
Esoteric Ebb is a single-player CRPG inspired by the freedom of tabletop adventures. Unravel a political conspiracy with your goblin sidekick. Roll dice in tense encounters. Become a cleric of legends or completely ruin the campaign.
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20.86/day in the week to Aug 11 → 25.71/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Esoteric Ebb is an isometric, Disco-like, TTRPG-turned-CRPG set in a bizarre post-Arcanepunk fantasy setting. You are The Cleric, an expert in esoteric events, and a glorified government goon. Inspired by classic CRPG games, Esoteric Ebb features deep and branching dialogs with a staggering amount of choices.
Create the world’s worst cleric. Take on the city through tense TTRPG dice rolls. Struggle to maintain control with your Stats chiming in at every moment. Let the voices guide you into insane encounters and hit that natural 20 right when you need it. Become the most interesting player at the table and completely ruin your DM’s day.
Five days until the first-ever election, a tea shop explodes in the heart of the city. They send you to deal with the mess.
You wake up in a morgue with half the river in your boots, surrounded by ten thousand rotting apples, several corpses, and one zombie. Out of your depth and with no official backup, you delve into your beloved city to investigate the impossible mystery no one wants you to solve. Juggle factions and play them against each other. Explore the streets and tunnels of a fantasy metropolis. Debate devils, drunk sphinxes, and all manner of fantastical fools in a world where mythological creatures sell newspapers at corner shops and ideologies overtake the ramblings of dead gods.

Don’t forget the most important question: What are you voting in the election?
MAKE CHOICES THAT WILL COME BACK TO BITE YOU. Shifting alliances! Risky dungeoneering! Complete open-ended quests, low and high-stakes alike, set in the streets, towers, and dark tunnels of Norvik. Become the city’s savior, its demise, or bumble your way into absolute power.
TRUST THE DICE. Let chance guide you! Roll to wrestle dwarves, steal anything in sight, or to keep yourself from looking like a complete fool. But remember, in true TTRPG fashion, failure can often be way more interesting.

IT'S ALL IN YOUR HEAD. Debate yourself! Each Ability Stat has a conflicting viewpoint and loves to interrupt important conversations. No matter whose side you fall on, you'll complete quests in wonderfully ridiculous ways.

WIELD REALITY-SHAPING MAGIC. Use The Cleric’s power for unique narrative choices. Control minds for fun and profit. Detect secrets in the tunnels below or in the thoughts of your enemies. Speak with anyone, living or dead, just to see how they insult you.

TURN-BASED ENCOUNTERS. Clerics in Norvik are taught to use violence as a last resort. When the need does arise, a roll of the dice determines life or death. But you always have a bizarre solution to any problem, don’t you?

THE QUESTING TREE. Your quest log, skill tree, and mind map all at once. Each Quest Branch can take root in your mind and alter The Cleric’s playstyle through game-changing feats.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1547 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Probably one of the best videogames I will ever play in my life. This will forever be held in my heart as one of the best. Proud to be The Cleric and man, it's always Esoteric ♥♥♥♥♥♥♥♥ that happens. Love it.
Really can't recommend this game enough! Its hard to talk about esoteric ebb without bringing up disco elysium due to the obvious gameplay similarities and political nature, but I really do think it stands on its own too feet as something distinct. The humor throughout it was great, generally light hearted with some absolute gut punches and sad moments woven in. I think it did a great job of exploring morality and the confusing web of politicking and governments, while still being easy to follow. A lot of the theming centers on "what makes a good man?" and whether intentions or outcomes matter, and it really doesnt shy away from making you question your own choices and ideals. I think it also incorporated dnd concepts extremely well, but while everything felt familiar and comfortable, it didn't feel worn out or generic. The world building is great and although a lot of it is recognizable as a D&D player, theres a lot of fresh ideas. The intrepretation of its magic system and the idea of random 'esoteric events' was especially really captivating to me. A lot of 'the wonder of magic' going on. Characters were also pretty great. Unlike Disco Elysium the main character doesn't have amnesia, so as you play the game you slowly unravel the person you're actually playing as through dialogue. I found this method of revealing information to be super engaging and I loved learning more about the cleric as time went on (finding out the origin of 'Appleboy' was an especially funny and sad moment). I also really loved the developing friendship with Snell, overtime it genuinely felt like the build up of a real friendship and the banter was always great. Esoteric Ebb also doesn't lose on the music and visuals front. I love the style picked out for the overworld art and the stat portrait are so fantastic. The music was quiet and atmospheric, very well done. Overall, a fantastic game. If you like Disco Elysium, D&D shenanigans, or both: you absolutely will not be disappointed with this game.
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| $5.8M | 12.2K | 77% | $14.99 | |
| $5.8M | 11.7K | 89% | $19.99 | |
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I LIKE IT
I recommend Esoteric Ebb. I stayed engaged for 26 hours straight, and a game doesn't hold my attention that long by accident. That being said, I have some major criticisms. Main gripe right away: The writing, of which is the main component a crpg leans on. It's terribly, terribly inconsistent. It's to the point where within minutes you can go from gawking at how brilliantly funny it is, to cringing at how embarrassingly tone deaf, melodramatic, and cliché it is. This ramps up towards the end in an end segment that is so long winded that I cannot see anyone not skipping through it. It really bummed me out to be honest, because it is immensely funny and well written in moments. Ragn and Snells quips at each other as they get into *situations* genuinely had me bawling many times over. The worldbuilding is great, and the highlight of the game. The setting is beautiful and I was surprised at how many locations there were in total. The character designs though are…inconsistent. Some of them are great, others look like they were made in paint. This is very subjective, I'm aware. I fell in love with the mushroom lady Nessan. While the lore dumps are at times a bit much, even for a fantasy crpg. It is surprisingly deep and well thought out. I wish Bodegård would have shown some more restraint in throwing it onto the player. There is a cool mechanic of an in-universe encyclopedia that can explain terms and words of the world, but it is not used so much in the long run. Esoteric ebb is, structurally, and somewhat narratively, although not aesthetically, toeing the line of straight up copying Disco Elysium. Bodegård has not been shy about admitting the inspiration. But it stumbles through the footsteps it so stubbornly wants to follow, and only really reaches a level of quality close to it when it tries treading new ones. There is an internal directional conflict within Esoteric ebb in that it tries to do so many things at once. It attempts both the political depth and detective cop story of Disco, whilst also setting up a D&D adventure. Taken as a whole, i dont think it really works. Bodegård does not get close to the political depth of Disco, and so it quickly gets annoying when the game tries the exact same things. Too much is just copy-pasted references that sometimes fit so poorly that I'm torn away from any hint of immersion. Especially when it's just after or before a much more well written segment with a focus in the D&D direction. This isn’t meant to say that Bodegård is a lesser writer than any one team member of pre-controversy ZA/UM, just that I think he took water way over his head. And that it shows. There is an interesting aspect of where the different languages in the world are simply real life languages (and somewhat cultures, but only faintly) projected onto fantasy races. Dwarvish is Swedish, Dark elvish is Finnish, Celestials speak Polish, etcetera. This works when the game is being funny but not when it is being serious. It then quickly becomes weird to think about as the lore harkens to things like genocide and such. The game does not explore that idea further, which might be for the best to be honest. There is a lot of text in this game. I could likely beat Disco Elysium one and a half times during the same amount of time. I think the game desperately needs a “Final cut” of its own. A heavy edit removing at least ¼ of the text. Cleaning up the narrative. And perhaps even some voice acting? The best parts of Esoteric Ebb are where it fully embraces the D&D element. Allowing you to quest around, talking to crabs and seagulls. Explore crypts and activate ancient traps. The writing in and around these parts is stellar and what I'll keep in memory from my time with the game.
Amazing
To say that Esoteric Ebb is "Disco Elysium but DnD 5e" is reductive. While EE is very obviously inspired by Disco Elysium, maybe even to the point of being a "Disco Elysium-like", it also has its own legs to stand on. EE's political climate is more simplified than DE, but with that comes more nuance *within* the different factions. None of the groups you meet are uniform, each person has their own priorities and wants. Unfortunately like DE you are quite often forced to, enthusiastically, endorse beliefs that you don't actually hold. The story is very good and is really trying to say something. Something about belief, and ethics, and morality. *What* it is saying? I think is up to the player to determine. There is too much lore. Pages and pages of worldbuilding for the point of worldbuilding. This is unfortunately a game where you skip through most of the dialogue. DICE DO NOT BELONG IN NARRATIVE VIDEOGAMES. Esoteric Ebb is distinctly brought down by it's ties to the DnD D20 system. Worst of all are the inclusion of Critical Successes and Critical Fails. Prepare to save scum every single dice roll in the game. My experience with EE would have been, genuinely, greatly improved if I rolled 19 every single time.
Game with a soul.
Fantastic game. Wile the first thought that comes to everyone's mind is that this game is "Disco-like," Esoteric Ebb proves that DE created a "new" medium which is maleable, a framework to tell a story. EE is in my opinion a resounding success at using that formula to tell its own tale without being a simple rip off.
[h1] 100% Review Esoteric Ebb [/h1] Esoteric Ebb is a Disco Elysium-like game substituting the d6 based dice mechanics for that of a hacked Dungeons and Dragons 5th edition ruleset replacing Disco's skills wit the six core D&D attributes: Strength, Dexterity, Constitution, Wisdom, Intelligence, and Charisma. You play as a Cleric (Wizard? Rogue? Druid?) sent to investigate the explosion of a tea shop. What starts as a fairly simple premise slowly unwinds into a deeply political and involved mystery that is an amazing example of a low level urban D&D campaign. As a forever DM myself I HIGHLY recommend this game to anyone running or playing in a 5th edition game or looking to run a Urban adventure. This game does a fairly good job of adapting combat into a narrative style that fits this type of game without feeling out of place or tedious which is probably this games greatest feat in all honesty. The pros of this game are what you'd expect from a game of this genre, The writing in this game is very good, perhaps a step down from Elysium overall but it is still very well written. I think Ragan's characterization in particular is a very endearing protag and his bromance with Snell is for me the SECOND best part of the game, The best display of the writing comes from your attributes and their voices, each of which aligns with a different physical/mental aspect of your Ragan as well as a political ideology. The attributes are a riot, especially Intelligence and Dexterity who got me to laugh a handful of times throughout the game. The art is stylistic but really evocative. I really enjoy how most of the gear you can find appears on Ragan' s person and some NPC's react to it. The character portraits are also very charming and can add an additional layer to the NPC your talking with. For the cons it's best to start off with the obvious, the game is VERY political and it parades that fact, I personally have no issue with this but I know it's something that can be an instant turn off for some gamers. Aside from that my biggest complaint is how poorly constitution is treated as a stat, it is by far the least relevant one in the game in terms of dialogue and the only faction associated with it has no actual presence in the game outside of lip service. I also really do not enjoy how the achievements are tracked based on a single playthrough, rather than cumulatively like in majority of other games. It's not a deal breaker but it seems rather asinine in execution and forced me to play a 3rd playthrough to get my last four political party achievements. That's about all I can say negatively on the game. So far it's been the best game I've played in 2026 and I honestly hope more content is on the way soon, this was an amazing adventure that left itself open to a lot of future expansions. 9/10 would definitively recommend.
Ну стоит сразу сказать что диалоги, визуальное офрмление, юмор и саундтрек очень далеки от уровня Disco Elysium, но это все равно хорошая игра, которая может дать вам похожий опыт в новом сэттинге и с парой новых механик. Единственная реальная проблема этой игры, что количество времени посвященное обсуждению политики преступно большое, для детектива в фэнтэзи вселенной и так-как персонажи не дают каких-то принципиально новых взглядов на поддерживаемые ими партии, то это буквально тонна текста об одном и том же разными словами. Но если вы можете удержаться от прочтения каждой доступной ветки диалога, то это может стать отличным приключением с довольно интересным сюжетом, особенно если вам понравился диско элизиум. Рекомендую.
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