
3D Run'n'Gun Arcade-Style Action! Fight the Mechanized Forces of the Argus Empire and Escape from Terror City!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 20 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 38reviews | 76% | — | $8.9K |
| $9.99 | 24ratings | 68% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
I have no idea why developers sabotage their own game. I mean this had real potential but the execution is just terrible. For one, ANYTHING above 1080P, even though it natively supports my native 4K and all resolutions in between, is unplayable because you can't see the aiming reticle. You see, the aiming reticle is not scaling with resolution correctly, it gets smaller and smaller the higher the resolution. So everything else scales correctly except for that. WHAT'S THE POINT? Secondly, the design is stupid and I stopped in the middle of level 2. In level 1, there was a health pickup after the first enemy then another after the second enemy. Except there's no point,. as ANY competent gamer will dispatch those two enemies with zero health loss, as I did. YET, further on when the game gets tougher and you actually start losing health and maybe lives, there are zero health pickups. Level 2? Health pick up immediately offered yet I finished level 1 with 1 health bar on the boss, and it starts the next level with fully refilled health! So you might say go back and get them when you need them, you can't. As you progress, previous areas are blocked off by the usual barriers. There doesn't seem to be ANY other weapons besides the one main gun. Imagine playing an entire game using one weapon. NO. Music is almost terrible. Level 1 was truly terrible but level 2 was reasonably, i.e. unoffensive and slightly catchy. Just a poor game that would get super boring very fast and needs technical fixes. No way, not even for a buck. Returned within minutes.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 38 reviews with recorded playtime.
I really hope the dev takes another shot at this concept, because the control scheme, movement, and enemy and level design are all good or great. Sadly, the game just needed more time. Being short isn't objectively an issue, but there are definitely design blunders and huge technical problems. The camera is often set too close to the character, resulting in your view being completely blocked. It's also set fairly low to the ground, which makes judging the distance of oncoming projectiles difficult. The game basically disintegrates when it runs above 60 fps - controls break and performance randomly turns into a stuttery, unplayable mess. FPS needs to be locked. The gamepad controls are pretty bad as well. Aiming is awkward, but the movement is the worst - there's no cross-gate\axial deadzone on the left stick, which means moving in straight cardinal directions is very difficult. I'd say this title is pretty much KBM only. A great project, but a bad product, unfortunately.
a fun yet short arcade-like experience
An experience that reminds me a lot of the Sega Saturn title "Space Harrier" that is fun, but short.
Review after completing hard mode. I'm a renegade sector shill and usually like everything they put out, but I have a hard time recommending them to people. They tend to be interesting and fun design wise but lack the content and polish to justify their usually high prices. This is the first game from the dev that I think is worth the price asked even if you aren't already a fan of the dev. Very interesting take on cabal style shooters. Definitely leans more into the bullet hell aspect of games like Thunder Kid which is good IMO since the bosses of those games far outshined the platforming. For Escape from Terror City, the stage design is excellent in addition to the bosses due to the more focused bullet hell gameplay. Hard mode was a real treat as its truly brutal stuff. All enemies are buffed and there are dozens of new enemies added to the game. Re-learning each of the stages was a very engaging experience and very rewarding to finally complete. Ultimately the game suffers from the same issues as most renegade sector games. The game is very short, 1-2 hours for just normal mode. Options are severely lacking which limits accessibility. Assuming you do hard mode however the gameplay and design is more than enough to justify the asking price IMO.
It's like the second level of contra made into a whole game!
Escape from Terror City captured my interest with it's name and it's "Mega Man Legends meets CGA" look but it was a big disappointment... The Good: - fairly unique look The Bad: - the controls and hit-detection aren't precise enough for a bullet-hell game like this - bottomless pits and no camera control is an awful combination - almost every enemy is a bullet-sponge which gets boring quick - no extra weapons, no weapon upgrades - almost nothing in the way of options or costumization - the game is strictly linear and barely 30 minutes long (which, in this case, is too long) - music is pretty awful The Summary: It's bad, don't buy it. 2 out of 10
Very short On rails shooter inspired by Arcade classic Time Crisis, its a very Campy story and while the boss fights are the highlight of the game both normal enemy and some boss designs are a little to lacklustre. while I did enjoy the game it feels very bare minimum of what a game is. Most of the OST is pretty good.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $3.4K | 50 | 84% | $3.99 | |
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| — | 0 | — | — | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.9K | 63 | 83% | $4.99 | |
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| $8.9K | 215 | 63% | $3.49 | |
| $8.9K | 68 | 79% | $6.99 |