
Atmospheric souls-like. Fight enemies and bosses and explore the gloomy city.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This first boss is overcooked and so far only 8.6% of players have beaten them if that tells you anything... I can't believe it actually took using three of four of the additional items to bait and attack the boss just to whittle them down only to be met with a fatal stun locked death. While I liked the additional items being used, it really felt like too much having to do perfect combos. Why do I give this a thumbs up? Well maybe it’s because I’m a masochist sometimes and I really enjoyed going back down knowing I was gonna get beat down by a beautiful fan dancer! Nonetheless there was that satisfaction of beating an opponent that was actually tough and invokes the player to use every tutorial and tool to their disposal. You don’t usually get that satisfaction from other games because they either handhold you or the enemy is just a one mechanic braid dead opponent. Overall, the game looks fantastic and has really tough pinpoint mechanics. Every attack you do cannot be cancelled, if you hit attack you can’t dodge/parry out of it. It’s a really interesting way to make the player commit to combat.
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Languages: English, Russian, Turkish, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Polish +1 more
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Мне жалко эти 50 рублей. Очередные задроты,которые наиграли много в соулсы и делая свою игру думают - что главное что бы было душно. Однотипные и блестящие локации и вообще не понятно куда идти и где я.Напомнило Mortal Shell где выбраться из леса было серьезное испытание. Я куда то иду,умираю и не могу вернуться туда же,подобрать "души" потому что не понятная локация.И я просто с 1 уровнем бегаю по блестящему полу и где то умираю 5 часов) нашел одного какого то босса>победил и хватит с меня.
Look, Lies of P / Sekiro this is not, but if you can stand the jank, you're in for a visually interesting experience, and you can do far worse for 1€
its not for me. i dont understand the sense of progression here. you start off in a city, okay thats not bad but... where do i go? the place is big, i mean really big with a lot of pathways and enemies hit hard, plus the lighting makes it very hard to see. i am also not sure how damage works? i have weapons and outfits but they dont give any attributes? only the level up does? i like the games design it looks wonderful, but i dont know how to play this
Estou gostando do jogo e indo em direção ao primeiro boss. Sinto que o jogo é divertido, mas também confuso em muitas coisas. Não entendi e não gostei de iniciar o jogo naquela arena cinza, que claramente é um tutorial, mas dá a impressão de ser uma build alpha de testes de um dev. Mas, ok, serviu ao propósito. Também achei o começo muito “livre” e grande demais, onde você pode ir muito longe sem encontrar lareiras para salvar o progresso. Ainda assim, o jogo é divertido e tem bastante estilo de Bloodborne, a qual eu amo.
もともと定価千数百円で、よくセールの対象にもなり数百円まで値下がりしていたゲームだったが、 いつの間にか定価135円という破格の値段になっていた。 散々アップデートが入り、粗を少なくしてブラッシュアップされた状態で、である。 135円のソウルライクと考えると本当に破格。 個人製作らしいが、戦闘は楽しくマップ自体も中盤以降は改善され、探索と戦闘のソウルライクとしてしっかり楽しめる。とくにミリエセルのマップはソウルライクのマップとして悪くないと思った。 (冒頭のマップが小学生がヤケクソで作った迷路みたいで入り組み過ぎていて面食らう、という事が致命的とは思うが) ソウルライク好きとしては怪獣的なザコ敵・ボスも少なくない作りも好印象。 街中でライフル持った雑魚たちが大型の怪獣みたいなヤツと戦ってる、みたいな光景を演出してくれる辺りも好感が持てる。 2026年8月時点で日本語ローカライズも、所々英語が残っているもののプレイ自体に支障は無い程度と思う。 自販機でジュース買うより安いし、ソウルライク好きなら試してみる価値はあると思う。
Light shapes every step Ancient echoes guard the path Wonder fills the dusk
спустя 4 ч игры пришло осознание что игра в корне поломана. анимации игрока непрерываемые, а управление кривое + кнопку ПАРИРОВАНИЯ нельзя переназначить (страдайте с F) , а боссов без парирования пройти крайне тяжело. по сути тебя подталкивают либо кайтить очень длительное время через дальний бой или короткие атаки, либо ПАРИРУЙТЕ. я понимаю, что игра очень инди и очень дешёвая, но тратить своё время на неё не интересно, хотя задумка была крутой: соулс лайк с коопом и интересным сеттингом. автору рекомендую перестать насильничать игроков и не принуждать к парированию, например дав возможность прерывать атаки рывком, чтобы была альтернатива стиля игры.
I'm glad Rone added a parry on version 2.0 because before that I just couldn't. Now that the game has a parry (which has more frames than the dodge) the game feels fair. Game is a 6/10 overall or a 7/10 if you're really into soulslikes.
Well, would I recommend this game? Yes. But, do you get very easily frustrated? Then probably not. Why you may ask. Well, the combat here is quite unforgiving. I can't tell exactly if this was intentional or it was because the whole game was made by a solo dev (which by the way is kind of impressive) and few things just went missing. Combat generally apart few aspect feels a bit clanky but it has it's spark. You really have to time your dodges or blocks or even attacks as once you get hit, it felt like constant stagger. Nonetheless, it felt a bit different than in other souls like games. I guess clanky would be a bit of a compliment in that case. Definitely felt sometimes that enemies/bosses are way overpowered compared to my current combat potential (just to give you an idea, I've finished the game with all weapons collected, all additional weapons I think, 62 vit, 65 end, 99 str - because you cant go wrong with unga bunga, 60 tena and all lamps collected), but I want to believe it was all part of adapting and finding new weapons before bosses to utilize it's potential. DEFINITELY A LOT OF FUN WITH SELECTING 4 ADDITIONAL WEPAONS AND FINDING OUT THE BEST COMBOS TO USE. I'm kind of a player that has to look at every possible corner and really I have to appreciate all the effort put into making the whole map and the shortcuts. At the beginning it all felt a little chaotic but in the end it made more and more sense. Honestly it was well made and there is still potential for more secret rooms as some areas I wandered, especially in the palace or castle were empty. I also appreciate the music - it fit perfectly with the mood of this game. One thing that made me a little bit frustrated was probably lightning aspect, (which can also be my graphic settings, but I did change it in various ways without effect) as there were areas that felt like I was playing live action Robert Pattison Batman. I know there is a "spell" or weapon that will light the area but it felt unnecessary sometimes. I did try goin on/off with night more but it didnt really brigh much of a change. Other than that I really have to admire the amout of effort put to make the whole game. I'd really like to see other souls like games from this dev in the future. 24/24 achieved this game and I don't regret anything.
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