
Build and lead your own professional esports organization. Scout players, manage contracts, develop talent, hire staff, grow your brand, and compete for championship titles in a deep and realistic management simulation.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 26.57/day in the week to Aug 26 → 31.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to Esports Manager 2026, a strategy-simulation game where you take charge of a competitive esports organization from the inside out
Start from scratch or take over one of the existing teams. Navigate the complexities of player recruitment, team development, tournament schedules, and business operations. Whether you're optimizing training, making key transfer decisions, or managing the mental health and motivation of your roster, every move counts toward your legacy.
There’s no scripted campaign or forced ending—your journey continues as long as your manager stays active. Grow, adapt, and lead your team to the top.

Simulation Mode
Step into the match yourself with the Simulation module—an immersive, highly detailed experience where you control tactics and react to dynamic in-game events in real time.
Realism and Depth
Inspired by the real-world challenges of esports management—balancing financial, psychological, legal, and organizational responsibilities with no hand-holding.
Real Organizations, Real Players
Choose from a wide range of authentic teams and manage a roster filled with real professional players. Build your lineup your way.
Player Market and Transfers
Buy, sell, and loan players to create the best roster for your goals. Market dynamics, contract negotiations, and timing all matter.
Player Development and Morale
Design weekly training plans that target both skill growth and well-being. Use team-building, psychology sessions, and smart scheduling to shape high-performance athletes.
Leadership and Player Interaction
Get to know your players. Understand their needs and motivations, and guide them through ups and downs both on and off the stage. Use the in-depth Talk module to communicate with players and staff, understand their needs, and leverage the result of the conversation into something truly unique and useful.
Tournaments and Rankings
Enter your organization into a full calendar of events, from smaller competitions to major championships. Aim for the Grand Slam and leave your mark.
Build Your Support Team
Recruit and manage a full backroom staff: analysts, coaches, junior managers, media specialists, and more. Every role contributes to success.
Organization Growth and Branding
Expand your business, sign sponsorship deals, increase visibility, and grow your influence across the scene.
No story mode. No game over screen. Just you, your team, and the long road to becoming a legendary manager in the competitive esports world.
Updates
Engagement
Reviews
Themes across 1746 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
O fato da IA decidir o resultado do jogo faz com que suas escolhas no jogo sejam indiferentes. Agora o pior de tudo é a forma que o jogo é salvo, onde o único formato é o jogo que faz automaticamente. Assim se na sua cidade houver queda de energia durante a execução do jogo você simplesmente perde tudo, aconteceu duas vezes comigo e não tem forma nenhuma de recuperar a sua carreira.
I do not recommend to people picking FaZe Clan.. They might look easy.. Trust me this ♥♥♥♥ is real life FaZe Clan They plant in 5v2 they loose 1v3? they loose Eco? Oh yea... They also loose that.. But one thing.. David ´´frozen´´ Čerňanský U ARE A MAJOR WINNER! FINNALY WE HAVE A MAJOR WINNER AFTER 7X GRAND FINAL APPEARANCE IT HAPPEND!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Spanish - Spain*, Polish, Russian, Portuguese - Brazil, Simplified Chinese, Swedish*, Turkish, Ukrainian**languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Е*учий рнг, 500 рублей не стоит. Кстати, если у вас вылетает игра во время матча, то игра засчитывает автолуз всей встречи. У разраба два отца.
Das Spiel hat einen guten Ansatz. Man hat das Gefühl, Spaß haben zu können, aber natürlich hat die Sache einen Haken.. wie in anderen Bewertungen auch zu lesen, ist das, was man intuitiv gern in einem Manager macht (sein eigenes Team, mit eigenem Namen und allem personifiziert), gar nicht machen kann. Zuerst einmal ist im Hauptmenü "Tutorial" ein toter Link. Zudem ist das Spiel zu 100% auf CS ausgelegt, sprich man sollte es gespielt haben oder es regelmäßig im IRL-eSports schauen, das wird euch super helfen, euch in den ganzen Fachbegriffen und Zusammenhängen zurecht zu finden. Hätte es CS-eSports-Manager 2026 PRO geheißen, wäre das aus meiner Sicht richtiger gewesen und hätte mich einiges an Nerven gespart. Die Oberfläche ist nicht intuitiv, das fehlende (oder nicht funktionierende) Tutorial macht insbesondere das Überblicken der Taktikeinstellungen für "Laien" schier unmöglich. Das Spielprinzip ist ein dauerhafter Fluss an möglichen Turnierteilnahmen (ggf. an die Realität angelehnt) - keine Ligen, keine "sichere" Umgebung für den Weltranglistenletzten (#336, 0 Sterne), als der ihr quasi startet. So trifft man in einem 0,5/5 Sterne Turnier dann gern mal auf den Weltranglisten 24ten (#24, 5 Sterne) in seinen ersten Wochen im Game, ohne jede Chance und somit ohne jedes erforderliche Einkommen. Das macht man ein paar Wochen mit, bis man merkt, dass dieses Spiel 0 ausbalanced ist. Eine Grundtaktik (Aggressiv, Defensiv, Kontrolle) kann nur vor einer Halbzeit eingestellt werden - während dieser Halbzeit kann man pro Spielrunde "inGame" nur eine Taktik von mehreren (die man vorab stundenlang im Strategiemenü für jede Map einzeln einstellen muss) vorab wählen... kein Eingreifen während der Halbzeit und kein Eingreifen während der laufenden Runde - man darf dem Untergang einfach entspannt 5-10 Minuten zuschauen. Moral, Fitness und co werden einzig und allein von Erfolg oder eingestelltem Personal definiert. Eigene Aktionen als Manager in Bezug auf "teambuildende" Maßnahmen am Anfang = Fehlanzeige. Umso schlechter die Moral und umso höher die Niederlagenserie desto schlechter das Team, desto schlechter die Gewinnchance... der Teufelskreis beginnt. Oh, ein Weltranglisten 54ter gibt mir meine 14te Niederlage und ich bin zum 7. Mal nicht für ein Turnier qualifiziert, welches mir so dringend benötigtes Geld liefern könnte... das ist die Realität von eSports Manager 2026. Dass nur 78% aller Spieler die Trophäe "gewinne dein erstes offizielles Match" erlangt haben.. spricht irgendwie auch für sich. Tausende von Möglichkeiten, Hunderte gute Ansätze - aber der Spielspaß geht sehr schnell verloren, zumindest, wenn man nicht wirklich den CS-Content checkt. Spätestens dann, wenn man ein völlig demotiviertes Team hat, die Finanzen im Keller sind und einfach gefühlt nichts mehr geht. Es ist eigentlich eine Art "Du kannst es nicht"-Simulator. Wer das mag, soll es spielen - für mich trotz hohem Ehrgeiz als "Game" .. eher frustrierend als unterhaltsam.
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задумка прикольная но реализация душный кал, чтобы рилсы листать пока ботики по стратегиям че то делают (типа это как то влияет на исход ахахах), да и иконки всяких менеджеров, просто ИИ слоп для гоев, за 1км видно что самый калич, могли бы нейронку получше юзать. За такую сумму и готовый продукт на продаже: цена\качество - 2\10
Its a fine game, just missing lots, no guides with the tutorial mostly useless. Love the idea, but improvements need to be made to the simulation, and more options with talking, and treating the players, for instance a player was in a "crushed" mood which is bad, on the tooltip it says to give them a bonus, theres no such thing, you can recontract them, but there is no bonus to give. Also your character cannot progress at all, or any staff, all staff have almost 5 star max but they can't gain stats so its useless, marketing budget is mostly useless, in simulations some decesions are actual the worst, every single round teams will wait for about half the round before doing anything, no low ranked events so your always up against 4 star or more in events even when you only have 2 star. There are so many more problems, and hints to scrapped features which were dumbed down to make it the illusion of depth. Would not reccomend buying in its current state,
Самое краткое и точное описание которое мне приходит по итогу проведенного времени в этом игросодержащем продукте: бездушный нейрослоп. К сожалению, в игре нет как такого геймдизайна, все её элементы крайне поверхностны и скроены "лишь бы были", не могу отделаться от чувства что вся игра порождена из промта "сделай мне крутой симулятор менеджера по cs и шоб можно было покупать игроков и потом короче выйти на мажор". Экономика - сломана. Трансферы - сломаны. Прогрессия - сломана. И поймите меня правильно, это не претензия из области глубокой аналитики, это все лежит на поверхности. Как вам например возможность взять топового игрока из тир - 1 команды будучи командой бомжей далеко за пределами топ 100? И самое главное взять его за копейки, в аренду, а потом еще и продать под конец аренды за миллион? Самое тут интересное что любая аренда игрой считается полноценным трансфером и к вам регулярно будут приходить топовые команды за арендованными игроками и платить за них миллионы. При этом игра не позволяет делать предложения на выкуп контракта или продления аренды, да и своих игроков вы в аренду отдать не можете. Приведенный пример, лишь одна небольшая часть той глобальной проблемы которая существует в этой игре, на поверхности она может казаться очень крутой и крайне проработанной, (тут же даже язык игроков влияет на результат!) но более глубокое погружение показывает - это все не более чем примитивная обертка в которой играют роль только статы игроков, и по большому счету, к этому и сводится весь геймплей, тут нет сложных ситуаций, тут не нужна стратегия, вы даже можете не заходить в раздел тактик и все равно выиграть мажор! А где геймплей, где вообще вот этот самый называемый менеджмент? Все это походит на релиз cookie clicker, и если вы будете воспринимать игру в таком формате. думаю вы можете даже получить удовольствие, а так я бы этот позор даже и релизом не называл бы, от релиза тут только то что игра стабильно запускается.
狗屎ai 队友a死光了还在架那逼b点
This game would be my first review on steam since i really love this concept of combining fm and cs tgt but the game is jst kinda boring and have a ♥♥♥♥ ton of issues 1,the strats doesnt really matter,the player jst kinda still do whatever 2,a lot of attributes doesnt really make a difference for the gameplay 3,the quick games is absoulutely not going according to the chances shown, that80% is fake as hell 4,the staff is pretty much whatever regarding the signing,i could literally offer 200 months contracts with the exact wage as before and they accpet it 5,the ai logic is kinda ass for cs,players buy p250 on ct,my zywoo always seems to buy pistol and full util on second round when we win first round, util usage is all over the place and a lot more
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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