
Erannorth Renaissance is a text driven gamebook with sandbox elements. Create your hero, build their party, and shape your journey. Set in an open world, it mixes text based narrative, turn based combat, deep character customization, and sandbox freedom.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 31 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Erannorth Renaissance is a text driven gamebook with sandbox elements. Create your hero, build their party, and shape your journey. Set in an open world, it mixes text based narrative, turn based combat, deep character customization, and sandbox freedom.
Make Your Hero
Jump right into the action with a pre-built character or create your own. Your origin story is only the beginning. Every choice you make shapes your unique journey.
Choices That Matter
Face ancient vampires or become one. Feed on the innocent or become their champion. Pick pockets, blackmail rivals, attack adventurers, or make the world a safer place by ridding it of supernatural threats and bandits.
Highly replayable.
Unlock 16 different endings, each progressively revealing more of the story, your reality, and the motivations of the various characters.
Foremost, a Vampire Story
While you can play and complete some routes as a mortal, the largest part of the game and the longest routes tell a vampire story. Your story.
Explore a Dynamic World
Step into a living world that evolves with or without you. After the story, play freely in sandbox mode, or jump straight into Sandbox.
Social Interactions
Meet and interact with hundreds of NPCs, each with their own personality and story. Form friendships, rivalries, or even romance partners through an optional dating system. Your romance settings let you tailor the experience to your preferences. You can disable romance entirely, keep things light with casual flirting, or allow more explicit interactions.
Exciting Tactical Combat
Engage in strategic battles on a hex-based grid. Combat is approachable for newcomers yet deep enough to challenge seasoned players. You can change the difficulty at any time to make future encounters easier or harder.
Blade and Spell at Your Fingertips
Master powerful weapons and magical abilities to dominate your battles. As you progress, unlock new skills and perks to shape your hero into a legend of your own making.
Customize Your Way
Enjoy easy-to-use yet deep customization. Choose your party's gear, skills, and tactics exactly the way you like, making each adventure truly your own.
Radiant Side Contracts
Take on endless dynamic quests that react to your actions. These side contracts provide ever-changing opportunities for fame, experience, and loot.
Creative Crafting System
Create tools and items using an expansive crafting system. Experiment with ingredients, rare resources, and special tools to discover recipes or learn them from tomes.
Unlimited Modding Possibilities
Customize and expand the game with full modding support. Whether you are changing character graphics, adding new adventures, or designing entirely new species and combat actions, the built-in tools make modding accessible even if you have never tried it before.
In Erannorth Renaissance, your choices are your legacy. Will you become a beacon of hope in a fracturing world, or will darker ambitions guide your way?
Answer the call and shape your destiny.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
2 hours of story and nothing new since I got it a year ago
Combat and character building are solid and the main story is pretty good but I would like a little more depth to social interactions and reputation in sandbox.
Definitely an underrated gem with a dedicated team. Tracking people are complaining about AI, but this team has it listed at the very top that's it's included. But seriously their is AI in everything now and if you can't embrace the change then don't know what to tell you. The story can be as long or as short as you want it in this game. Just play any other open sandbox game and see if their is a story there, other than the one you create. This is one has multiple branches and avenues to go down, as well as side quests that are endless, which encourages replay-ability and character creation aspects. The developers appear higher responsive and open to constructive criticism and ideas. As of this dated posting people were asking about adding additional undead to the game and not even a month later (time meow) they were added, as well as fixed several bugs identified. It's highly modd-able with a decent fan base, with a plethora of game settings to make it easier or harder on the player's choosing. Looking forward to seeing more of this teams products and developments.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It was OK. I like the skill system but nothing else was very good. The man quest was neat but ended fast, other than that its just doing the same 3 contract quests over and over. The perk system could use some work too, if you pick skill and perks yourself you're pretty well invincible by about Lv5 but I cant think of a game thats ever made more useless characters with the automatic pick system.
rranorth is an absolute blast to play. From the moment you step into its world, it pulls you in with rich storytelling and a sense of momentum that never lets up. The narrative feels layered and immersive, giving real weight to your choices and making every quest feel meaningful rather than routine. What really stands out is the pacing. The game strikes a fantastic balance between exploration, combat, and story progression. It never feels rushed, but it also never drags. There’s always something interesting unfolding—whether it’s uncovering new lore, facing a tough encounter, or developing your character in creative ways. The depth of customization adds another layer of fun. You’re not just playing through a fixed experience; you’re shaping your own path, experimenting with builds, and adapting to challenges in ways that feel genuinely rewarding. Overall, Erranorth is a deeply engaging experience with great storytelling and excellent pacing. It’s the kind of game that keeps you thinking about your next move even when you’re not playing—and that’s always a sign of something special.
This has been an absolutely fantastic adventure so far. Tons of replayability so far, fairly engaging story, love the combat, having a great time with it. Highly recommend to people that love to read and enjoy making choices that matter and living with the consequences.
It has its charm, good systems and lots of content. I love build variety in games - this game provides it. Also, an amazing achievement for a solo dev.
So far I enjoy the game quite a bit and have only played sandbox. My only real issue is the overworld map. I know there is a quick travel but their are things still difficult to find (ex. Statues for god). As well as finding new NPCs to add to the team. Also with the towns being so close when you start having horses the camping feature is no longer really needed (which is a shame because I love the camping and random events). And with how close you are to the map it feels claustrophobic. Suggestion: Personally I think a fix would be when you reach the town/city it brings you to another map that represents the place. Can have the NPCs walking around here to make them easier for the player to find (could even add bandits at night that you could fight there as well). Would either increase the map size or lower the movement gained from horses to +.5. As well as the ability to zoom out to give breathing room. Excited for future projects.
I honestly don't even remember why i decided to get this game. Nothing about this game really stood out to me besides being able to become a vampire ig.
If you like sandbox games, this game is fun. There is a Story Mode and a Sandbox Mode. I play the Sandbox Mode because it allows you to explore, build varied adventuring parties, and start all over to try a new approach. The difficulty is customizable, there are no silly puzzles to block progress, and you earn XP and loot at a good pace. In short, I like it because it is enjoyable to play.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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