
Esoteric Ebb is a single-player CRPG inspired by the freedom of tabletop adventures. Unravel a political conspiracy with your goblin sidekick. Roll dice in tense encounters. Become a cleric of legends or completely ruin the campaign.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20.86/day in the week to Aug 11 → 25.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Esoteric Ebb is an isometric, Disco-like, TTRPG-turned-CRPG set in a bizarre post-Arcanepunk fantasy setting. You are The Cleric, an expert in esoteric events, and a glorified government goon. Inspired by classic CRPG games, Esoteric Ebb features deep and branching dialogs with a staggering amount of choices.
Create the world’s worst cleric. Take on the city through tense TTRPG dice rolls. Struggle to maintain control with your Stats chiming in at every moment. Let the voices guide you into insane encounters and hit that natural 20 right when you need it. Become the most interesting player at the table and completely ruin your DM’s day.
Five days until the first-ever election, a tea shop explodes in the heart of the city. They send you to deal with the mess.
You wake up in a morgue with half the river in your boots, surrounded by ten thousand rotting apples, several corpses, and one zombie. Out of your depth and with no official backup, you delve into your beloved city to investigate the impossible mystery no one wants you to solve. Juggle factions and play them against each other. Explore the streets and tunnels of a fantasy metropolis. Debate devils, drunk sphinxes, and all manner of fantastical fools in a world where mythological creatures sell newspapers at corner shops and ideologies overtake the ramblings of dead gods.

Don’t forget the most important question: What are you voting in the election?
MAKE CHOICES THAT WILL COME BACK TO BITE YOU. Shifting alliances! Risky dungeoneering! Complete open-ended quests, low and high-stakes alike, set in the streets, towers, and dark tunnels of Norvik. Become the city’s savior, its demise, or bumble your way into absolute power.
TRUST THE DICE. Let chance guide you! Roll to wrestle dwarves, steal anything in sight, or to keep yourself from looking like a complete fool. But remember, in true TTRPG fashion, failure can often be way more interesting.

IT'S ALL IN YOUR HEAD. Debate yourself! Each Ability Stat has a conflicting viewpoint and loves to interrupt important conversations. No matter whose side you fall on, you'll complete quests in wonderfully ridiculous ways.

WIELD REALITY-SHAPING MAGIC. Use The Cleric’s power for unique narrative choices. Control minds for fun and profit. Detect secrets in the tunnels below or in the thoughts of your enemies. Speak with anyone, living or dead, just to see how they insult you.

TURN-BASED ENCOUNTERS. Clerics in Norvik are taught to use violence as a last resort. When the need does arise, a roll of the dice determines life or death. But you always have a bizarre solution to any problem, don’t you?

THE QUESTING TREE. Your quest log, skill tree, and mind map all at once. Each Quest Branch can take root in your mind and alter The Cleric’s playstyle through game-changing feats.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1523 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the only good version of "what if disco elysium was about a witch trying to find her lost cat in the alps." esoteric ebb has similar mechanics to DE and politics are a major theme of it, but it is a lot lighter and has a more optimistic view of human nature, while still being deeply affecting. also the music is so good that i bought the soundtrack. i mostly played (and finished btw) this game offline when i was on vacation in a place w/out wifi so the hours played isn't accurate.
I love this game so much. It often speaks to my soul and it's consistent and heartwarming. If someone was to iterate on Disco Elysium they should skip Disco and get inspired by Ebb in its systems bit and for quite a lot of other stuffs as well. It's very rare for me to play those games without hoarding any expendables. I roll with my mistakes with occasional rerolling of things I really really want to succeed in. 5 hours gone in no time. The creators should be really proud. *If you use a controller*: Interaction radial menu works by pointing a direction, releasing the stick, then picking the option. Otherwise you pick and walk instead of letting the character walk to the interaction point. Also (this is likely an universal hint): the use of shards to reroll means going to the grayed-out check and picking it anyway.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The biggest problem with playing this game is constantly comparing it to Disco Elysium. It is remarkably similar and considerably weaker than Disco Elysium at multiple points throughout the playthrough, though this comparison says more about how exceptional Disco Elysium is than it does about any specific critical issues with this game. Having said that, appreciating it on its own terms provides a much more pleasant and enjoyable experience, as it has many unique and interesting mechanics, as well as plenty of great and memorable moments.
i'm having so much fun and i sometimes feel smart with my skillz
This game has a TON of amazing worldbuilding and story progression. The characters are crisp and well thought out and the overall feel of the game revolves is decision making. It is very very well put together tbh I wasn't expecting it to as fleshed out as it is I am humbled to the highest degree and look forward to their next game! <3 I rate this game a solid Nat 20 will recommend to all my friends.
While it is inspired by Planescape: Torment and Disco Elysium it is not some fan fiction game with references all over the place. It does point to PT a bit tongue-in-cheek in the beginning and it has similar dialog mechanics as Disco but it's an original game that stands on its own. It uses known skills such as Dexterity and Charisma instead of whatever Disco was doing. I recently completed it and Steam says I played it for 25 hours, my actual playtime is probably closer to 21 hours but I know I left some loose ends. Short thoughts: It's a great game and well worth the price of admission. It has lovely and varied music, impeccable performance, it runs snappy, loads fast and I didn't encounter a single bug. It has massive world-building and most characters have a lot to say - well, a lot of text for you to read because PT had more VA than this game and it didn't have a lot. Longer thoughts: I'm constantly hitting my spell slots with my mouse when moving around, so the game stops to ask why the hell I want to use that spell right now. Annoying. The map can be confusing as to how to get from where you are to where you want to go. The map doesn't even tell you where you are, with a little red dot or something like that, you have to actually read the map each time. During a lot of slow sequences, the game takes control so you can only watch and wait, unsure if you have to click something or if the game is actually progressing. The game needs to tell you that TAB highlights interactable objects. There is a ton of lore in this game and most of it has no influence on gameplay. It feels as if the creator had 3+ years going on and then begrudgingly had to accept that he was making a game, not writing a book. The deal is the same with spells and special abilities, even a particular sidekick, a lot of them you get to use once or not at all before the game is over. Planescape did the same, it set up a huge world but you only interacted with a small part of it, that's not necessarily a bad thing. Still, I felt there was around 12 hours more game in here but that it had to be wrapped up and shipped. I really enjoyed a lot of the dialog, especially what it means to "glass" someone and how to talk to the Golden Horde. I hope to see (and play) more from this developer.
La experiencia más cercana a jugar dnd que me ha dado un videojuego con diferencia
PLAY THIS NOWWWWWWWW
DnD Disco Elysium is the best summary as said by many others. You go around, talk with everyone, engage in the occasional combat encounter, finish quests.
Unsurprisingly, I did in fact thoroughly enjoy this tribute to my favorite game of all time, but calling it a tribute is perhaps underselling the originality and spirit of Esoteric Ebb. It's at its best when it's embracing the things that make it unique from its obvious inspirations. Ebb is as clever, funny, and sincere as you could possibly hope for a game where so much of its appeal rests on the writing. Its world and characters are both appealing from a surface level and fun to delve into, and the whole experience is probably more accessible to the average player than the other titans of this subgenre of RPGs. There are some parts of it that feel unrefined or not fully realized (voice acting would elevate it greatly), but the real takeaway is that Ebb succeeds at pretty much everything it sets out to do. I'll be keeping a very close eye on this group of talented, passionate creators to see what they come up with next.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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