
A Roguelike Deckbuilder meets Turn-Based Auto-Battler! Trapped in a dark Three Kingdoms tower, command your army on a strategic 3x10 grid. Equip cards with unique "Wine" skills, master the Art of War, and make crucial choices in random events. Break the seal and Escape the Dynasty!
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About
A conspiracy spanning an entire era has swallowed you whole. You awaken trapped in an endless tower shrouded in darkness, where the spirits of the Three Kingdoms are sealed. There is no time to hesitate—assemble your legion, utilize wisdom and strategy, and escape this devouring tower!
This is not a traditional grid-based tactics game, but a war of macro-management. We have perfectly fused Roguelike Deckbuilding with Turn-Based Auto-Battler lane mechanics:
⏳ The "Deployment Timer" Mechanic
Cards in your hand are not instant-cast. Each card has a [Wait Value] that decreases each turn. Do you wait for a powerful General to finish their countdown, or flood the board with low-cost Vanguards? The tempo is in your hands.
⚔️ 3×10 Battlefield & Auto-Charge
The battlefield is divided into Left (You) and Right (Enemy). You do not control individual unit movement. You are the Warlord, orchestrating from behind.
Deployment Strategy: Drag cards into the 3×3 Zone in front of your Warlord.
Auto-Advance: Once deployed, units automatically charge forward based on their class (e.g., Infantry advances steadily, Cavalry rushes gaps).
Lane Tactics: Use flying units to bypass tanks, or cavalry to flank empty lanes. Every placement determines the push of the battle line.
Break away from fixed meta-builds using a unique item system to craft your exclusive hero cards:
🍷 Grant Wine (Equipable Skills)
"Wine" is not just a consumable—it is removable skill equipment! You can grant any Soldier Card a specific Wine to imbue them with special effects (e.g., Lifesteal, Splash Damage, Multi-strike).
Want a Shieldbearer with Lifesteal? Or an Archer with Splash Damage? It’s all up to your imagination!
📜 Art of War (Global Auras)
Equip your Warlord with ancient Art of War scrolls to provide passive buffs or global auras to your entire army, fundamentally changing your tactical style.
Death is not the end, but the beginning of power.
Permanent Unlocks: Every run (success or failure) accumulates experience, unlocking new Cards, Wines, and Scrolls for future runs. As you delve deeper, you will discover game-breaking components.
Risk & Reward: Face over 40+ Random Events. Do you take a dangerous gamble for a legendary artifact, or play it safe to preserve your strength?
The Black Market: Carefully manage your resources in the shop on each floor. Budgeting is the key to survival.
Mix and match units from 5 different armies to create infinite combos:
🟢 Liu Bei Army (Scaling): The longer the battle lasts, the stronger they become. Infinite stat stacking.
🔴 Sun Quan Army (Assassin): Unique mechanic that bypasses frontline blockers to strike the enemy Warlord directly.
🔵 Cao Cao Army (Necromancy): Death is not the end. Continuously summon Corpse Soldiers to flood the lanes.
🟤 Dong Zhuo Army (Berserk): Utilizes multi-strike mechanics to shred defenses with high burst damage.
🟡 Yuan Shao Army (Control): Inflicts powerful Debuffs, crippling enemies and leaving them helpless.
Massive Content: 100+ Soldier Cards, 40+ Skill Cards, 50+ Equipable Wines, 60+ Art of War Scrolls.
Infinite Combos: Over 1,000 potential build combinations. There is no strongest build, only the one you create.
Roguelike Experience: Randomly generated tower levels ensure every adventure is a unique challenge.
My Lord, the enemy is at the gates! Set your formation within the 3x10 grid and watch your Three Kingdoms army drown the opposition!
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Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
玩了5个小时,一直用的刘备军和剑豪。总结:体验极差,每局都在吃瘪。 1.首先这个局外养成真的很恶心。等级不够就不能没有完整的角色卡和技能卡,没有这些就打不过人机,因为人机有完整的角色卡和技能卡。这就导致我要一直吃瘪直到解锁完整的卡牌(然而直到现在我的刘备军的剑豪都没有满级)。 2.局内的抽卡机制很随便,你永远不知道会从卡池里抽到待机值是几的卡。这就存在一个问题,人机都放了好几个角色了而你还在等待机值变成0。 3.玩家的局内养成和人机严重不匹配。除了第一点里面提到的(卡牌不平衡)之外,我在25层遇到的对手经常可以一次性放好几个角色,而且都是远攻类型;而我放不了那么多角色,也没有足够多的加移动距离的药酒,所以只能被压制。 建议出一个局外战力系统,根据玩家的局外养成程度匹配AI对手;同时平衡一下局内的AI的实力。 声明:本人玩过的策略游戏很少,所以以上体验可能是由于本人水平限制。评价仅供参考,勿过度解读。
无法理解的游戏机制,英雄的技能,魏国的鸡肋,自己做的游戏敢不敢自己写个攻略解释下你做的是什么东西
《逃出三国塔》是一款融合了肉鸽、卡牌构筑与自走棋的三国题材策略游戏,角色做成了小人风格,三国武将特征鲜明,熟悉三国游戏的玩家很容易辨认。 游戏不用行动力限制出牌,而是靠冷却待机值决定上场时机,每回合随机抽武将与技能牌,抽到高回合启动的武将前期就没法直接派出。战场分多条路线,单位会逐步前进,贴近对方主公即可发起攻击,清空血量就能获胜,敌方也会不断派出武将与士兵应战。 武将可以升级,稀有度越高升级所需碎片越多,还能给武将装备不同的酒来强化效果,蜀国、魏国等势力玩法思路差异很大。闯关后能选奖励或回血,局外可以升级兵种、搭配卡组,目前抢先体验阶段游戏内容不算多,期待后续更新吧。 [quote] [b]❀欢迎关注→❀[url=https://store.steampowered.com/curator/44243561-Freedom-Curator/]Freedom Curator[/url]❀←鉴赏家❀[/b][/quote]
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Languages: Simplified Chinese, Traditional Chinese, English, Japanese
Hours played at review time, across 43 reviews with recorded playtime.
[h1]简介[/h1] 《逃出三国塔》是一款肉鸽卡牌自走棋爬塔游戏,在游戏中玩家可以选择四种职业,并以卡包的形式操控三国中的知名势力的人马。每次成功爬塔都可以进行一次选择,要了进行搜刮放弃休整恢复生命和补充卡牌的机会,要么放弃修整放弃搜刮,可以根据当前的情况不断的进行调整。 [h1]特色[/h1] 游戏的卡牌按品质可以分为蓝、紫、橙三种颜色,品质越高数值越高,可以吃的药格数也就越多。游戏的玩法是策略+角色养成,放置的卡牌主要是通过收集随机获得。战斗上则可以根据buff卡牌对这些角色进行一定的增益,这也就是本作的策略玩法,想尽办法发挥出角色的效果最大化。自走棋和剧情故事相关,而且非常的简单。魔塔里封印着三国英雄的灵魂,他们想离开充满满是厮杀的魔塔,玩家要作为指挥官召唤这些强而有力的三国英灵去和魔塔的怪物对抗,成功出逃。虽然游戏的剧本比较老套,美术上还是有点特色的,人物角色采用了卡通Q版的设计还有点乐高的感觉,非常形象和生动。不同职业还有不同的卡牌,战斗起来也是各种特效跟不要钱的一样的就是咔咔绚丽,整体视觉风格统一且符合奇幻主题。 [h1]逃出玩法[/h1] 战斗的肉鸽卡牌自走棋,在一个有三条前进路线的棋盘上,根据卡牌的使用点数选择上场,战场上战多战少就是比拼战力啥的,还有各种强化。玩家不能直接攻击敌方的将领,但可以通过保护自走棋,打爆敌方将领,获得本次的胜利。胜利后可以获得奖励,一般有铜钱:在商店购买商品的资源,有些事件也会需要用到铜钱,玉石:可以用来给士兵卡和技能卡进行升级,以及最后一个随机的道具,可以给士兵卡进行装备。士兵卡除了一开始选择不同的三国势力获得外,在就是爬塔过程中选择修整可以获得两个牌是随机获得,但获得的不一定是当时选的那个阵营。 [h1]总结[/h1] 总的来说,作为一款肉鸽放置自走棋游戏,《逃出三国塔》的整体还是比较简单的,数值的获得和收益的情况基本是对等的。在通过爬塔的时候按照需要进行卡牌的相关养成,升级升星升战力,从游戏内的获得资源就要精打细算一下,剩下的就是不断爬塔,带领三国的英灵们从魔塔里逃出来。 [quote] [b][u]❀自由撰写真实的游戏评测❀[/u][/b] [b]❀欢迎关注→❀[url=https://store.steampowered.com/curator/44119519]自由评测[/url]❀←鉴赏家❀ ❀欢迎加入→❀[url=https://steamcommunity.com/groups/Liberty_Curator]自由评测[/url]❀←鉴赏组❀[/b] [/quote]
非常不错的游戏,游戏前期需要稍微肝一下人物攻击和血量,后面解锁了董卓阵营,爽局开始了!
局外太多了,对面数值成长太离谱 ,不买局外的情况下,25层都难打过,还有为啥单机游戏非得要网络啊 又玩了一下: 1、太吃初始手牌 初始牌一鬼抽直接炸 2、事件收益不高
《逃出三国塔 Escape the Dynasty》是CoolStar Games开发并发行的一款三国题材的回合制卡牌肉鸽游戏,虽然游戏目前处于EA阶段,不过已经提供了4个职业和7个职业供玩家游玩,所有卡牌加起来共有两百多种,整体上还是充满策略性的。 游戏的战场由一个10 x 3的棋盘组成,双方主公分别站在棋盘左右两侧,卡牌可以被放置在棋盘两侧3 x3的位置上。游戏没有法力值设计,取而代之的是每张卡牌的“待机值”,回合结束时手中所有卡牌的待机值都会-1,当卡牌的待机值归0就可以使用这张卡牌。卡牌分为将士牌和技能牌,将士牌上场后会自动前去讨伐敌方主公,路上遇到敌人的将士牌会自动进行攻击;技能牌相当于魔法卡/法术卡,主要用来给场上的将士牌打配合。 玩家的目标是打赢每一层的敌人,最终逃离这个30层的三国塔。每次战斗胜利后都可以获得一些资源和一次事件选择机会,推荐前期尽可能进商店购买玉石用于升级卡牌,而不是进入回忆(随机事件),随机事件可能会出现所有选项全部都是负面效果的情况。战斗结束后能获得一些药酒,这些酒可以给将士们装备提升他们的属性值。酒是不会被消耗掉的,可以放心大胆地给将士们喝酒。 游戏具有全局升级设计,玩家每局游戏结束后都能获得一定数量的职业经验值和势力经验值,经验值满了职业和势力就会自动升级。这个全局升级设计比较重要,职业和势力每次升级后都能解锁一些牛逼卡牌,这些牛逼卡牌开局就能直接使用。各势力1级的初始卡牌都非常幽默,至少得升到2级才能打得比较顺利,可以说全局升级对闯关的影响很大。 总的来说,《逃出三国塔 Escape the Dynasty》是一款质量良好、价格便宜、物有所值的卡牌肉鸽游戏,推荐喜欢卡牌肉鸽游戏的玩家入手。 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table]
试玩就发现这个问题,正式版还是这样,前期给你卡的死死的你就不可能打到高层,过了两三关就会搞一个完全超出你当前能力的关卡根本不可能打的赢,就是让你硬刷,人家肉鸽都是循序渐进,到你这就非要强制卡关
会玩之后我已无敌。。。 游戏非常好 我给差评是来提一些建议的 游戏目前平衡性比较差,很多功能还没做出来 1.每回合只能抽一张牌,而随着等级提升人物会携带20张牌,这导致后期难度全靠前几回合抽牌,而不是粗略和构筑,随机性远大于策略性,建议每回合抽两张牌比较好,毕竟抽到牌又不能直接打也是要等费用的 2.可以生效的策略只有5个,实在太少了,而且真正有用的没几个,有用的都是直接加上数值的,比如某阵营加攻防等,除此以外的大部分都是垃圾,而获取或者升级这些策略太麻烦了,建议本阵营商店刷新优先出本阵营加强策略 3.那些酒增加一个卖出系统,否则每次换酒都要找半天,而且酒真正有用的也没有几种 4.游戏难度到后期,随机度太高,它的难度只取决于玩家手牌抽的好不好,因为ai设置有很大问题,如果前3-4回合没法打死ai,他会一瞬间招好几张卡,2-3回合出10个以上武将,玩家的效率是远低于的,卡牌升级无法降低费用,每回合抽取一张牌,导致玩家根本撑不到15回合,通常失败的局面都是10回合以内就失败了 5.这种游戏是滚雪球的,但是卡牌待机池最多只有7张,这个太离谱了,至少要10张啊 6.基于以上的种种原因现在就2个流派可以玩, 第一个快攻,第二后发流, 快攻就是一波前3-4回合把敌人带走,后发流就是憋到敌人先出怪,然后利用卡牌上场后就能动的特点,反制对方,这2个流派都太极端了 其次目前不清楚 角色死了后进入墓地 几回合后能复活?另外越升级,要求携带的卡牌数量越多,说实话 难度都来自于升级,因为每个阵营角色有限导致选择性很小,同时增加强度的策略又绑定阵营 ,升级必须携带20张牌,则抽到核心卡的几率又降低了 综上 ,我觉得费用 应该参考炉石传说这种机制,而不是作者现在的,同时增加抽排数量,否则的话 所有东西都锁死 根本没有策略性 纯看运气
不推荐,玩这个游戏经常黑屏卡死无法启动,就算配置不低,进游戏也黑屏卡死,无线重复,不管怎么样修复,重下都没有用,根本没有游玩体验,因为进不去,本身题材我是感兴趣的,但是启动烂的一坨,想入手的慎重买,不推荐。
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