
Escape from Tarkov is the original extraction FPS where every raid is a gamble with death. Prep your raid, bleed, endure and fight through ruthless PMC players and Scavs, gain tactical advantage and cling to your loot — only extraction decides if you live or lose it all.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About










Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 3468 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
尼基塔·布亚诺夫先生你好,你全家死完了你知道吗?
太好玩了 真的 太好玩了 太好玩了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best RU #15, worst PL #98 · 14 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Romanian +8 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
要是觉得生活太美满可以来试试这个游戏
not fun
游戏好玩,运营脑残
The game is absolute ♥♥♥♥...
переделывайте
nice
После последнего обновления с ивентом на Лаборатории игра окончательно превратилась в цирк. Такое ощущение, что сервера просто умерли. Постоянные вылеты, бесконечные ошибки подключения, рассинхрон, лаги — играть невозможно. Заходишь в рейд не чтобы сражаться, а чтобы гадать, выкинет тебя сейчас или через пять минут. Отдельная “благодарность” за читеров. Их стало столько, что складывается впечатление, будто с ними никто даже не пытается бороться. Теряешь снаряжение не из-за своих ошибок, а потому что очередной бессмертный или всевидящий персонаж решил закончить твой рейд за секунду. Количество багов просто зашкаливает. Каждое обновление будто ломает игру ещё сильнее. Исправляют одно — ломают десять других вещей. Такое ощущение, что никто даже не тестирует патчи перед выпуском. За что вообще люди платят и столько лет поддерживают этот проект, если после каждого крупного обновления игра превращается в неиграбельное месиво? Вместо того чтобы развивать проект, вы добились того, что стабильность стала хуже, чем несколько лет назад. Если вам дороги ваши нервы и время — лучше обходите эту игру стороной. Пока разработчики не начнут реально заниматься серверами, багами и читерами, Escape from Tarkov остаётся примером того, как можно убить отличную идею отвратительной технической реализацией. ОЦЕНКА: голова-глаза/10
Joguei antes da 1.0 chegar. O jogo é bom, mas precisa ser otimizado, porque está muito pesado. Também precisam resolver esses bugs chatos. De resto, o jogo sempre foi bom. O que acaba prejudicando a experiência são esses bugs que vêm com ele antes mesmo da 1.0.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $94.2M | 132.2K | 84% | $39.99 | |
| $96.8M | 64.7K | 94% | $59.99 | |
| $96.9M | 224.8K | 56% | $12.99 | |
| $97.1M | 270.5K | 96% | $19.99 | |
| $90.2M | 105.8K | 86% | $39.99 | |
| $89.3M | 395.4K | 97% | $13.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $109M | 79.1K | 72% | $39.99 | |
| $1.8M | 3K | 50% | $19.99 | |
| $0 | 0 | — | Free | |
| $0 | 0 | — | Free | |
| $129.6M | 243.6K | 81% | $39.99 |