
Esoteric Ebb is a single-player CRPG inspired by the freedom of tabletop adventures. Unravel a political conspiracy with your goblin sidekick. Roll dice in tense encounters. Become a cleric of legends or completely ruin the campaign.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20.86/day in the week to Aug 11 → 25.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Esoteric Ebb is an isometric, Disco-like, TTRPG-turned-CRPG set in a bizarre post-Arcanepunk fantasy setting. You are The Cleric, an expert in esoteric events, and a glorified government goon. Inspired by classic CRPG games, Esoteric Ebb features deep and branching dialogs with a staggering amount of choices.
Create the world’s worst cleric. Take on the city through tense TTRPG dice rolls. Struggle to maintain control with your Stats chiming in at every moment. Let the voices guide you into insane encounters and hit that natural 20 right when you need it. Become the most interesting player at the table and completely ruin your DM’s day.
Five days until the first-ever election, a tea shop explodes in the heart of the city. They send you to deal with the mess.
You wake up in a morgue with half the river in your boots, surrounded by ten thousand rotting apples, several corpses, and one zombie. Out of your depth and with no official backup, you delve into your beloved city to investigate the impossible mystery no one wants you to solve. Juggle factions and play them against each other. Explore the streets and tunnels of a fantasy metropolis. Debate devils, drunk sphinxes, and all manner of fantastical fools in a world where mythological creatures sell newspapers at corner shops and ideologies overtake the ramblings of dead gods.

Don’t forget the most important question: What are you voting in the election?
MAKE CHOICES THAT WILL COME BACK TO BITE YOU. Shifting alliances! Risky dungeoneering! Complete open-ended quests, low and high-stakes alike, set in the streets, towers, and dark tunnels of Norvik. Become the city’s savior, its demise, or bumble your way into absolute power.
TRUST THE DICE. Let chance guide you! Roll to wrestle dwarves, steal anything in sight, or to keep yourself from looking like a complete fool. But remember, in true TTRPG fashion, failure can often be way more interesting.

IT'S ALL IN YOUR HEAD. Debate yourself! Each Ability Stat has a conflicting viewpoint and loves to interrupt important conversations. No matter whose side you fall on, you'll complete quests in wonderfully ridiculous ways.

WIELD REALITY-SHAPING MAGIC. Use The Cleric’s power for unique narrative choices. Control minds for fun and profit. Detect secrets in the tunnels below or in the thoughts of your enemies. Speak with anyone, living or dead, just to see how they insult you.

TURN-BASED ENCOUNTERS. Clerics in Norvik are taught to use violence as a last resort. When the need does arise, a roll of the dice determines life or death. But you always have a bizarre solution to any problem, don’t you?

THE QUESTING TREE. Your quest log, skill tree, and mind map all at once. Each Quest Branch can take root in your mind and alter The Cleric’s playstyle through game-changing feats.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1523 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I was drawn by the art style and the D&D theme. While I've played Disco Elysium and I've liked it OK... I didn't expect this game to be so heavily influenced by it. The visual dialogue structure is pretty much a copy of it, which maybe is on me for expecting something unique just inspired by it. It also drags a lot. There is so much pointless dialogue. While it was kind of fun in the start, it started to get annoying pretty fast, because you are stuck in an internal monologue that neither moves the plot nor gives you information. I expected to be able to make choices but, for the time I played, there wasn't much I had any choice in. Perhaps I'll try going back to it after some time when I forget my initial disappointment from what I assumed would be a funny D&D campaign, choose your own adventure type of story/game.
More disco than a parade full of dead spies
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Even if this one isn't perfect, you've gotta support the Disco-like genre just as a matter of principle, you know? The idea of Esoteric Ebb is to be Disco Elysium in Dungeons and Dragons, specifically Disco Elysium in someone's homebrew DND 3.5 SRD campaign. The art style is cartoonish and light, but the politics are fairly smart (even if they're somewhat overwrought). Is the writing as good as Disco's? No. ♥♥♥♥ no even. That's not even up for discussion. But it's certainly got its charm. The mystery of the bombed out tea shop is well explored, even though you are expected to be pretty familar with 3.5 to really understand the topics (characters will literally talk about 7th level spell slots). The fight sequences kind of sucked (that is not what the Disco system is made for), but I enjoyed the little plot twists and there were certainly a couple of memorable characters in there. The backdrop of the entire game is an election, which I thought the game handled very well. You can ask almost everything you meet who they're going to vote for in the election, which is often just hilarious. You encounter a Lich in a crypt. What do you say to it? "Who are you voting for in the election?" You capture the Assassin that's been after your life! What do you ask? "Who are you going to vote for in the election?" You cast Speak With the Dead. What do you ask the spirit of the dead? "Who would you have voted for in the election?" Good times. What worked less well was the weird meta narrative of the game literally being someone's homebrew campaign. There are a few points where the 'DM' has lines and there are weird things like one of the special magical languages in the game being ♥♥♥♥♥♥♥ Spanish for some reason. A lot of characters will swear in a way that would be really awkward for that character's personality, except for the fact that this DM clearly swears a lot and lets that get into their dialogue. Which is interesting, but uh... I don't really know what the point of it was. But regardless, let's just be glad that Disco's influence is strong enough that it's producing more stuff like this. The Zaum-that-was will never come back, but we can at least be happy that Disco's light can still inspire a new generation. Final Score: 8.4109593467714/11
我不理解翻译工作为什么会花费这么久,唯一合理的解释就是制作组根本没有考虑过兑现之前的承诺
i'm having so much fun and i sometimes feel smart with my skillz
the only good version of "what if disco elysium was about a witch trying to find her lost cat in the alps." esoteric ebb has similar mechanics to DE and politics are a major theme of it, but it is a lot lighter and has a more optimistic view of human nature, while still being deeply affecting. also the music is so good that i bought the soundtrack. i mostly played (and finished btw) this game offline when i was on vacation in a place w/out wifi so the hours played isn't accurate.
The biggest problem with playing this game is constantly comparing it to Disco Elysium. It is remarkably similar and considerably weaker than Disco Elysium at multiple points throughout the playthrough, though this comparison says more about how exceptional Disco Elysium is than it does about any specific critical issues with this game. Having said that, appreciating it on its own terms provides a much more pleasant and enjoyable experience, as it has many unique and interesting mechanics, as well as plenty of great and memorable moments.
The best CRPG to hit the shelves since Disco Elysium.
Apolitical response...
The game is really fun, it can feel a bit lectury at times but it doesnt happen often. The game is also HEAVY on the dialogue, so if you dont like dialogue focused games this might not be for you. And if you do end up playing the game, make sure not to forget the time of day mechanic as I did. Wasted one and a half days by not doing one of the main story objectives during the correct time of day, which resulted in me also not having time to do some side content.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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