
A Roguelike Deckbuilder meets Turn-Based Auto-Battler! Trapped in a dark Three Kingdoms tower, command your army on a strategic 3x10 grid. Equip cards with unique "Wine" skills, master the Art of War, and make crucial choices in random events. Break the seal and Escape the Dynasty!
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About
A conspiracy spanning an entire era has swallowed you whole. You awaken trapped in an endless tower shrouded in darkness, where the spirits of the Three Kingdoms are sealed. There is no time to hesitate—assemble your legion, utilize wisdom and strategy, and escape this devouring tower!
This is not a traditional grid-based tactics game, but a war of macro-management. We have perfectly fused Roguelike Deckbuilding with Turn-Based Auto-Battler lane mechanics:
⏳ The "Deployment Timer" Mechanic
Cards in your hand are not instant-cast. Each card has a [Wait Value] that decreases each turn. Do you wait for a powerful General to finish their countdown, or flood the board with low-cost Vanguards? The tempo is in your hands.
⚔️ 3×10 Battlefield & Auto-Charge
The battlefield is divided into Left (You) and Right (Enemy). You do not control individual unit movement. You are the Warlord, orchestrating from behind.
Deployment Strategy: Drag cards into the 3×3 Zone in front of your Warlord.
Auto-Advance: Once deployed, units automatically charge forward based on their class (e.g., Infantry advances steadily, Cavalry rushes gaps).
Lane Tactics: Use flying units to bypass tanks, or cavalry to flank empty lanes. Every placement determines the push of the battle line.
Break away from fixed meta-builds using a unique item system to craft your exclusive hero cards:
🍷 Grant Wine (Equipable Skills)
"Wine" is not just a consumable—it is removable skill equipment! You can grant any Soldier Card a specific Wine to imbue them with special effects (e.g., Lifesteal, Splash Damage, Multi-strike).
Want a Shieldbearer with Lifesteal? Or an Archer with Splash Damage? It’s all up to your imagination!
📜 Art of War (Global Auras)
Equip your Warlord with ancient Art of War scrolls to provide passive buffs or global auras to your entire army, fundamentally changing your tactical style.
Death is not the end, but the beginning of power.
Permanent Unlocks: Every run (success or failure) accumulates experience, unlocking new Cards, Wines, and Scrolls for future runs. As you delve deeper, you will discover game-breaking components.
Risk & Reward: Face over 40+ Random Events. Do you take a dangerous gamble for a legendary artifact, or play it safe to preserve your strength?
The Black Market: Carefully manage your resources in the shop on each floor. Budgeting is the key to survival.
Mix and match units from 5 different armies to create infinite combos:
🟢 Liu Bei Army (Scaling): The longer the battle lasts, the stronger they become. Infinite stat stacking.
🔴 Sun Quan Army (Assassin): Unique mechanic that bypasses frontline blockers to strike the enemy Warlord directly.
🔵 Cao Cao Army (Necromancy): Death is not the end. Continuously summon Corpse Soldiers to flood the lanes.
🟤 Dong Zhuo Army (Berserk): Utilizes multi-strike mechanics to shred defenses with high burst damage.
🟡 Yuan Shao Army (Control): Inflicts powerful Debuffs, crippling enemies and leaving them helpless.
Massive Content: 100+ Soldier Cards, 40+ Skill Cards, 50+ Equipable Wines, 60+ Art of War Scrolls.
Infinite Combos: Over 1,000 potential build combinations. There is no strongest build, only the one you create.
Roguelike Experience: Randomly generated tower levels ensure every adventure is a unique challenge.
My Lord, the enemy is at the gates! Set your formation within the 3x10 grid and watch your Three Kingdoms army drown the opposition!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
游戏还是很不错的,董卓和袁绍军太强,初始卡就很容易通关了,当然也跟熟悉了游戏流程有关,胡车儿和董卓的战力有点太厉害,感觉整个流程短了一点,还需要加点内容。
《逃出三国塔》是一款Roguelike策略游戏,游戏采用三国历史人物沦为塔中囚徒的设定,那些耳熟能详的豪杰猛将,在这里被异化为困于高塔中的幽暗存在,属实新颖。而玩法方面游戏将回合制自走棋与卡牌构筑相融合,核心战场则为一条3×10的棋盘,不用操控士兵的具体移动,只需要作为主公在后方单独释放将领战斗。游戏提供了五大势力军团,以及100+士兵卡、40+技能卡、50+种名酒、60+种主公兵法,自由混搭,加上时序部署机制,卡牌待机值随回合数递减至零才能正式出战,有一定的策略深度,值得反复游玩。 [quote] [b]欢迎关注 [url=https://store.steampowered.com/curator/43660430]涩涩评测小社[/url] | [url=https://store.steampowered.com/curator/44943987]不太正经小社[/url] | [url=https://store.steampowered.com/curator/45169156]随心所欲[/url][/b] 不仅仅是涩涩哦,不正经玩游戏,正经评测每一游戏( • ̀ω•́ )✧ 欢迎加入成为我们的伙伴 [/quote]
仔细一看,美术用了乐高形式的积木小人,只不过主题替换成了三国题材。玩法是3x10的棋盘对垒,就如同moba里的兵线一样,玩家放在棋盘上的棋子,也是需要一定时间行走过去,才能对敌方武将造成伤害。由于是3条路线,这时候就要讲究平衡之道,几个小时玩下来,很少遇见只会在一条路上塞兵的敌人,只要杂兵突脸,只能靠主将攻击或者是技能来解决,没有很上乘的解场手段。 目前遇到的问题有不少,比如游戏的出牌异常卡手,这时候就得谈到逃出三国塔的自创机制了,待机或是冷却值。只有等这张牌抽到手上,然后等这个数值归零,才能真正的打出这张牌,也就意味着如果抽不到好牌,或者是高级牌,ai的杂兵都已经走到脸上了,玩家还是打不出手里的牌,白白被打成残血。而且ai出牌都是一次性出好几个杂兵,直接叠满场面,上路一个,中路三个,下路一个,看到这场面我人都麻了,给我打的汗流浃背。 游戏非常依赖局外成长,要熬过这段“新手期”,才会让游戏体验上升不少。我觉得可以将游戏难度做的更平滑一点,虽然肉鸽游戏局外天赋非常重要,但尽早让玩家体验到爽感才是关键,现在的初期难度实在是太高了,只要抽牌运气差点,就要被ai骑脸输出,不过游戏的创意和玩法还是有点东西的。 [quote]欢迎关注 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪
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Languages: Simplified Chinese, Traditional Chinese, English, Japanese
Hours played at review time, across 43 reviews with recorded playtime.
注意,本作品有附魔系统,作为刚上线的三国题材肉鸽卡牌 + 回合自走棋,《逃出三国塔》真的让我眼前一亮。它把卡组构筑和3×10 路线推进结合得很舒服,不是无脑堆数值,而是真的要算节奏、摆站位、配羁绊,玩起来策略感很足。 我最喜欢的是它的附魔系统,能给任意卡牌装上吸血、溅射、连击等效果,搭配不同武将和兵法卷轴,同一个阵容能玩出好几种流派,自由度很高。五大势力(刘备、孙权、曹操、董卓、袁绍)各有特色,叠属性、切后排、召唤尸兵、爆发、控制,想玩啥风格都能凑出来。 关卡是随机爬塔,事件、商店、怪物都不一样,每局新鲜感很强;局外还有永久解锁,卡牌、酒、兵法越打越多,越玩越顺手,不会白打。界面简洁、操作顺手,支持简中,玩起来没门槛,配置要求也不高,低配机一样流畅。
内容太少了,如果官方后续不更新,不建议购买,是个半成品,定价偏贵
你玩卡牌游戏是这么搞平衡的吗 你要不要看看敌方东吴是什么数值 敌方成长和我方成长是一个档次的吗 想了想还是给好评 但是这个卡牌费用和过牌还是要多琢磨
下載後進入遊戲,無論是點擊新手教程或是開始遊戲,都沒有反應,只能看到人物在那邊抖來抖去。這種東西也拿出來浪費玩家時間
游戏还是挺简单的 利用好药剂搭配就能通关 燃火和投掷药剂可以触发英勇聚气效果 搭配给一些厉害的武将能起到很好的效果 初期用刘备军通关很容易 廖化张苞马超配上燃火英勇聚气开局出牌基本就赢了 后期配合红色计策群加英勇聚气效果攻击更是叠叠高 其他卡组 董卓也比较简单 东吴和袁绍算得上中规中矩 曹操召唤感觉最弱了 召唤计策加攻击也不是很厉害 就靠司马懿和金钟罩保护尸体 还有一些隐藏卡牌要通过事件获取 比如 关羽 夏侯惇 孙策 文丑 吕布等 图鉴都查不到
[h1] 快逃!反向爬塔?[/h1] 这一次,我们要从30层顶层反向杀到第一层,也是一款有趣的肉鸽卡牌类游戏,不过相比于杀戮尖塔来说,引入了战棋的机制,不过本作更侧重于局外成长。和肉鸽属性有相对的减少。 [h3]游戏玩法 [/h3] 卡牌的种类也挺丰富的,人物卡,技能卡,近战远程卡呀。卡面一样是有等级的,分为蓝紫、橙,在这里打牌是不需要能量的,而是需要靠待机值,当待机值为0的时候才能放上去,在3×10的战棋里面和对手进行博弈,都有相应的攻击距离和能力。利用卡牌本身的特性来自动前进。可以选择不同的职业和军团来进行构筑不同的流派。所以说可玩性是非常高的,可构筑的组合也是很丰富的。 本作也格外注重局外成长的话,是可以给卡牌升级,然后获得新技能。还可以给予酒给卡牌身上,进行了强化。但是局外成长的话还是比较难的,要打挺多局的。 你能逃出这座魔塔吗? 不过很多还可以比较优化的地方,局外成长太难获得了,前期太过难受了,因为有些卡牌跟杀戮尖塔一样的,是要你打过一定关卡才能解锁的。然后后期的敌人有点离谱,直接连续放好几张卡,必须要靠局外成长获得的东西才能有一战之力。然后希望官方能优化一下 然后多更新一点内容。 [h3]结语[/h3] 总的来说还是非常好玩的肉鸽游戏,感兴趣的朋友可以去试试! [quote] [b][u]❀自由撰写真实的游戏评测❀[/u][/b] [b]❀欢迎关注→❀[url=https://store.steampowered.com/curator/44119519]自由评测[/url]❀←鉴赏家❀ ❀欢迎加入→❀[url=https://steamcommunity.com/groups/Liberty_Curator]自由评测[/url]❀←鉴赏组❀[/b] [/quote]
[h1]《逃出三国塔》| 评分:78/100 [/h1] 这是一款肉鸽自走棋游戏,感觉最吸引人的就是美术风格,虽说游戏是三国题材,但也能看出乱入了超多元素,将一些武将进行兽人、不死族等元素进行融合,各种武将魔兽乱入的卡通形象,有点魔幻色彩再加上类似乐高风格。 玩法则是类似待机值机制,通过卡牌等待回合数完成才能够打出,三线释放兵线机制,放出后自动进行攻击,加上酒机制的加入,强化武将能力同时,改变一定的攻击方式,扭转战局至关重要。由于各种流派的组合,以及大量兵种卡牌,本作并非无脑释放兵力玩法,通过控制释放时机,还有卡牌之间组合搭配,完成高强战力,游戏有一定的上手门槛,但玩转起来酒停不下来。 [quote] [b]欢迎关注 [url=https://store.steampowered.com/curator/43660430]涩涩评测小社[/url] | [url=https://store.steampowered.com/curator/44943987]不太正经小社[/url] | [url=https://store.steampowered.com/curator/45169156]随心所欲[/url][/b] 不仅仅是涩涩哦,不正经玩游戏,正经评测每一游戏( • ̀ω•́ )✧ 欢迎加入成为我们的伙伴 [/quote]
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