
Solve cozy, crafty whodunits. Puzzle your way through nine unique investigations – and use your noggin to make intelligent deductions. Explore the evidence, scrutinize statements, and connect the dots.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.33/day in the week to Aug 4 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Become a detective and get to work solving nine distinct, self-contained crime scene conundrums. To progress, you'll need to scour the evidence, analyze witness statements, collect relevant keywords, and make smart deductions.


Solve a series of twisty, tricksy murder mysteries.
Examine evidence, read witness statements, and collect deduction words that you'll use to solve each case.
The cases in Mini Murder Mysteries pay homage to (and build upon) tropes from across detective fiction – from dusty old manors to Ancient Egyptian museum exhibits, and from restaurant kitchens to cutting edge biochemical labs.


Leave no stone unturned as you gather clues and discover truths.
Cross-reference information. Piece things together. Use lateral thinking.
Each case's murder board is chock-full of evidence – from incriminating correspondence and fingerprint reports, to burner phones and distracting red herrings. Read about each object, collect special 'Deduction Words' as you go, and build an ironclad picture in your mind of what really happened.


Witness or suspect? Every case offers "useful" input from people closest to the victim.
Along the way you'll encounter power-mad movers and shakers, innocent bystanders, gamblers, spies, liars and lotharios. And, who knows, maybe even a lifelong nemesis?
It's up to you to work out who's telling the truth – and use your intuition to see through the lies.


Sort the coincidental from the crucial to make smart deductions.
Each of Mini Murder Mysteries' nine unique cases revolves around 24 'Deduction Words' that you'll use to assert whodunit. The problem? You'll only need a handful of those words to make the correct conclusion.
That means you'll need to get good at sifting through events, statements and information to weed out what's irrelevant and what's key to each case.
Close your case list and you might even unravel a deeper, interconnected mystery...
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−20% | 132reviews | 95% | — | $12.3K |
| $1.79−10% | 83ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 102 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
9 fun, bite-sized whodunnit mysteries to solve! Solving each case only takes 15-30 minutes and as such is great for when you don't have much time/energy to play or just need a little palate cleanser in between bigger games. Definitely recommended to anyone who enjoys text-based deductive detective games. I would say that it's on the easier side, so also a great place to start if you're new to these types of games.
Bite-sized Case of the Golden Idol. None of the cases are that tricky to figure out and you only have a couple of words to enter, in each case but for the low price the devs are asking for, it's worth a few hours of light puzzling. Can probably work pretty well as a coffee break game since none of the games 9 cases are that long.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 102 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[I]Mini Murder Mysteries[/I] is a pleasant, short fill-in-the-blank style detective game (9 cases of around 10 minutes each). The core mechanic is similar to the [I]Golden Idol[/I] games in that you consult evidence and unlock words that you can use to fill in a mad lib describing what happened in the case. The constraint is that unlike Golden Idol, you're not exploring crime scenes; rather, you're given a set of four witness / suspect statements and a grid of 12-ish pieces of evidence. The evidence is also overwhelmingly textual; while clues are represented by stock image-style icons, everything you learn is just text. The case themes are varied and interesting but I generally thought that the choice to present all evidence strictly through text meant things felt a little samey after a while. Additionally, although you can view the evidence in any order, because it's all listed in a grid from the start, there's not particular reason to choose any order. The quality of the actual case reports you need to write varies. Several suffered from a problem common to this genre in that the structure of the mad lib gives you as much information, if not more, than the actual clues -- I occasionally didn't find the evidence actually let me tell between two competing theories, but looking at the submission form gave away which one was correct. This is quite a bit of nitpicking for a game that I did enjoy my time with, I just want to contextualize that this is a sort of short, slight, diversion. If the dev is reading, first of all, cool proof of concept and I'll check out your future work. But I just wanted to mention one little thing that I hope you fix. The end-of-case summaries are written by typewriter style text that appears one character at a time. When you use this effect, you need to pre-compute the length of words to determine in advance where word-wrapping will occur. The way you do it, as the characters appear, the words magically teleport to the next line when the rendering engine triggers a text reflow. This is a very known problem with type-writer style text. [url=https://www.reddit.com/r/gamedev/comments/1exbqfz/typewriter_text_you_how_to_fix_your_text_wrapping/]Here's an example from the reddit Gamedev community of the problem being known and how to fix it.[/url] Because your game is so text driven, making the text appear in a satisfying way would really increase the "juice" and "feel" of your game! :)
A really fun, fantastic game! I love Golden Idol, Duck Detective and Obra Dinn, so was hoping for a similar mystery experience, and that’s exactly what I got! Fun cases with some smart twists/red herrings, too. Something worth mentioning: I was kind of steeling myself when I saw the (very!) low price, because I worried that some of the artwork might be AI, so I was really happy to see a Youtube vid from the creator talking about how he decided not to use AI art in the game and opted to use Photoshop filters on stock images instead, and he walks through the process of exactly how he made the images. I know people have different opinions on AI, but I have a lot of respect for the creator for taking the time and care to make the images himself, and I think they turned out really well.
A fun little mystery game. Each puzzle doesn't take too long, and I think it plays best when you space them out over a few days, rather than binge them all at once. Definitely worth the price. I would like to be able to review old cases though, as sometimes I missed a bit of dialogue, or a clue, and once you solve a case there's no way to go back to it.
Mini Murder Mysteries feels half-baked. There's some good ideas here but they're at their most shallow and the result is an unsatisfying experience. The comparisons to The Case of the Golden Idol or Return of the Obra Dinn are unavoidable and unfortunate. This is the same type of game but worse. Less ambitious, pocket sized, but mostly just worse. Less ambitious and pocket sized would have been fine but worse is a killer. With each mini mystery offering exactly one sentence to solve, the result is less mechanical depth than a dollar store mad-libs book. There's not much detective work to do, either. You'll examine evidence and witness statements but you don't solve a mystery so much as you describe a motive. It just doesn't feel like an acomplishment. Each puzzle offers 3 hints which, with incredible consistency, feel like they should have been their own puzzles to solve to complete each mystery. The writing is just as shallow. Each mini murder mystery is about a murder but always seems strangely apathetic about the human condition. As if murder is just something that happens to people and solving it is just what detectives do. It would be fine if the protagonist was cold-blooded but even the narration doesn't seem to care. I don't need a harrowing dive into the depravity of man to enjoy myself (although it helps) but this was as satisfying as drinking air. There's not even a minimum of world building. Not a shred of life or authentic humanity to be found. Mini Murder Mysteries doesn't need to rival the greatest puzzle games of all time to be memorable but it's got to bring more to the table. There's something interesting about the idea. It can work. It doesn't need more systems or more complex visuals, it's just got to do more with what it's got. Mini shouldn't mean shallow. I offer the following unsolicited advice: Add distinctions for nouns, adjectives, and verbs to the game's UI and add sorting for these types. Remove the "solve the puzzle" button, or at least make it only appear after a dozen failed attempts. These might seem minor but, in my opinion, would be an improvement. Give your players tools to succeed instead of ways to opt-out of playing. This is also the most important lesson for the developer to learn: Engage fully and enthusiastically with your mechanical and narrative systems instead of looking for ways to avoid depth.
9 крохотных продуманных детективных текстовых квестов на пару вечеров.
Dávám palec nahoru, ale myslím, že je tahle hra spíš konceptem, než čímkoliv jiným. Máte tu devítku případů, kdy se každý řeší totožně. Přečtete si výpovědi podezřelých, mrknete na věci nalezené na místě činu a z posbíraných slov vytvoříte věty o tom, co se stalo. Připomíná to moje milované Golden Idol, což je i důvod, proč jsem to koupil. Jenže tady je to všechno takové až moc primitivní. U každého případu máte jen jednu prostou větu, do které dosadíte tři až sedm slov. A to je vše. Je tu pár falešných vodítek, ale i s nimi to není nijak extra obtížné. Pak celé uživatelské rozhraní by potřebovalo vylepšit. Na rozdíl od Golden Idolu tu nejsou barevně rozlišena políčka, do kterých musíte umístit slova (barvy se tam liší dle toho, zda se jedná o podstatné jméno, sloveso apod.). Takže často víte, co se stalo, ale musíte přijít na to, jak to formulovat, aby to hra uznala. Je teda pravdou, že poslední případ je trošku odlišný, má více fází a bavil mě, ale stále platí dvě věci – za prvé je to pořád extrémně jednoduché a za druhé je jaksi pozdě na to, abych jásal nad nějakou novinkou, když přichází těsně před koncem hry. Všechno to je zkrátka takové obyčejné, ani samotné případy nejsou nějak zajímavé, a proto, že jsou kratičké, nemůžou být ani propracované, s několika zvraty a odhaleními. Je to tudíž takový slabý odvar Golden Idolu, respektive her, které nabízí podobnou formu deduktivní hratelnosti. Nepotěší ani délka, která u mě byla hodina a půl. Zase je to vykoupeno nižší cenovkou, ale třeba takový Duck Detective stojí dvojnásobek ceny, je dvojnásobně delší a mnohonásobně zajímavější. Mé doporučení tedy vychází spíše z hladu po podobných titulech a z faktu, že je to takový průměrný přírůstek do mého oblíbeného žánru. Kupujte se slevou a poté, co si osaháte nejprve podobné tituly.
Pretty interesting game, more of a framework than anything with substance but still neat. I'll keep an eye out for the devs.
A great little game. Charming, slick presentation, and a cozy vibe that shouldn't have you tearing your hair out, but challenging enough to not be boring. If you're like me and find something like The Roottrees Are Dead or Return To Obra Dinn great, but a bit overwhelming at times, this is perfect. I can't wait for more! P.S - If this is up your alley I can recommend Confidential Killings as well
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