
E-sports Godfather is a Deck-building game simulating MOBA e-sports. You will play a role as team coach and build your team. You need to train players and make strategies in various game versions, beat other teams and finally, take the Champion of the World. Be nobody, or lead your team to dominate!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 17 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 827 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
😍❤️👌👍
卡牌设计的很用心。深度很不错。算是这类型里面顶尖。 但是感觉好玩得等到熟悉十几个英雄之后。 棋盘的设计还是不够好,别人都在拆家了,那边还在打野呢。 联赛的模拟也不好,没有啥比分追赶的代入感。 俱乐部方面做的太偏向情景剧了,完全没有模拟的感觉没有松弛感
决战为什么能让对面死的直接复活打?你在逗我吗?魔龙先锋团死的都不会活,直接影响了最终的结果,真恶心啊。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.6M | 8.2K | 94% | $14.99 | |
| $2.6M | 4.8K | 48% | $14.99 | |
| $2.6M | 7.2K | 97% | $19.99 | |
| $2.6M | 11.7K | 98% | $9.99 | |
| $2.6M | 3.8K | 90% | $24.99 | |
| $2.6M | 22.7K | 99% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 623 | 85% | Free | |
| — | 0 | — | — | |
| $469 | 6 | 33% | $3.99 | |
| $1.3M | 2.9K | 75% | $11.99 | |
| $84.5K | 149 | 89% | $14.99 | |
| $15.5K | 120 | 80% | $5.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, German, Korean
Hours played at review time, across 829 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好
really unique game. super fun
시간가는줄 모르겠어요
还可以
great for its niche
闲下来看一下居然是我给差评的变量的制作组
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.