
Get ready to embark on a comedic culinary quest unlike any other as you take on the role of Zest in this story-driven adventure game; from humble beginnings you will build a farm, grow delectable ingredients, craft machinery and cook your way to becoming the most Epic Chef in Ambrosia!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Epic Chef is a story-driven adventure game flavoured with life-sim farming, and crafting elements, blended together into one delicious dish via an interactive cooking experience - all served with a side of humour and elaborate cast of characters inspired by classics such as Mister Ajikko, or the writing of Sir Terry Pratchett. Grab your spatula and start on your journey to become... Epic Chef!

In Epic Chef you will combine ingredients, stirring and tossing with culinary precision to bring out the flavour elements of Vigor, Sophistication and Spirit in your dishes. This forms the core of the cooking experience that you must master in order to become the very best chef in Ambrosia.

Dish synergy and ingredient properties combine with a dynamic recipe creation system, meaning that you can experiment with thousands of different combinations to create a unique menu of decadent delights. Serving Rats with Tomatoes and Potatoes? Don't you mean Tomato Soufflé and Vermin Slices in Starchy Cream?!

Take on bitter rival chefs in epic culinary clashes to see who is crowned cooking king of Ambrosia! Dishes are scored on a variety of things from ingredients, to flavours, strength and more, with no two judges having the same taste. Become an even greater chef by utilising the addition of sauces to alter the properties of your dishes and influence the judges to win their favour.

Live off your land by growing foods such as fruit and vegetables, gather resources to craft specialised machinery that can process your ingredients further, and even create new recipe components whilst you tend to an eclectic mix of animal livestock from cows to unicorns! And don't forget to repair and customise your dilapidated (and slightly haunted) villa!

Welcome to Ambrosia, a place of gastronomic delight and agriculture wonder, renowned the world over. You are free to explore all that Ambrosia has to offer, from winding narrow streets to lush green fields, from quaint restaurants to bustling taverns, all full to the brim with 'friendly' locals eager to meet you.
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 757reviews | 78% | — | $409.6K |
| $4.99−80% | 137ratings | 72% | — | not modelled | |
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A well executed but bland dish. Epic Chef has you take on the role of Zest (Who is totally not Gordon Ramsay) as he finds himself owning a haunted house in a culinary land where battles are settled in the kitchen The core of the game is that of growing crops (Your farm is magical and can literally sprout plants in a day) crafting together crops and ingredients, building up machines and the town whilst battling in culinary challenges. On paper it works quite well but in practice it leads to quite a bit of grind. Especially fishing. This game could be much shorter and streamlined with QoL: as seen in other farming sims such as something to automatically harvest or things that can improve fishing but these do not exist in this game. Heck you're restricted to how much seaweed you can even gather (A key recipe ingredient) which at times can make the game frustrating. The cooking minigame itself is decent. Your ingredients have types and bonuses. By using them in tandem with other ingredients, ingredient types and such you can get bonuses which is the crux of the games strategy in cooking. This makes the cooking battles more strategy than sensical. I wish there was just more to this system as the manner of cooking remains the same. You can add a sauce which adds an effect and you can make your dish more aromatic which affects the order in battles but ultimately the game stays the same from start to finish. Being able to interact more when cooking and expanding the mechanics therein should have been the focus in addition to providing different cooking methods. Heck I'd even take heating up or cooling the pan. Another issue with the game is that the synergies you get from cooking come from levelling up. Levelling up is done by making dishes and eating them which get multipliers based on what you've been doing. Farming and fishing nets blue, chopping trees nets red and crafting nets yellow. Considering the amount of crafting you do, red and blue are in no way balanced with the other two. It's an interesting system but it overcomplicates things with its unbalanced meters. Something I do appreciate about the game is its story and setting. The game seems to have a lot of lore to the point that it feels like it's a sequel to some other game in which various events all happened. The world itself is interesting despite the small amount you generally interact with and the characters and cast are colourful and engaging with lots of varied but generally humorous dialog. It's one of the stronger elements in the game for sure. It also helps to keep the grind from becoming dull to the point of sheer boredom. Part way into the game you also get a restaurant to "run" by which I mean decorate and cook the odd meal for. I feel like this element is also underbaked. You can attract visitors by doing quests and add dishes to the menu to satisfy them which is a juggling act considering the lacking menu space but once you've put in a dish, you rarely need to change it. I think that the restaurant management should have maybe taken the forefront as a way of gaining experience and levelling with cooking dishes adding experience instead of eating your own dishes. It could have been its own minigame but instead just becomes a money farm with minimal effort. It's again a great idea executed somewhat poorly. I also wish you could trade produce and vegetables and make orders either to the restaurant or your farm to expedite getting certain ingredients or fulfilling more orders than what the game limits you too with perhaps bonuses or boons for doing so. For example trading a bunch of tomatoes lowers the demand for tomatoes and therefore makes dishes with tomatoes in less favoured because they're everywhere. Just food for thought though. All in all, I would give the game a mixed review but I lean more negative because the game feels far more grindy than it does fun with a focus on fetch quests and running back and forth to your farm rather than the important and enjoyable parts of the game. I think if the game had a lot more QoL and more mechanically interesting systems it would work quite well but for me it just falls short.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Simplified Chinese, Italian, Russian
| $24.99 |
| 101ratings |
| 87% |
| — |
| not modelled |
| $5.49−78% | 11ratings | 70% | — | not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
just started but lost one hour of play because nobody explain that game saves only in a bed during night... what a stupid system - I understand that it could make some sense in farming simulators but even there they have implemented quick save alrady. or at least save & quit... story is long, movement slow... you really don;t want to do this again and again.. why there is no autosave after some certain points in story during a day? :-(
Aside from how this game handles saving, this is a cooking game that tries it's hardest to not be a cooking game and more like a cartoon with ridiculous plots that work out in the end. The story is about verbal punching bag and only sane man Zest who "inherits" a haunted mansion and tries to make a living as a cook in the land of Concordia and its colorful and quite frankly concerning residents (seriously the first thing you see in town is a public fist fight). Then a golem crash lands in your pool to teach you how to plant potatoes and then taught how to cook by a weird knight riding a donkey who he insists is a pegasus (or was it a unicorn? I don't really know nor care). If you are wondering what kind of crack you just read, get used to it, cause it gets dumber and crazier by the second. The gameplay is a bit repetitive but it has it's own unique style on how you handle ingredients and the restaurant. The comedy gets better the deeper you get into the story such as trying to take down a giant screaming chicken while the dialogue feels like you can't go 5 minutes without something sounding like a conversation you would hear on Seinfeld; questioning random mundane things like the means behind an random statue while doing something completely unrelated. Also you get to hang out with Jesus. While I admit this game has it's flaws, it is a good game for those who enjoy comedy and it tends to go on very high discounts on occasion.
唐牛才是食神!
Bland, Boring, and a grind. The gameplay is not culinary at all. this is a farm sim with a cooking minigame, nothing more
Epic Chef fracasa desgraciadamente en los distintos aspectos que intenta cubrir. Primero, como aventura narrativa con su historia y demás, la historia y los personajes son realmente flojos. Demasiado infantiles y predecibles y aburridos. Luego la jugabilidad, la parte de gestión de la granja y recursos es demasiado simplona como para competir con un juego de gestión de verdad y se vuelve rápidamente tediosa; y en la parte de cocina, es demasiado básico, sin incentivos reales para esforzarse o cuidar las cosas, más que encontrar combinaciones óptimas de los ingredientes y repetir una y otra vez. El progreso por nivel no aporta mucho, y las cosas que se desbloquean meh. Los duelos culinarios también tienden a ser flojos. Gráficamente el juego es muy pobre, así como del mismo modo lo es en términos de sonido. Al menos, eso sí, yo no me encontré con bugs, lo cual es de agradecer. Pero inevitablemente es un juego que no puedo recomendar. Un 4.
Діалогі насправді дуже веселі, і це на початку мені прям сподобалося, було відчуття що мені ця гра сподобається, але але Відсутність нормальних пояснень, початок цього біжу туди, побіжи сюди Просто зрозумів що мені не буде цікаво грати в гру де я мушу бігти 10хвилин фіг знає куди
The game is fun but reminded that there is some problem with the achievement (add a little zest).
Yet another chore simulator.
This game's roots are a simple farming game, where you spend your produce on cooking contests. The strongest part however is the writing. The story from zero to hero is at times charming, hilarious or witty, with the highest peaks teaching the player profound life lessons. If you can stomach some frustrating game mechanics, I'd recommend Epic Chef based just on the story. There is zero time pressure. Zest, the playable character, may take as long to work on the farm as he wants to, since time stops at 2 a.m. Main and side quests do not progress without the player and cannot fail. Losing a major cooking battle restarts the day. Buildings can be torn down and rebuild indefinitely often. Which makes this game overall quite cozy. Still, there are a couple of things that I found detremental to my experience, where fishing probably was the most annoying. You catch fish in a minigame where you have to keep your cursor inside an oscillating block. Which fish you'll get is random, of course. This is the exact same minigame for fishing as in sooo many other titles, too, that it is very hard for me to stay focused. Yet, especially the end-game fish are such a powerful and valuable ingredient, that I could not ignore it. Second to fishing is collecting products from your lifestock. As long as you provide food, your (whimsical) cattle will just drop their stuff somewhere on the ground at any point in time of the day. While that is manageable with only few animals, at the end-game you've got lifestock that is bigger than most of the farm buildings. They're always in your way and obstructing your view. The products may be laying anywhere, including clipped into buildings, that I came to resent this daily task. Lastly I want to mention that the cooking battles sadly lack all tension. They're more of a puzzle than a skill based challenge. The game does not disclose what ingredients your opponent used and the points they score is exactly the same every time. So I would just take some trash into the first battle and scout what bars I needed to clear, come up with a strategy, including sauces if needed, and usually win by a landslide on the second try. The cooking minigame could have made this much more interesting. What dish Zest cooks is largely determined by the chosen three ingredients and their individual synergies. The controls offer too little precision to favor or filter the flavors. Aroma matters only in the contests to decide which player is judged first, which in turn factors into the utility of sauces. And what nominally deepens the strategic possibilities, is renedered mute, because the judges may have some very restrictive tastes. All in all, I still had a good time playing through. A replay though will be too samey, since I already know the story.
Players by region
Where this game's players are, estimated from review languages.
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