
Escape from Duckov is a PVE indie survival RPG — in a duck's world!. Scavenge for resources, build your hideout, and upgrade your gear in the world of Duckov. Start from nothing and rise to the top. Outwit hostile ducks, survive, or make it out alive.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #93, worst JP #98 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.57/day in the week to Aug 26 → 20/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You wake from a strange dream to find yourself in the world of Duckov.
Beyond the safety of your base, enemies lurk in every corner. In this seemingly peaceful yet perilous world, you must tread carefully, exploring and scavenging for supplies.
Start your journey as an Average Duck—ordinary stats, one basic gun. Gather all sorts of curious items, build your hideout, upgrade your gear, and struggle to survive in the world of Duckov—until you make it out alive.
Across five unique maps, ever-changing loot, elusive enemies, and shifting weather ensure no two expeditions are the same. Every raid is a surprise, offering a unique experience each time.
But don't forget to extract in time, or you might lose everything...
Scour the maps for valuables—meds, gear, rare collectibles. You never know what you'll uncover! Bring them back, sell for profit, and use your earnings to upgrade your Base and grow stronger.
Think it's all junk at first glance? With the right touch at your workbench, scrap can become treasure.
Choose from over 50 weapons, ranging from top-tier firearms to a common wooden stick. Go loud in close combat, pick off enemies from a distance, challenge them head-on, or set up an ambush. And with an extensive mod system, you can build your ultimate weapon.
Dominate the battlefield your way. Go quackers!
Start with nothing? No worries. Collect blueprints scattered across the maps to craft stronger weapons and gear. Diversify your abilities through expansive skill trees, upgrading your ranged, melee, and character attributes, and unlocking your true potential.
Each day makes you stronger than the last!
With 50+ hours of content for a single playthrough, you'll chat with various NPCs and complete quests to gather clues. Piece them together to unravel the truth of Duckov. To be or not to be? Perhaps a third answer awaits.
Whatever path you choose, proceed with caution. Good luck, and watch your tail.
With the Steam Workshop, you can shape Duckov in countless new ways. Add weapons, craft custom maps, design fresh quests, and more. Mods keep Duckov fresh, surprising, and full of life.
But there's even more waiting for you in Duckov!
Dive deep into the game to discover all sorts of hidden easter eggs!
(Alright, no more spoilers! We'll let you discover the rest!)
So gear up, venture into the last refuge for ducks, and uncover the truth of Duckov!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 104.4Kreviews | 84% | — | $29.1M |
| $17.99 | — | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1726 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Escape from Duckov is one of those games I expected to casually try for an hour… and then suddenly realized I’d sunk way more time into than planned. It’s surprisingly addictive, charming, and far more engaging than its cute exterior suggests. The core gameplay loop is genuinely fun. Exploration feels rewarding, with memorable locations and little moments that stick with you. The characters and enemies may look adorable, but don’t let that fool you — they’re absolutely lethal when they want to be, and the contrast between cute visuals and serious danger works beautifully. My biggest complaint is the constant back‑and‑forth travel. There’s a lot of running between areas, and it can wear down the pacing over time. Even so, I still played the game a ton, because the extraction‑style loop kept pulling me back in. Honestly, I wish more single‑player games explored the extraction format, it’s a blast, and it’s criminally underused for single player experiences. Don’t let the top‑down perspective scare you off. Escape from Duckov is a fun, clever little gem with way more depth than you’d expect at first glance. If you enjoy exploration, risk‑reward gameplay, and quirky charm, this one is absolutely worth your time. Highly recommended.
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Japanese, German, Russian, Spanish - Latin America, Korean, French, Portuguese - Brazil
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great example that extraction shooters are also amazing in single player. Handcrafted maps, great progression, fun weapons, lots of side activities. Amazing!
기본 컨텐츠 풍족하고, 폐지 줍는 재미 기가 막히고, 모드 지원 빵빵하고, 업데이트 지속적으로 해주고, 가격 착하고, 이걸 안해?
完全 没有灵魂的游戏,毫无设计感,成熟游戏模式堆叠的垃圾
傻逼玩意,经常闪退卡死,特别是你搜到好东西或做完任务,真的搞心态
敵と戦いながらアイテムを集めて拠点を発展させて装備を充実させて惑星からの脱出を目指すゲーム 個人的には物凄く好み レビューを見るとMOD関係で文句言ってる人や難易度に文句言ってる人がいるけれど、そもそもMOD入れなくても十分楽しいのにわざわざ入れてるのが悪いし、難易度もプリセットとして5段階くらい分かれていて、その上でカスタム難易度もあるのだから自分で設定すればいいだけの話 ってか外部の人間が作ったMODを入れて発生したトラブルに何で対応しなきゃいけないんだよって話なんだけどね ほぼ同じことの繰り返しになてしまうのは事実なので、そこだけは好みが分かれるところではあると思う ただそれも、今回はこのクエストをクリアしようとか、ここまで行こうとかすればいいんじゃないかなって程度ではある 私が文句を言いたい部分があるとすれば、アイテムがボックスの中に置いてあるパターンとシンボルとして置いてあるパターンがあるのにそこについてあまり言及されてなかったりするのでちょっと面倒くさいのと、後半のマップなのに初期のアイテム持ってる敵ばかりにエンカウントする事が有るせいで、欲しいアイテムが手に入らなかったりする事くらい
做不完的任务,又臭又长又无聊,很多重要物品都需要前置任务解锁,强行拉长游戏体验.
my FIRST extraction shooter
Its not for me, I appreciate rogue style games, or when you lose your stuff you have to start over, this game I feel I lose more time trying to retrieve my stuff, or dying trying to retrieve it to lose it all.
这B游戏推荐不了一点。 游戏本体很多地方玩起来极其的别扭。 我玩了数个小时,才知道这游戏不打MOD的情况下,根本不知道物品属于什么等级的。 我说怎么把把出门捡的东西都是白板。就没有一个绿色级别的东西? 一个东西捡回去能卖多少钱也不知道。不装MOD的情况下我把把出门捡些螺丝木板等等的小垃圾回家。 然后一个游戏如果你要依靠社区MOD。 那这游戏之前曝出来的MOD事件。。。。官方就这种态度。 说真的我反正不推荐大家买这个。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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