
Build and lead your own professional esports organization. Scout players, manage contracts, develop talent, hire staff, grow your brand, and compete for championship titles in a deep and realistic management simulation.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 26.57/day in the week to Aug 26 → 31.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to Esports Manager 2026, a strategy-simulation game where you take charge of a competitive esports organization from the inside out
Start from scratch or take over one of the existing teams. Navigate the complexities of player recruitment, team development, tournament schedules, and business operations. Whether you're optimizing training, making key transfer decisions, or managing the mental health and motivation of your roster, every move counts toward your legacy.
There’s no scripted campaign or forced ending—your journey continues as long as your manager stays active. Grow, adapt, and lead your team to the top.

Simulation Mode
Step into the match yourself with the Simulation module—an immersive, highly detailed experience where you control tactics and react to dynamic in-game events in real time.
Realism and Depth
Inspired by the real-world challenges of esports management—balancing financial, psychological, legal, and organizational responsibilities with no hand-holding.
Real Organizations, Real Players
Choose from a wide range of authentic teams and manage a roster filled with real professional players. Build your lineup your way.
Player Market and Transfers
Buy, sell, and loan players to create the best roster for your goals. Market dynamics, contract negotiations, and timing all matter.
Player Development and Morale
Design weekly training plans that target both skill growth and well-being. Use team-building, psychology sessions, and smart scheduling to shape high-performance athletes.
Leadership and Player Interaction
Get to know your players. Understand their needs and motivations, and guide them through ups and downs both on and off the stage. Use the in-depth Talk module to communicate with players and staff, understand their needs, and leverage the result of the conversation into something truly unique and useful.
Tournaments and Rankings
Enter your organization into a full calendar of events, from smaller competitions to major championships. Aim for the Grand Slam and leave your mark.
Build Your Support Team
Recruit and manage a full backroom staff: analysts, coaches, junior managers, media specialists, and more. Every role contributes to success.
Organization Growth and Branding
Expand your business, sign sponsorship deals, increase visibility, and grow your influence across the scene.
No story mode. No game over screen. Just you, your team, and the long road to becoming a legendary manager in the competitive esports world.
Updates
Engagement
Reviews
Themes across 1791 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Отличный симулятор! Рекомендую тем кто любит CS2,тут хоть как-то можно побеждать)
Good Game, and very have fun
найс, но быстро надоедает
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2M | 18.8K | 87% | $3.99 | |
| $2M | 5.9K | 90% | $9.99 | |
| $2M | 3.5K | 88% | $24.99 | |
| $2M | 4.2K | 91% | $19.99 | |
| $2M | 4.9K | 82% | $14.99 | |
| $2M | 3.6K | 61% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $462.3K | 604 | 68% | $19.99 | |
| $22.8K | 104 | 85% | $4.99 | |
| $15.6K | 120 | 88% | $4.99 | |
| $10.3K | 41 | 90% | $6.49 | |
| $4.6K | 11 | 82% | $12.99 | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Spanish - Spain*, Polish, Russian, Portuguese - Brazil, Simplified Chinese, Swedish*, Turkish, Ukrainian**languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
O jogo é bom, dá para perder umas boas horas nele, mas chega um ponto em que acaba dando uma enjoada. A IA de gerar os jogadores poderia ser melhor, porque alguns jogadores acabam vindo sempre no mesmo padrão, com alguns atributos altos e outros baixos. Mas recomendo demais o jogo e espero que venham mais atualizações, porque o game tem potencial demais. E vou falar: não precisa ser jogador de CS ou acompanhar campeonatos para jogar. Eu usei as táticas prontas do próprio game e a simulação rápida consegui ganhar o Major mas nao de primeira perdi uns 2 major akkaka. Mas se tu for cracudo em cs montar as tática tem muito mais chance de ganhar A parte mais da hora é ficar gerenciando o time, vendendo e comprando jogadores. Uma dica, rapaziada: se quiserem jogar no difícil, vendam todo o elenco inicial e contratem jogadores de 2,5 estrelas de classificação, mas com potencial de 15 a 17 ou mais. Deem preferência para jogadores sem time e tentem pegar jogadores com PR baixo, porque eles não exigem salários tão altos. Depois é só ficar fazendo isso até montar uma equipe com jogadores de 4 estrelas para cima com potencial de 17 a 20. E sempre fiquem de olho nos patrocinadores, porque eles dão bastante dinheiro. Observação: Jogadores que atingem seu potencial começam a perder atributos.
Krito
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Oyun güzel ama geliştirilmesi gerekenler var:1. olarak maçlardaki spiker çok anlamsızca konuşuyo mesela adam one tap hs atıyor spiker öyle bir sprey attı ki fln diyor,2. olarak oyuncuların yapay zekası geliştirilmeli bazen saçma sapan hareketler yapıyorlar yanındaki adamı vurmadan geçiyor fln,3. olarak yine spikerlerle ilgili bir şey diyeceğim bir süre sonra ne diyeceklerini kestirebiliyosunuz yani belirli sayıda bir cümleleri var biryerden sonra ezberliyosunuz.Bunlar dışında oyun genel olarak iyi eğer bunlar düzeltilirse çok daha iyi olur.
原来cs匪方优势那么大吗,涨知识了,无腦冲就就行了
Потенциал у игры хороший, но сейчас она супер сырая. Очень маленькая вариативность тренировок и влияния на развитие игроков. Очень узкий и линейный путь развития в каждом секторе игре База, Финансы и т.д. Получается тупой гринд турниров без особого влияния тактик и тренировок. Побаловаться можно (я проиграл в неё 57 часов - пару игровых лет). Скучно и неинтересно... Разрабы если будут допиливать будет интересный проект
лучший симулятор
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.