
Escape from Tarkov is the original extraction FPS where every raid is a gamble with death. Prep your raid, bleed, endure and fight through ruthless PMC players and Scavs, gain tactical advantage and cling to your loot — only extraction decides if you live or lose it all.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 3468 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
SB NJT
垃圾游戏,赛季服出了,服务器不够你游戏发出来干啥,我玩正式服匹配15分钟,我真的请问制作组有没有在玩自己的游戏,有没有全方面体验到自己的游戏,钱都收了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best RU #15, worst PL #98 · 14 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Romanian +8 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Literally ass if you are a solo. Constant buff to groups, currently allowed to run 5 deep with everyone's tasks completing together even if they're just carried HARD, they're now looking at bringing in a revive and knocked system in December to buff group play even more. If you are a solo i cannot recommend this game in the slightest as no matter what you will just constantly see people running 3-5 deep, meaning you need to play with literal perfection (impossible as usually the combined hours of the people in the group exceed 20k.....), or you have to stay quiet in a bush and immediately just get cussed out for 'ratting'. On top of that the amount of 200hr, 5kd players 1 tapping heads through closed doors on labs is absurd lol. None of this is even getting started on the p2w aspects of the £200 secure container, extra gear, offline modes for practice, extra pocket slots etc etc, but thats for another day. I recently started and stuck through getting demolished to learn the game, currently on 200hrs myself and can safely move about all maps and extract etc apart from lighthouse mainly, and i've just achieved my first prestige, but it is here where the real flaws have begun to show. Plus notes - game runs well for my system specs 120fps on streets (largest map) and 200-240fps everywhere else. - Gunplay and customisation is very well done of any extraction i've touched. - Gathering loot, tasking, hideout upgrades etc etc , theres always something to be done and its very addicting. TDLR, the game is very fun at its core but unfortunately as a new player its almost impossible to play unless you run 5 deep and even then you're going to not stand a chance for thousands of hours, playing solo is just not an option and unless the Devs take the feedback from the majority of the player base regarding buffs to group play then i can safely say i will not be returning anytime soon, which is a shame. THIS REVIEW IS FROM PVP PERM AND PVP SEASONAL PERSPECTIVE ONLY, I DO NOT PLAY THE PVE MODE.
калл каллыч
После последнего обновления с ивентом на Лаборатории игра окончательно превратилась в цирк. Такое ощущение, что сервера просто умерли. Постоянные вылеты, бесконечные ошибки подключения, рассинхрон, лаги — играть невозможно. Заходишь в рейд не чтобы сражаться, а чтобы гадать, выкинет тебя сейчас или через пять минут. Отдельная “благодарность” за читеров. Их стало столько, что складывается впечатление, будто с ними никто даже не пытается бороться. Теряешь снаряжение не из-за своих ошибок, а потому что очередной бессмертный или всевидящий персонаж решил закончить твой рейд за секунду. Количество багов просто зашкаливает. Каждое обновление будто ломает игру ещё сильнее. Исправляют одно — ломают десять других вещей. Такое ощущение, что никто даже не тестирует патчи перед выпуском. За что вообще люди платят и столько лет поддерживают этот проект, если после каждого крупного обновления игра превращается в неиграбельное месиво? Вместо того чтобы развивать проект, вы добились того, что стабильность стала хуже, чем несколько лет назад. Если вам дороги ваши нервы и время — лучше обходите эту игру стороной. Пока разработчики не начнут реально заниматься серверами, багами и читерами, Escape from Tarkov остаётся примером того, как можно убить отличную идею отвратительной технической реализацией. ОЦЕНКА: голова-глаза/10
啊啊啊啊啊我不允许还有集霸们没玩过这款一到晚上就服务器爆炸的小众答辩游戏啊啊啊
垃圾服务器
尼基塔小时候刚出生三分钟就夭折了
THIS GAME IS ♥♥♥♥ ONLY ♥♥♥♥♥ BOYS WHO CAMP ALL DAY WOULD LIKE THIS GARBAGE.
出生游戏一到晚上就进不去
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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