzles are still technically the same, so the wall you rounded out last time is there this time. Took just over an hour and a half to complete that. So, under 4 hours and you can complete both difficulties including credits.
So, played through the game in under 2 hours. Let's start with the good. It is a simple, short puzzle game, with pleasant graphics and amazing soundtrack now, the bad... well, less "bad" but more of underwhelming the game is very lenient on storytelling, not giving you much, while also talking WAY too much. It is clear this game was inspired in sorts of games like Journey, where there isn't set explanation for it, but more of catch-all. but it misses on making the player think, and cutscenes that explain things, ends up making you more confused than make connections. Gameplay wise, it has A LOT of potential, but the game just doesnt explore or experiment with it. Button mechanics are one-note, with VERY minor play near the end, and even then it wasn't something that affected you if you played smart. and only "obstacle" mechanic are essentially just more complex walls, but nothing more. And again, the lenght. even if there could have been easily included 2 more mechanics, the game spends first half in the first level for no reason, and then each later levels that actually is competently difficult are short as crap. Ending itself, while clear inplications, and attempt on making the story to ramp for the reveal, but like... story didn't get me involved, puzzles didn't relate to it at all, and it just feels overly cinematic, when you are just underwhelmed by what you have done so far. I will say, if devs want to expand, or make sequel to this game, i 100% recomment, and make sure to add plenty more content, but as it is right now, and at the price range. Underwhelming is just the operative word for all. also, the game has new game+ mode and i am just to question... why? like, i enjoy the aspect of harder puzzles, but you are giving them on platter of puzzles you already beat... and not like the story is notable enough on second playthrough. at best presumption, it is because Journey gave you cloak with unique marking, and white cloak on 100% to encourage replays, but like... that was optional, and had shortcuts for collectibles, but here it just makes you replay the whole game just because it wants you to. in short, the game has soul and heart put into it, but it focuses too much on being a experience, than a proper game, it starts to lose the fun. In a best, and shortest way to describe playing this game, even without expectations... it is just underwhelming. Not bad, nor good. 5-6/10 Play it if you want, but it is something you can forget about as well.
[h1] 走れ人体模型[/h1] 世界観にだいぶ力をいれているのかマップはかなり広いので 詰まった時や、道を間違えると戻るのにやや苦労する。 二週すれば完全クリアだが 二週目は光の球が視認できない草むらの中や柱の死角にポツンと置いてあったりとやや癖が強め 映像も綺麗なので個人的には配信映えしそうである 自分でプレイするより人にギフトとして送り付けて眺めるほうが楽しめるかもしれない。 [spoiler] 自由落下も攻略の一つである。[/spoiler]
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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