
ETERNAL BLOOD is a high-adrenaline arcade-action FPS. Face legions of demons, harvest their souls and become a God of Destruction.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 17 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
boring abandoned trash
I wish Steam had a "Neutral" review option, because that's what I would give this. This is a pretty bare-bones horde survival shooter. I like the concept. Art style reminds me of Doom 2016, especially the Hell Knight-esque enemies complete with the jumping hand slam waves. The environments are nice, enemy designs are neat, but there is a lot left to be desired. Visibility is low, the contrast between blinding lights (fireballs) and nearly pitch-black environments makes distinguishing between your projectiles and enemy projectiles difficult at times and can be headache-inducing. You have only 2 fire modes, shooting fireballs or charging up an exploding fireball. There are no "actual" weapons. You can get stuck on the terrain sometimes, in one map you can fall into a trench and struggle to get out even after repeatedly trying to jump to get out. I'd love it if there was an objective visible in the pause menu or a survival countdown timer somewhere, even if not on screen, maybe on the pause menu. Or possibly one you could choose to display or not display. Trying to remap controls with Steam input for controller is just...ehhh. Plays and feels kind of like a student summer game development project. Overall, kinda "meh"
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pretty fun time waster game, not much depth but its fine for what it is.
Seems like a game that you can play casually in short periods of time. Is a big improvement compared with the previous works from this developer, but I feel it lacks some sort of endgame or campaign (in the vein of a Serious Sam type of game). Is a polished game and has a lot of potential. For that price what you already get is good enough.
Es como Devil Daggers, pero mas facil. Tu personaje es tremendo tanque de guerra, y encima, aumenta el hp y sube de nivel. Cuanto mas torres destruya y enemigos rostize. Encima, cuanto mas sobrevivies. El escenario se va incendiando. 10/10
hell yeah
from what I played its an alright game so far.
plays like an asset flip and is probably one, it's a good few hours of fun at most even though it's worth a dollar i don't recommend supporting practices like these
Genuinely enthralling and addictive horde based gameplay. Haven't had a game with this formula keep me invested in quite some time. Hours flew by and I didn't even notice because I felt like I was fighting for my life
Like a simplified mix of Painkiller, and Serious Sam. Pretty good to kill some time. Worth it on a sale.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1K | 22 | 86% | $4.49 | |
| $713 | 17 | 82% | $2.99 | |
| $400 | 3 | 100% | $4.99 | |
| $367 | 20 | 35% | $0.99 | |
| $0 | 227 | 54% | Free | |
| $2.3M | 9.5K | 95% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.3K | 63 | 100% | $9.50 | |
| $12.3K | 137 | 96% | $3.99 | |
| $12.3K | 65 | 78% | $7.99 | |
| $12.3K | 99 | 67% | $6.99 | |
| $12.3K | 168 | 84% | $2.39 | |
| $12.3K | 154 | 64% | $4.99 |