
Build and lead your own professional esports organization. Scout players, manage contracts, develop talent, hire staff, grow your brand, and compete for championship titles in a deep and realistic management simulation.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 26.57/day in the week to Aug 26 → 31.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to Esports Manager 2026, a strategy-simulation game where you take charge of a competitive esports organization from the inside out
Start from scratch or take over one of the existing teams. Navigate the complexities of player recruitment, team development, tournament schedules, and business operations. Whether you're optimizing training, making key transfer decisions, or managing the mental health and motivation of your roster, every move counts toward your legacy.
There’s no scripted campaign or forced ending—your journey continues as long as your manager stays active. Grow, adapt, and lead your team to the top.

Simulation Mode
Step into the match yourself with the Simulation module—an immersive, highly detailed experience where you control tactics and react to dynamic in-game events in real time.
Realism and Depth
Inspired by the real-world challenges of esports management—balancing financial, psychological, legal, and organizational responsibilities with no hand-holding.
Real Organizations, Real Players
Choose from a wide range of authentic teams and manage a roster filled with real professional players. Build your lineup your way.
Player Market and Transfers
Buy, sell, and loan players to create the best roster for your goals. Market dynamics, contract negotiations, and timing all matter.
Player Development and Morale
Design weekly training plans that target both skill growth and well-being. Use team-building, psychology sessions, and smart scheduling to shape high-performance athletes.
Leadership and Player Interaction
Get to know your players. Understand their needs and motivations, and guide them through ups and downs both on and off the stage. Use the in-depth Talk module to communicate with players and staff, understand their needs, and leverage the result of the conversation into something truly unique and useful.
Tournaments and Rankings
Enter your organization into a full calendar of events, from smaller competitions to major championships. Aim for the Grand Slam and leave your mark.
Build Your Support Team
Recruit and manage a full backroom staff: analysts, coaches, junior managers, media specialists, and more. Every role contributes to success.
Organization Growth and Branding
Expand your business, sign sponsorship deals, increase visibility, and grow your influence across the scene.
No story mode. No game over screen. Just you, your team, and the long road to becoming a legendary manager in the competitive esports world.
Updates
Engagement
Reviews
Themes across 1746 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Гуд джоб парни, типы зазнаются и просят зп 30к+ будучи выращенными и откормленными мной с самого 0 своей карьеры Игра супер всем советую
ии очень сильно тупое, иконки находятся друг на против друга и они не могут убить, что это за дермище вообще
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Spanish - Spain*, Polish, Russian, Portuguese - Brazil, Simplified Chinese, Swedish*, Turkish, Ukrainian**languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很难相信这是一款“完整”的游戏,只要有一套能覆盖工资的阵容,训练2年就可以一键扫荡任何队伍,因为AI不会训练选手。前10-15小时游戏是好玩的,充分解决了“谁还有major梦”的问题。但现实中的头部俱乐部在游戏里总会莫名其妙的签下各种数值底下的路边选手导致自己也变成路边俱乐部,再加之ai不训练选手导致了新鲜劲过去后直接陷入无脑下一天,无脑扫荡冠军的模式。 但话又说回来,制作组起码现在还在优化,而且听取建议。同时市面上模拟CS的类经理人游戏也很少见。如果后续能持续更新还是看好的。
♥♥♥♥♥ ♥♥♥♥♥♥ НЕ ПОКУПАЙТЕ, во первых вы в WW team можете купить лучших тренеров и игроков хотя команда говна ♥♥♥♥♥♥♥,во вторых в режиме тренера можно просто хуярить одну и ту же стратегию и выигрывать, в третьих С КАКОГО ♥♥♥ ♥♥♥♥♥♥ АФРИКАНСКИЙ МАЛЬЧИК ХУЯРИТ ЛУЧШЕ МОНЕСИ. В общем игра ♥♥♥♥♥ не стоящая и пяти рублей
Добавьте автосейвы перед играми, выиграл первую карту, выигрываю вторую в сухую - крашнулась игра = тех.луз.
строго и тут ебанат
小榨菜,寿命不长但是蛮好玩的
Игра неплохая и у неё есть потенциал. Надеюсь игру не забросят и будут развивать, подсматривая за популярными модами и их реализацией (на Nexus уже есть около 20 модов с интересными, а главное полезными механиками). Также надеюсь, что будут прислушиваться к сообществу и мнению про-игроков (см. стрим Лёни Чоппера по этой игре). Желаю разработчикам успехов!
Is this game a good concept? Yes, it's an absolute fantastic concept and I think it has a lot of potential to be a great game Is it very good right now? No, not at all and I think my sentiment matches most players currently where this game should be listed as early-access and needs major fixes sooner than later to make it more playable. Crashing should not mean you automatically lose a match as the game crashes on its own... quite often. This is one of the biggest issues with the game, it ♥♥♥♥♥ the bed, freezes and next thing you know you've lost a Bo3. As a coach, you should be able to call to save on lost rounds as the enemy AI does. The players' AI will often bug out and go absolutely crazy for no reason, you can call to finish B and they'll sprint across the map to a contested A-site for no reason. And why the everloving ♥♥♥♥ does saving not matter? 5 players alive, AWP and 4 AKs in hand, and they have to rebuy the next round. Do you just want to ♥♥♥♥ our econ so if the AI outdoes us we only get 2 more full buy rounds or one more before we need to break for econ? If I'm winning with 5 people alive, if I've got 2 AWPs in hand.. why am I punished? Make it make sense, make winning a round mean something, if it benefits the enemy, so be it. It's meant to be a benefit to win a round. More importantly in my opinion, can you remove the valorant players and make the contracts somewhat reasonable? Why is Subroza and S0m present in the game, I appreciate it but I bought it for CS? I buy a player and his market value is 90k but the AI refuses anything under 200k at a valuation whilst I can only sell 130k players for around 80k, it's not fair. Why is your search system so bad? Why can I not search specific staff members in their roles easier? Why do some players have no countries? Why are teams with all women not listed as such and then signing male players? What is the point of a PR manager? Why does investing in marketting not increase my profit by popularity? Why do players never get loaned out on user-teams successfully? And why is it that you can't run a 6-man or 7-man roster, basically keeping trainee players without them ♥♥♥♥♥♥♥♥ and complaining that you're not playing them? If I've got a 36 year old IGL, and an 18 year old IGL on the bench, I should be allowed to tag him as a trainee and have him be happy to know he'll take the role very soon! I would recommend this game... in another year provided they keep at it with updates, I enjoy it personally but it needs a lot of work. If the team at Neurona would like to have playtesters, please contact me, happy to get involved and help test features. Game's concept is fantastic, just the game itself needs work. Review will be updated around December 1st of 2026, and then once again around March 1st of 2027.
This game would be my first review on steam since i really love this concept of combining fm and cs tgt but the game is jst kinda boring and have a ♥♥♥♥ ton of issues 1,the strats doesnt really matter,the player jst kinda still do whatever 2,a lot of attributes doesnt really make a difference for the gameplay 3,the quick games is absoulutely not going according to the chances shown, that80% is fake as hell 4,the staff is pretty much whatever regarding the signing,i could literally offer 200 months contracts with the exact wage as before and they accpet it 5,the ai logic is kinda ass for cs,players buy p250 on ct,my zywoo always seems to buy pistol and full util on second round when we win first round, util usage is all over the place and a lot more
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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