
Build and lead your own professional esports organization. Scout players, manage contracts, develop talent, hire staff, grow your brand, and compete for championship titles in a deep and realistic management simulation.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 26.57/day in the week to Aug 26 → 31.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to Esports Manager 2026, a strategy-simulation game where you take charge of a competitive esports organization from the inside out
Start from scratch or take over one of the existing teams. Navigate the complexities of player recruitment, team development, tournament schedules, and business operations. Whether you're optimizing training, making key transfer decisions, or managing the mental health and motivation of your roster, every move counts toward your legacy.
There’s no scripted campaign or forced ending—your journey continues as long as your manager stays active. Grow, adapt, and lead your team to the top.

Simulation Mode
Step into the match yourself with the Simulation module—an immersive, highly detailed experience where you control tactics and react to dynamic in-game events in real time.
Realism and Depth
Inspired by the real-world challenges of esports management—balancing financial, psychological, legal, and organizational responsibilities with no hand-holding.
Real Organizations, Real Players
Choose from a wide range of authentic teams and manage a roster filled with real professional players. Build your lineup your way.
Player Market and Transfers
Buy, sell, and loan players to create the best roster for your goals. Market dynamics, contract negotiations, and timing all matter.
Player Development and Morale
Design weekly training plans that target both skill growth and well-being. Use team-building, psychology sessions, and smart scheduling to shape high-performance athletes.
Leadership and Player Interaction
Get to know your players. Understand their needs and motivations, and guide them through ups and downs both on and off the stage. Use the in-depth Talk module to communicate with players and staff, understand their needs, and leverage the result of the conversation into something truly unique and useful.
Tournaments and Rankings
Enter your organization into a full calendar of events, from smaller competitions to major championships. Aim for the Grand Slam and leave your mark.
Build Your Support Team
Recruit and manage a full backroom staff: analysts, coaches, junior managers, media specialists, and more. Every role contributes to success.
Organization Growth and Branding
Expand your business, sign sponsorship deals, increase visibility, and grow your influence across the scene.
No story mode. No game over screen. Just you, your team, and the long road to becoming a legendary manager in the competitive esports world.
Updates
Engagement
Reviews
Themes across 1791 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fantastic premise that definitely needs a handful of updates to be considered polished. Building a new org on hard mode is nearly impossible as there is no tier 3 tournaments, and the AI prospects it adds as you progress are hard to look at. I managed to build multiple major winning NA rosters with 3star players, so you can definitely build sleeper teams, or get buy on normal mode. I think this game will need to update rosters and player ratings every couple of months too to keep up with the trends, map pool, etc.
This game is fire yooo!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
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| $2M | 5.1K | 84% | $19.99 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $462.3K | 652 | 69% | $19.99 | |
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| $15.6K | 120 | 88% | $4.99 | |
| $9.3K | 37 | 89% | $6.49 | |
| $3.8K | 9 | 78% | $12.99 | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Spanish - Spain*, Polish, Russian, Portuguese - Brazil, Simplified Chinese, Swedish*, Turkish, Ukrainian**languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Love this game so far, obviously got its bugs and weird things, but i bet itll be all ironed out sooner than later. I just REALLY REALLY REALLY want to recommend a multiplayer mode to be able to play with friends. Would fine with the way it is in single player but add the ability for friends to create their own team or take over a established team. 4 star for sure!
not sure what the bad reviews are about, this could actually be the best autobattler game on the market. edit: this should have autobattler as a genre tag imo
This game has a lot of potential, but as of now it's not a good or fun game to play. It's so unrealistic that I can't take it seriously. My team (NAVI) keeps losing rounds that in real life are almost impossible to lose, for example a 5v4 or a 5v3 on Dust 2 T side on B with the bomb planted, also the AI is really bad, sites are sometimes empty and free for the taking and it still goes on the site where the CT's are stacked even though they got info. Eco rounds seem to be won more than full buy rounds, or at least if not won then really damaging economically. Tactics also don't seem to have any effect on how the round plays out, for example I called a mid fight and not a single soul was even peeking mid. I wanted to like this game but I can't, I unfortunately can't refund it since I got a key for it. Another thing that needs to be fixed is achievements. I did like two or three of them and they didn't pop, which is really annoying because I love going for achievements. Long story short, wait for updates and improvements before buying, if they will arrive.
还可以吧,建议加强电脑ai,还可以和FM一样出一个内置修改器的DLC
Precisa urgentemente atualizar a engine. Jogadas idiotas e táticas totalmente fora do meta do jogo. Não parece ser uma partida real hora alguma.
O jogo é bom, porém ta com bug de apagar os saves do nada mano, não sei se tem como resolver isso, mas ja aconteceu 2 vezes comigo 30 horas de jogo jogadas fora, broxei total, desinstalei e n jogo mais. Se alguém souber resolver ajuda pls
Ai coded slop
Mimo tego, że gra moim zdaniem w wielu aspektach jest mocno uproszczona oraz nieidealna, to sam koncept gry jest naprawdę dobry. Mam nadzieję, że twórcy skupią się na tym by ulepszać tą grę w kierunku jeszcze bardziej dopracowanej symulacji. Aspekty tj. analiza, taktyka czy sam silnik meczowy wymagają poprawy gdyż wszystko w tej grze ładnie wygląda ale pod spodem jest bardzo miernie. Taktyki nie mają większego wpływu na wynik, który jest z góry ustalony przez skrypt a sam tytuł staje się z czasem bardzo monotonny.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.