
Eternal Threads is a single-player, first-person story-driven puzzle game of time manipulation, choice and consequence.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 23 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 908reviews | 86% | — | $174.4K |
| $19.99 | 89ratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very interesting idea and good execution. Well worth a play.
Eternal Threads is a story-driven puzzle adventure focused on manipulating time and dealing with the consequences of human decisions. The player takes on the role of an agent sent into the past to prevent a tragic house fire in which six people died. Instead of intervening directly, however, you observe the events of the previous days and gradually alter the decisions made by individual characters. Each change can affect the future, relationships between the residents, and ultimately their fate. The main feature of the game is an extensive timeline that allows you to replay events and search for new possibilities. As the story unfolds, you gradually discover the personal struggles, secrets, and motivations of all six characters. Eternal Threads combines elements of a detective story, an interactive movie, and a logical puzzle. The game places strong emphasis on observation, experimentation, and understanding how different events are connected. Thanks to its original concept, it offers an engaging experience for players who enjoy slower, story-focused games built around choices and their consequences. --- 7.5/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $19.99 |
| 46ratings |
| 80% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 70 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have very mixed feelings about this game. I love time-travel mysteries and butterfly-effect decision making, so I want to elevate those games whenever I can, but the execution here was rough at times. A lot of the butterfly effect choice-making is very cool, and I do appreciate that some of the choices to get to the best ending aren't necessarily what'd you consider to be the most morally or ethically responsible options. I also think the voice acting is great, I appreciate when a developer puts in the time and resources to fully voice their game. As other reviewers have noted, the story really drags on, and a big part of this is the overly-similar events. You'll tweak a choice early in the timeline and get access to a new version of a scene you've seen before, but with a slightly different introduction (to make up an example: a character mentions something they saw on TV if you did something that would make them see the TV, then the conversation carries on the same way). I think it's actually a pretty realistic portrayal of how a choice may only have a small effect on a future conversation without fundamentally changing the outcome, but unfortunately for a video game it just tanks the pacing. The other problem with the story is that it's just kind of...boring, at times? I don't always mind the down-to-earth problems the characters are dealing with, but so much of the game is filled with dead-end conversations that don't add much. Perhaps I'm underappreciating the slow-burn character building that's taking place in these scenes, but every time I hit one of them I was itching for a way to skip through it and find something more substantial to sink my teeth into. A specific story gripe, which you can see right away if you choose to explore the end of the timeline first as I did: [spoiler] I think it's a little lame that the path to saving most people in the house boils down to "How do I make sure they're not too drunk or stoned so they actually wake up and smell the smoke?" It would have been cool if there were other problems to solve beyond just sorting out their interpersonal problems so they don't get wasted and drown their sorrows the night a fire happens to break out[/spoiler]. I hope they continue the series and I probably will play a sequel if it comes out, but I also hope the stakes are a little higher next time.
Amazing game. I highly recommend going through and watching the whole thing as it is currently first. It gives you a LOT of context before you go through and start making changes and you can see a lot of the points where better decisions could have been made. If you're stuck, just remember that - just like in real life - communication with others is key. If an option is either 'bottle something up and don't talk about it' or 'open up to someone and be honest', go with the latter. I thought the character endings were pretty satisfying. I don't mind that you have to read them to find out what happens to them. I felt like we really sorted people out and got them onto really good paths. I don't like the cliffhanger ending. Unless the dev knows that they are already working on the sequel, cliffhangers like this just feel cheap and unnecessary. The game is still highly worth playing in my opinion though.
Exceptionally gripping. Amazing characters and story. The game had some pretty good scares and tense moments - I almost didn't want to enter some of the areas!
A cool game in concept and in execution, as it never gets too overwhelming or has that much filler. You can see every event and get the best ending without the need of a guide or anything. Your mileage may vary on the way you "enoy" it based on how you tackle the events, but having quality of life settings helps a lot in these types of games, and this one has the EXACT amount of them for it to work. Pick it up on sale, it is a nice experience for the weekend!
+
A fascinating, somewhat-spooky game. You are a special operative, sent into the past of 2015 to change the course of tragic events and repair an anomaly. You do this by entering the ruins of a house, and replaying events of the past week, unlocking and understanding more about what happened, and what you can change, as you go. I found the concept of this game to be profoundly intriguing. Each event you can view is like a puzzle piece, and the gameplay is rearranging the puzzle pieces to find and unlock new perspectives, and see what things could have been. I'd seen it compared to games like The Roottrees Are Dead or Mind Diver, which I think are both apt comparisons. By exploring in first person, you get a real sense of understanding for the house, and a feel for the characters. I liked most of them, and I liked how their imperfect lives fit together to bring out new threads of information. I was a little spooked, to play the game, as the atmosphere is very dark and dreary, revisiting memories while there's thunder and lightning, or the ticking of the clock in the empty house. Still, I was so intrigued that I played it all in one sitting, wanting to find out how it all turned out. I had a great time, and I think this is a great game for people who want a puzzle.
很舒服的故事链设置 追踪很方便 很值得慢慢玩的一款游戏
Игра понравилась, интересная задумка с игровой механикой, абсолютно не напрягает одна ограниченная локация и хочется узнать больше лора и скомбинировать разные варианты событий. Несколько вечеров в ней прям заменили просмотр недолгого сериала. Только приятные впечатления, рекомендую.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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