
Experience an isometric, narrative-driven stealth game and join Hanna’s adventure in the vibrant city of Eriksholm. The mysterious disappearance of her brother, Herman, ignites a chain of catastrophic events that will forever change their lives and the fate of the entire city.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 24 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Experience an isometric, narrative-driven stealth game set in the stunning city of Eriksholm. When Hanna’s brother, Herman, disappears and the police begin to pursue him, her search sets off a chain of catastrophic events that will not only alter their lives but also the destiny of the entire city. Join your allies, outsmart relentless enemies, and use your cunning to uncover the truth behind Herman’s disappearance — where greater powers are at play than you ever imagined.
Follow Hanna’s adventure through the vibrant streets of Eriksholm, a sprawling Nordic city inspired by the elegance and grit of early 1900s Scandinavia. In this world, every shadow offers a hiding place, and every corner hides a new challenge. Allies and quick reflexes are your greatest tools as you unravel the city's secrets and outsmart your pursuers.

Join Hanna's adventure through Eriksholm on her quest to find her brother and uncover the mystery behind his disappearance. Venture into stunning landscapes in a gripping story where every second counts as Hanna strives to reunite her family.

Switch between three unique characters, and utilize their unique abilities to access new areas, overcome various challenges and puzzles, and outsmart your enemies.

Observe guard behaviors, use environmental cues, and find clever solutions to overcome obstacles. Scout environments carefully, use cover and stealth, and employ diversion tactics to evade detection.

Explore the fictitious world of Eriksholm, a place of beauty, hardship, and adventure, heavily inspired by the Nordic cities of the 1900s.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 2.6Kreviews | 95% | — | $2.9M |
| $23.99−40% | 1.5Kratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 289 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Дуже класна стелс-головоломка з добре прописаними характерами, діалогами, артом і загалом левел-дизайном, чудовою музикою та такою живою й лампово поданою історією, наче подивився хороший фільм 90-х — початку 00-х, у якому сам узяв участь. Є там трохи пафосний момент, який прямо врізався в пам'ять, але загалом розповідь, на мою думку, тримається на дуже високому рівні без просідань. Гра не дуже довга і триває рівно стільки, щоб залишатися цікавою, тримати в напрузі й при цьому не бути затягнутою. Стелс-головоломки здалися цікавими й місцями приємно челенджовими. Дуже сподобалося, як під нашим керуванням опиняється то один, то два-три персонажі одночасно. У кожного свої навички, і тільки завдяки їм можна якось розрулити ситуацію та просунутися вперед (це типу як Commandos, але характери та історія в Eriksholm сильніші). Інтерфейс не перевантажений, усе інтуїтивно зрозуміло. На клавіатурі з мишкою спочатку трохи незручно перемикатися між персонажами, але це не критично і звикаєш доволі швидко. Багів не зустріла, гра чудово йде як на Лінуксі, так і на Вінді. Окремо пробувала грати на Steam Deck — працює все добре, але через невеликий екран деки все стає крихітним. Тоді вже не дуже зручно, бо треба сильно вдивлятися і без того в невеличкі деталі світу. Іноді взагалі навіть на звичайному екрані хотілося більшого зуму, щоб роздивитися щось цікаве на рівні. В цілому, нічого критичного в технічному плані немає. Проходила англійською. Думаю, з рівнем B2 проблем із розумінням взагалі не буде, сам writing мені сподобався.
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, Russian*languages with full audio support
| $39.99 |
| 188ratings |
| 96% |
| — |
| not modelled |
| $39.99 | 90ratings | 94% | — | not modelled |
| $39.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 289 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bardzo przyjemna produkcja - skradanka w rzucie izometrycznym. Gra jest mocno linowa. Nie jest to Commandos czy Desperados gdzie podczas misji można się w miarę swobodnie poruszać. Tu grę się przechodzi w taki sposób jaki zamierzyli sobie twórcy. Historia jak i sam gameplay są bardzo dobre. Nie zauważyłem żadnych błędów, wywalenia do pulpitu itp. Wszystko chodziło stabilnie. Gra zajęła mi 14 godzin i jeśli wyjdzie kontynuacja to z chęcią kupię i ogram.
I really like this game. The animations, especially the facial expressions, are very believable. The gameplay is really good, although there isn't much variety compared to similar games like Shadow Tactics: Blades of the Shogun. And while it is short at around 13 hours for 100% completion, it is still a very satisfying experience. The story is compelling enough that I cared about all the characters, even the Mayor. There are some plot issues I noticed, though. How did the brother find out about the cure? How did he manage to get it and avoid all that security? Maybe we get a prequel that covers it.
[h1]A beautiful adventure, not another Commandos[/h1] Eriksholm: The Stolen Dream was one of the biggest surprises I've played this year. If you're expecting [b]Commandos[/b] or [b]Shadow Tactics[/b], you should adjust your expectations. This is [b]much more of a narrative adventure with stealth and puzzle elements[/b] than a hardcore sandbox stealth game-and that's exactly why it works so well. [hr][/hr] [h1]✓ Pros[/h1] • [b]Absolutely gorgeous visuals[/b] - every location is packed with detail, beautiful lighting, and outstanding environmental storytelling. Easily one of the best-looking isometric games I've played. • [b]Excellent level design[/b] - every chapter feels carefully handcrafted. Exploring each area and figuring out how to progress is consistently rewarding. • [b]Adventure first, stealth second[/b] - unlike Commandos or Desperados, the focus is on storytelling, atmosphere, and cinematic presentation rather than giving the player endless tactical options. • [b]Fantastic worldbuilding[/b] - Eriksholm feels like a real city with its own history, culture, and identity. • [b]Great voice acting and cinematic cutscenes[/b] - the production values are far beyond what I'd expect from a debut indie studio. • [b]Three playable characters[/b] - once the full cast is introduced, combining their unique abilities makes the puzzles much more satisfying. [hr][/hr] [h1]✗ Cons[/h1] • [b]Very linear[/b] - in most situations there's only one intended solution. If you're looking for the freedom of Commandos or Shadow Tactics, you may find it restrictive. • [b]Some trial-and-error[/b] - getting spotted usually means restarting the section, and a few sequences require near-perfect execution. • [b]Limited replay value[/b] - once you've experienced the story and solved the puzzles, there's little reason to come back. [hr][/hr] [h1]Verdict[/h1] Don't buy this expecting [b]Commandos[/b]. Buy it if you're looking for [b]a gorgeous cinematic adventure[/b] with stealth gameplay, clever environmental puzzles, memorable worldbuilding, and some of the most beautiful isometric environments in recent years. For me, the breathtaking locations, meticulous level design, and incredible presentation easily outweigh the game's linearity. This is a highly recommended debut from River End Games, and I can't wait to see what the studio creates next. [b]Highly recommended.[/b]
У меня сложные отношения с этим (коммандо-лайк) жанром игр. Но конкретно Erikshom зашел от начала и до конца! Музыка, визуал, катсцены - восхитительны. Сюжет - ок. Основная претензия: ГГ - немного Мэрри Сью. Но в целом история хорошая. Геймплей - отличный. Впечатлила ювелирно подобранная сложность головоломок. Мне ниразу небыло скучно, и в то же время ниразу не застревал надолго на одном месте. Проходится быстро, в 3-5 подходов и не успевает надоесть В общем, рекомендую!
Jeu vraiment incroyable, tellement de rebondissements. La difficulté des infiltrations est parfaitement équilibré pour le défi et l'histoire. Les animations sont à couper de souffle. Durée parfaite, c'est un 10/10 pour moi.
This is what modern AAA games should be. Absolutely gorgeous, I never played a game with such a rich European theme. Every map is a pleasure to view and explore. The architectural, interior and costume are full of aesthetic designs. The level design is particular clever, I don't know how on earth they come up with those tricky gameplays. The whole game is an art and I felt a bit sad finishing the game. I hope this game studio will thrive and release many brilliant games in the near future.
I absolutely love this game and if you've played the demo then you'll quickly know if it's your thing or not. For me it's easily in my top 10. Took me around 14 hours to complete. I particularly liked that there are plenty of natural stopping places with regular autosave checkpoints so if you only have an hour or so you can easily dip in and out. And failure never sets you back too far or feels too punishing. The world building is superb with all the little letters and collectibles and the way the characters comment on them after you've read them adds real depth. The quality of the cutscenes is superb and the voice acting is second to none - the overheard conversations in particular are sheer perfection. Great characterisation. Then there's all the new game mechanics which are drip fed to you throughout. New characters to control with new abilities. Its a masterpiece in how to do mini tutorials without them feeling like they get in the way of game play. Finally there's just the whole problem solving element. Lots of little puzzles and a good mix of straight forward logical thinking vs sections where skill and timing is the key to success. There were a handful of times where I got stuck for a bit and then felt awesome when I figured out how to get past parts which at first glance seemed impossible. I really hope we see more of this type of game. In so many ways I would love a sequel but story wise I can't quite see how it would necessarily work with the way things ended. It wouldn't be outside the realms of possibility though. Fingers crossed!
A stunning stealth game.
Wow, was für ein Meisterwerk. 1 Punkt Abzug wegen der fehlenden deutsche Synchronisation.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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