
E-sports Godfather is a Deck-building game simulating MOBA e-sports. You will play a role as team coach and build your team. You need to train players and make strategies in various game versions, beat other teams and finally, take the Champion of the World. Be nobody, or lead your team to dominate!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 17 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 826 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
steam购买的所有游戏中唯二令人感到“恶心”而非游戏或制作者单方面问题的游戏(这种恶心的感觉不仅仅是游戏中的体验还包含了制作者的恶意): 1.两个英雄的设计,奶妈和盾妈(一个只会奶和一个只会加盾的英雄竟然可以做到打野并且打野的速度与其他刺客、战士无异?),而且这个问题竟然在诸多评论中没有被提出? 2.角色与英雄的推进,这是目前为止最令人恶心的地方,你告诉我一个满血的7500+的猴子打和推不过一个半血的2000+的剑客? 3.世界赛后无脑的数值提升(仅对手),这四SS+乃至全SS+的队伍是什么东西,这是从什么地方出来的,我这赛区的队伍能和这几个赛区的打? 4.大赛的奖牌的机制,我方10-2-5的打野大C五杀没有金牌只有三个银牌两个铜牌,对面一个1-5-1的上单金牌拿到饱,官方黑幕是吧? 5.蓝红方,蓝方优势明显大过红方,蓝方只要会玩就先手击杀或打回城来控制你的节奏,红色方除了用回费或控费先手的办法外就只要多用一点都会被压一条龙或八费的时间
更新世界赛后,ai难度感觉有所提升,不像以前那样地狱难度都无脑赢,游戏体验感有所提高,确实是目前电竞模拟类游戏最佳之作之一,而且更新频率高,强烈推荐!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, German, Korean
Hours played at review time, across 828 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩的,已经带鸡畜熊畜正畜卡畜月畜举盾了,然后罚鸡畜天天直播
好玩,看hxf玩太蠢了受不了了自己买了来玩,享受bp的乐趣,就是高难度职业寿命扣太快了
好玩,此类型游戏中最好的游戏,看有人说多轮BP恶心,用过的英雄不能再用,但我恰恰觉得这个设定非常好,能让我尝试搭配不同阵容,非常好玩。
游戏养成部分和局内策略部分都很有趣,沉浸感非常不错。但游戏里的AI立绘水准已经显著落后于时代,建议更新优化。
게임단 매니지먼트 + 오토배틀러 팀파이트 게임 장점. 1. 잘 설계된 캐릭터들. - 캐릭터 조합으로 낮은 능력치 커버 가능 2. 선수 육성에서 느낄 수 있는 재미 - 아쉬운 부분도 있긴 한데 리그 진행할 때마다 뭐가 하나씩 추가됨 3. 메타 변화 - 심지어 내가 고를 수도 있음 4. 2025년 11월에 시작했는데 업뎃이 아직도 되고 있음 - 제작사의 게임에 대한 애정과 열정이 보임 단점. 1. AI 일러스트 - 모드 쓰거나 익숙해지면 신경 안 쓰임 2. 기본 번역 수준이 낮음 - 번역 개선 모드 설치로 해결 가능 3. 내가 주도하기 어려운 멍청한 AI 4. 난이도 밸런싱이 좀 이상해서 라이트하게 즐기는 게 속이 좀 편함 5. 6배속 해도 전투 오래 걸림 번역 개선 모드 설치는 필수. 솔직히 기대 안 했는데 시간 잘 가고 나름 파고드는 맛이 있음.
Cannot recommend this game enough!! I love autobattlers and I love Slay the Spire, Monster Train, etc. I've never been a huge fan of the MOBA team simulators because they just seem so random and luck based - but this game fixes that by giving you cards to play, different talents to unlock, deck-building, base-building, exciting draft picks, events where choices give you different perks, relationship/emotional changes to juggle, and so much more depth than those other games! This is my new addiction and completely worth the price of the DLCs! Get it all for a low price and enjoy throwing your days away due to "just-one-more-turn" syndrome...
臭煞笔ai,敌人永远集火该秒的目标,我的人永远雨露均沾,AI立绘,AI音乐,AI文本,不知道哪来的特别好评,献祭亲冯了吗?
从一个吸引人的模拟游戏变成了数值崩坏的垃圾,臭不可闻,赶紧跑
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 623 | 85% | Free | |
| — | 0 | — | — | |
| $469 | 6 | 33% | $3.99 | |
| $1.3M | 2.8K | 75% | $11.99 | |
| $84.6K | 149 | 89% | $14.99 | |
| $15.5K | 120 | 80% | $5.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.6M | 3.8K | 90% | $24.99 | |
| $2.6M | 11.7K | 98% | $9.99 | |
| $2.6M | 7.5K | 94% | $14.99 | |
| $2.6M | 22.7K | 99% | $7.99 | |
| $2.6M | 7.2K | 97% | $19.99 | |
| $2.6M | 26.7K | 87% | $5.99 |