
E-sports Godfather is a Deck-building game simulating MOBA e-sports. You will play a role as team coach and build your team. You need to train players and make strategies in various game versions, beat other teams and finally, take the Champion of the World. Be nobody, or lead your team to dominate!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 17 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 826 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
目前实际游玩时长大概在70小时左右,个人评分(8.5/10),属于特定赛道下可圈可点的作品,体量不大,有短板但是可以说做出了自己的特色,当下国产游戏能有这个质量难能可贵。个人主要是模拟、大战略类游戏玩家,P社四萌4000h+,足球经理2000h+,说下体验。 先说缺点: ①游戏虽然挂着模拟、管理的标签,但是相关部分太过粗糙,想玩模拟经营游戏,且对卡牌构筑不太感兴趣的玩家,可以不用选择这款游戏,对局外的经营内容很少,主要还是版本理解(英雄改动、装备变化、节奏变化),而且开发者并不能做到很好得模拟整个俱乐部的经济生态,归根结底还是构筑卡组和堆角色数值的游戏。如果能把经济与数值的相互制约做的更好,这个游戏还能再提高一个档次。 ②游戏内一局时长过长,后期套路基本定型,基本虐电脑的情况下,存在很多重复性操作,此时基本就是懒得操作了,纯等赢,此时基本可以重开了,最关键的是,我并不会觉得这个过程很有成就感,原因就是——没什么很让我惊喜或者值得回顾的地方,我做好BP,搭好卡组。 ③游戏的美工相当一般,在娱乐这个领域,一般=丑,不过我就是一个臭玩策略的。 以下是我认为的一些优点: ①推塔游戏作为即时制策略的一个分支,这类游戏是很吃反应和操作的,但是作为团队游戏,把控节奏和战术配合也是关键一环,这个游戏用宏观、团队和回合制的视角去审视了这类游戏,在做电竞这个题材的下面是独一档的。 ②游戏拥有较高的重玩价值,每个赛季不同的规则也能带来一定的新鲜感(在数值还没碾压的情况下),规则直接影响了某些,可能特性不适应版本与装备的的选手直接要做冷宫,而在某些版本下如鱼得水的选手能够得到大大的加强,当然,这种情况可能主要还是限于玩家操作下,个人感觉AI利用规则的能力一般般,无功无过。 ③游戏足够好上手,你完全可以在过程中边学边玩,一把游戏的过程中能学到很多东西,这真的比现在很多国产游戏机制复杂到要专门出wiki要好多了,没有人教你玩游戏,just go and feel it。
AI越作弊,越体现出开发者的无能
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, German, Korean
Hours played at review time, across 828 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
핵노잼 똥게임 게임 소개에 중국어로 워씽빠찌찌 했을때 걸러야 했는데... 리뷰로 재밌다고 적은 애들 전부 센타 까보면 조선족 짱깨 알바 계정들
Отличная игра за свой прайс. Полноценный симулятор менеджера киберспортивной команды по МОВА. Единственный нюанс был с локализацией, и я его исправил - в мастерской найдете 100% перевод, который без каких либо танцев с бубнами устанавливается (достаточно подписаться).
This is the most mixed of mixed reviews I've ever really tried to write. I honestly don't know if I recommend this game or not, but I'll try and keep this short and coherent to maybe help you understand my thoughts. The game is both addicting and incredibly frustrating. It's half esport team management sim, with scouting, signing, and training players as well as getting sponsors and building a performance venue. The other half is a moba simulation card game, with like 30 unique heroes, a bunch of player related skills, and a whole host of items to learn and play with. I do sort of feel that these two ideas are at odds, it's hard to trade away a player who isn't doing well when that also means you lose all the investment, strategy, and knowledge you had with their personal cards/heroes. I want to give this game credit for being unique. It really does play like nothing else I've ever found, and when everything goes well, hours pass by in the blink of an eye. The caveat there is pretty massive though. The game's English translation is bad, and while some games could get away with that, a management sim + complex strategy game really needs to be better about communication, from tutorials, to card descriptions, to even just the difference between "Next" and "Skip". That's a big problem, but it's not the reason I'm on the fence about this game- the reason I'm on the fence is how the game can't decide if you as the player are just watching your team play their matches, or if you're actually using your skill and knowledge to play for them. You spend most of the time in game with the moba sim, playing the game, but the strategic depth wears pretty thin pretty quick and a ton of the game is out of your hands, either with randomness or just there's nothing you can do. Attacks can just plain miss and often do, you don't get to decide what cards your players have in game, and you don't have any control over where they move on the map- laners will always run to their lanes no matter what. This makes a lot of game states where the only solution is "lose the game and hope you get lucky with the randomness of the the management sim this week", which is not a terribly enjoyable feeling. Overall, while there is a lot of fun to be had with this game, there is a lot of bad to go with that good. You need a ton of time investment to just understand it, and then the game just becomes a very mixed experience. For the time you need to put in and the amount of frustration from this single player game, I think you don't get enough back and you should put your resources elsewhere. If you like the unique style of this game though, I can understand wanting to push through.
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☑ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☐ Good ☑ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☐ Good ☑ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☑ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☑ Check if you can run paint ☐ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☑ Floppy Disk ☐ Old Fashioned ☐ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☑ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☑ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☑ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☑ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☑ 7 ☐ 8 ☐ 9 ☐ 10 In a simulation management genre that lacks many standout titles of this kind, Esports Godfather is an incredibly entertaining way of "roleplaying" managing a MOBA Esports team. Recruiting players that have significant skills or training them from a youthful age until they are developed into a true pro is an enjoyable endeavor. The gameplay itself is also entertaining to watch when it comes to controlling the battlefield, your characters will have cards that you play strategically to catch your opponent off guard with a gigantic roster that's similar to MOBA games that exist in real life. You'll find out proper counters or when your team has gotten countered to recreate the experience of what happens during drafting in real MOBA games. The graphics for the game may not appeal to everyone (even with the admitted AI usage), but I find that it has a nice "oldschool" vibe to it. It doesn't match the appearance of any MOBA game that actually exists to my knowledge. Also, it's pretty cool to watch teamfights based upon cards that you played to create the teamfights in the first place. Finding ways to strategically time teamfights at clutch points in the game will make or break your seasons. When it comes to balance, there are some clear outliers of characters that are better than others. However, there are regular "patches" that happen that change the rules. This significantly strengthens or weakens some characters, just like an actual MOBA. If you're interested in trying something that's entirely different and supporting developers who seem invested in their product, I would purchase this game in a heartbeat. If you're not the biggest Simulation game fan, you may want to wait until the game itself goes on sale. My biggest problem with the game may just be the DLC philosophy and how strong the characters in the DLC are compared to some characters on the base roster. Whether this is intentional or not, it's an unpleasant experience to have to spend more money upfront to get things that most people would think would be updated or added for free. The developers claim that it's so they can continue supporting the game long-term, so if you're interested in doing so, I wouldn't hesitate on buying it. All and All, give it a chance and try to have some fun making your own variation of SKT from League of Legends (and defeating similarly named opponents that have Esports Team) on your way to becoming the Esports Godfather of coaching.
Very good game, a real hidden gem. To get it out of the way, the translation is problematic, but if you are familiar with any Moba you will figure it all out. It's kind of insane that they invented an entire Moba for a management game and the mechanics have depth and work well together. It's cool to figure out broken combos, counters and synergies. Wish the management routines didn't feel so much 'on rails', but the mechanics are solid. Everything has a lot of character and I personally felt that the AI player portraits were not distracting and a somewhat adequate use of AI.
I was fooled by the glowing reviews. This game is absolutely mired in a chaotic mess of stats, jargon and bizarre mechanics, with no tutorial to give you the first clue about the effectiveness of your decisions. What do this stat do? (dunno) Is a score of 34 good? (dunno) Is 100 the cap? (dunno) Does anything soft-cap? No clue. How does this champion play? (dunno) What counters/synergises with it? (dunno) Am I winning or losing this game? Winning, I think... oh, wait... no, a random teamfight happened between 6 players that were on completely opposite sides of the map, and I just got decimated. Now I'm losing everything... oh wait, I just won... but I don't have the first clue how that happened. And so on... If you already speak the game’s private language, maybe there’s depth here. For anyone else, it’s three hours of guessing followed by uninstall. (Oh, and btw, don't think that being a huge eSports fan will help you decipher it - it won't)
amazing game, surprisingly deep and strategic 10/10 the meta changes, just like in real esports, so every x fights new hero's are released and current heroes get buffed/nerfed, some items removed some added, aswell as ingame rules regarding gold and objectives so youll be adapting a lot based on the newest changes after every x matches the game plays itself but you can play cards to add extra poke dmg or initiate teamfights etc. every player has 3 cards they bring to every match, but the champions you pick also add their unique individual cards to your deck. so half of your deck is often different. its really satisfying timing your jungler perfectly to align with a midlane roam to 4 man dumpster botlane right before a crucial dragonfight, or trying to find good combinations of all the unique champion cards. in between matches you have 2 currencies for buying things and training players in new champions and skills, theres quiet some minigames in between games which sounds bad but they are actually really fun to min max and give good variation in between the actual matches there is just a lot of content and a lot of strategy, leagues, playoffs, world championship. love the newest addition of "league of legends fearless draft" adds a lot to the complexity of pick ban phase! <3
This game is confusing at first, but if you overcome the barrier you get a really interesting simulator that does a great job of showing how one broken champ can ruin a games meta for an entire season. It has AI art though, gross
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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