
Sequel to the best-selling escape room game, brings a fresh take on first-person puzzles with a variety of new rooms to explore solo or with friends. Solve intricate puzzles, uncover hidden secrets, or craft your own escape rooms with Room Editor 2.0.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Sep 15 → 5.57/day in the week after.
About
Escape Simulator 2 is the sequel to the best-selling escape room game. With immersive new environments, deeper puzzles, and innovative builder tools, it’s the ultimate first person escape room experience.

Explore new locations crafted with the help of escape room experts and legendary community builders. Each room pack contains four rooms filled with intricate puzzles and hidden mysteries:
Dracula’s Castle: Step into the shadowy fortress, uncover its secrets, and free the town from a dark curse.
Starship EOS: An exploration vessel is stranded after a collision, forcing you to retrieve an energy source from a mysterious dark sphere.
The Cursed Treasure: Follow a cryptic map to a pirate island, overcome treacherous trials, and claim the ancient treasure.
With more content coming soon after the release!

The game is designed for both solo play and multiplayer with friends. Up to 8 players can join together online, with built-in voice and text chat for easy puzzle-solving communication.

When you step into Escape Simulator 2, we want it to feel like you’re walking into a real-life escape room. Every detail is designed for interactivity—you can pick up and examine objects, wipe away dirt, drive vehicles, take a seat wherever you like, and move anything that’s not bolted down.

Create your dream escape rooms with the updated Room Editor 2.0! After seeing over 4,000 rooms built in the first game, we’ve made the tools even more powerful and intuitive. The new lighting engine makes your rooms look more like the official rooms, the Building Editor lets you design rooms (with working stairs!), and you can bring everything to life with Sequence animations.

Why a sequel?
A sequel gives us a fresh start and lets us push the limits of the genre further. We were inspired to explore darker escape room themes and experiment with new gameplay and puzzle ideas. Splitting from the original game let us focus on improving key features like rendering, networking, physics, and animations.
Will Escape Simulator still get updates?
Yes! With the recent Mayan DLC and more content on the way, we’ll continue supporting the original game while expanding its reach to new platforms.
Is it scary?
While Escape Simulator 2 is darker and has a more mysterious vibe, it’s not a horror game. The game also doesn’t feature any jump scares or gore.

We’d love to hear your thoughts and ideas for Escape Simulator 2! We ❤️ our amazing community of escapers, puzzle solvers, and builders, so feel free to share your ideas on Discord or email us at: community@pinestudio.com!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 958 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
11个小时双人打通了12+2张官图 总体体验还是不错的,大部分谜题对于多人都做了适配(除了一些要用特殊道具观察的),设计也很有意思 好久没这么动脑了,劳累
5/5 친구랑 둘이 하기 제일 좋은 게임 전작보다 분위기가 무거워져서 더 몰입이 잘 됐다 DLC만 기다리는중
Прикольная игра на компанию из 4 человек, правда очень большой период между выпуском новых карт, ждешь полгода, чтобы поиграть 30 минут. Последняя карта с иллюзиями - лучшая карта во второй части, хотя и подлагивает по какой-то причине
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 6.6K | 81% | $24.99 | |
| $3.2M | 4K | 94% | $19.99 | |
| $3.2M | 5.8K | 91% | $19.99 | |
| $3.2M | 9K | 88% | $19.99 | |
| $3.2M | 6.5K | 78% | $19.99 | |
| $3.2M | 6.5K | 86% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $68.8K | 536 | 86% | $7.99 | |
| $59.6K | 503 | 71% | $6.99 | |
| $55.2K | 278 | 90% | $9.99 | |
| $37.1K | 286 | 81% | $7.99 | |
| — | 0 | — | — | |
| $11.5M | 19.4K | 94% | $9.99 |
Same day: best FR #32, worst PL #77 · 11 markets collected
Reviews, worldwide (the counter carries no country): 4.86/day in the week to Jul 31 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Portugal, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Polish, Russian +3 more
Hours played at review time, across 963 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good
Just like the first part, this is a top quality game that could easily be double the price. Rooms are longer (closer to the first game's DLCs in length), devs still spoil us with free maps, everything is replayable (it's difficult to remember solutions after several months), and there's workshop on top of that. If I were to complain about something, the Cargo Hold and Into The Unknown rooms didn't really fit Escape Simulator vibes; with the large empty space, they felt more like a generic sci-fi game, and the "realistic" graphics style only made it harder to spot interactable elements. But all the other maps were great. My favourite ones are Tavern, Hideout, Sweet Dreams, and Crypt. I can't wait to see more in the DLCs!
전작인 1편에 비해서 더욱 재밌진 않습니다. 그래픽이 발전하면서 생기는 퍼즐의 직관성이 떨어진 느낌이고 그에 따른 난이도가 좀 더 높아졌다는 느낌이 듭니다 그래도 퍼즐이 억지 수준은 아니기에 충분히 즐길 수 있습니다. 저는 1편이 더 재밌어서 DLC까지 사서 했습니다. 다시한번 말하지만 친구랑 같이하는게 재밌습니다 똑똑한 친구가 말이죠~
superou as salas do primeiro jogo em 1000%
好玩
ㅈㄴ재밌는데 첫판이 goat임 환불절대못한다 끼 들아 ㅋㅋㅋㅋㅋㅋㅋㅋ
合作配合较少,大多数都是自己玩自己的,叫同伴把道具拿出来开锁而已,不看攻略没法玩,提示少
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.