
E-sports Godfather is a Deck-building game simulating MOBA e-sports. You will play a role as team coach and build your team. You need to train players and make strategies in various game versions, beat other teams and finally, take the Champion of the World. Be nobody, or lead your team to dominate!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 17 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 827 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
个人感觉整体中等偏上,这个游戏是以moba游戏为基础进行创作的,游戏玩法就是自己在赛前招募组建战队并搭配好比赛时要用的战术卡,建立赛场卖观赛票赚钱,赛中 每当行动点到8的时候,就可以消耗相应行动点使用相应战术卡直至比赛胜利。赛后对自己的选手进行情绪疏解和赛后复盘提升选手能力点,玩法覆盖面很广丰富度足够,但玩久了也会没了新鲜感重复度高且繁琐。 从可玩性角度分析,该游戏玩法侧重点放在了比赛时以上帝视角的方式进行战术卡之间的博弈,而正常游戏都是以选手视角加入游戏,所以这个游戏给玩家更宏观的体验。但赛前的组建战队有的地方做的有点繁琐,对一些选手的签约,不仅需要星探的探索而且还需要用足够多的筹码才能得到敲门砖才能有资格签约,周期有点长且无趣,况且很多时候新赛季刚开始的时候选手是可以直接购买的没有任何前置条件,所以不知道为什么比赛期间搞个筹码博弈获得签约资格的意义在哪。赛后的复盘固定化,就是接受采访通过选择回话的方式得到对应奖励,但个人觉得没必要搞那么多废话,简单明了点就好,反正就这一种选对话玩法也不是侧重点简单明了就好。再聊聊重头戏赛中,赛中可以让五位选手选相应的的英雄上场,英雄数量还是非常多的,但是你要想赢,那就有阵容固定搭配了,这个搭配呢也比较公式化,就那几种换了就容易输,当然现实生活中moba也是这样的,但会有很多单个选手扛大旗或者特殊战术获得胜利的情况。所以这个游戏的微观处理的不是很好对于单个选手的战术卡可以再丰富一下,比如说,协同反野入:侵敌方野区清相应野怪,清理完后i再回到之前的模式。再比如说一心偷塔,打野在下10个回合清指定路的线并推塔,不会敌方红色战斗卡的影响等等。可以让单个选手发挥的作用和整体战术更多一点。 再讲画质,选手的画风和比赛时英雄的画质割裂感非常强,感觉不像一个游戏的,一个二次元且画感过于轻率明亮,一个高达式画风偏暗色调。建议选手画风得换一个,搞得跟女生玩的奇迹暖暖一样,过于轻浮随意。 总的来说,可以体验一下会是一个眼前一亮的体验但长期玩可能不会,可能得个世界冠军就不会再玩,因为重复度还是比较高的。
Fantastico juego de nicho
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, German, Korean
Hours played at review time, across 829 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Stupid rng game, It's not management game I want.
每局都游戏出错,打一局本来就久,又没有保存到。不想玩了 尝试了白名单,是没有比赛后出错,但转会又出错了。
组一辈子战队吧
挺好玩 挺经典的 有培养 有成长 有counter 但是后期熟悉了 容易公式化 另外就是一代版本一代神 后面老年人每个版本都得重新学习 有点累了 毕竟dota2的更新到了dota N是老年人退坑的一个原因 but still classic game
奈斯,就是比较杀时间。刚上手很多细节和规则还在慢慢学习中。
Excelente jogo. É dificil de aprender de começo, mas quando aprende, é bem desafiador e interessante
好玩!
面白いです。 LoLを見たことあるくらいならすんなりルールも理解できます。 日本語化mod推奨です。ゲーム部分としては困ることはないです。有志の方に感謝。 https://steamcommunity.com/sharedfiles/filedetails/?id=3592517693 まだ始めたてなので、能力値が複雑すぎて何が影響して勝っているのかわからないことが多いです。なんとなく、想像で補完する感じがgoodです。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $0 | 623 | 85% | Free | |
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| $2.6M | 11.2K | 84% | $11.99 | |
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| $2.6M | 7.5K | 94% | $14.99 | |
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| $2.6M | 3.8K | 90% | $24.99 |