
Entropy is a tactical turn-based RPG inspired by classic JRPGs. Assemble your party of mercenaries and forge your own path towards an expedition into hell to stop the demonic incursion. Choices you make along the way will determine the fate of your world.
Modeled estimate, not a reported figure. How we estimate →
About
In this dying age, only pockets of humanity remain. There was no apocalyptic event to speak of; only the cruel march of time and the inexplicable infertility of the world. Accursed creatures stalk the barren lands between settlements, which are themselves terrible places; squalid, medieval and mostly ruled by tyrants.
Our story begins in the town of Draenog, where the theatre performance you are putting on is interrupted by fighting at the gates. Demons have arrived. Your wooden sword will have to do for now, gather the troupe and defend yourselves!
Entropy is a post-apocalyptic role-playing game with an expansive world map, explorable towns filled with colorful characters, and a tactical turn-based battle system.
Embark on a quest across the lands to stop the demonic incursion.
Control your party of up to 6 characters.
Hire Mercenaries to replace your fallen party members.
Tactical Turn-Based Combat.
Explore a world full of unique characters, creatures, challenges, and treasure.
Level up your characters, increase your stats, and unlock new perks.
A beautiful retro 3D aesthetic.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 289 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i like this just as much as dread delusion these folks got the sauce
loved Dread Delusion so buying this to support the dev, also nonbinary inclusion is always a plus <3
The game is unpolished for now, but there's a lot to love already, and since I enjoyed Dread Delusion I'm sure it will eventually reach a similar state as that game, at which point it will be extremely good. Beautiful art, interesting worldbuilding via quests, random events, and dialogue. I had fun with the RPG mechanics. Oh yay :D
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English**languages with full audio support
Hours played at review time, across 290 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A lovely game with a few minor bugs here and there (shocking thing for a early access game, I know) and somewhat questionable fighting mechanics. First off I want to say the writing is still bizarre yet captivating. It has that odd sense of wonder like in dread delusion. Where ''normal'' humans are just chilling and accepting there are magical mushrooms making their tech work. Or the fact there are random bloody deities that take subs to make your afterlife *not* boring (I am watering down the explanation from in-game but that's basically it really) Music is also wonderful I do like how one track tried to be extra spooky towards the end. I did like that one very much. Now, as you can all use your eyeballs. You can guess this game probably has few bugs. While I didn't find anything game breaking. There were some stuff that just kinda made me go ''not this again.'' One of the bugs I had was when travelling through open gates (one that leads you from the bat inn to the main city) It kept popping up as a dialogue option, and I had to keep confirming ''yes, I got the visa, let me pass.'' I think the guard there had dementia or something so maybe I shouldn't be as harsh. The rest of the gates *sometimes* let me pass without needing to transition to the gate itself, before going back to the map. But it was kinda dodgy which time they did it. There is also the fact the game tells you about a stealth mechanic of jabbing an enemy in the back while they are patrolling to fight them with an advantage. Thing is, the game doesn't seem to understand when an attack is a surprise one, or when the enemy is aware of you. As far as I saw it, you can goober smack a dude right in his face, and still get the advantage turn. So all and all, I didn't really have any bad time with the game! Or well, for vast majority of the game there is of course *one* moment I really didn't like and that was [spoiler] giving the last boss fight a second phase. If you didn't know beforehand it was going to happen, you are most certainly going to fail unless you come up with a full squad. Or at least a lvl 3 channeler because the big ass monster has actual dodge to him, alongside crazy damage. And it feels like the devs wanted you to fail on purpose, because after you beat his first phase, he stays in his second phase. Which, ok we are immortal beings chosen by some ghost. The issue is your party members literally suffer if you fail a battle. My main dmg dealer lost a damn leg because the boss just throws you in his second phase without letting you heal, so you get butchered. Pulling such cheeky punches is alright in souls games. But if failing a battle means there is chance I lose a character I have been farming with since the start. I am going to be far less accepting with such tricks. [/spoiler] That little rant aside though, I still recommend this game to folks and I can't wait to see how odd this world can truly get!
all the style of a 00s JRPG with all the weirdo NPCs of a soulsborne.
(Writing during initial early access.) Absolutely amazing game so far. The world is more deep and interesting than any other RPG I can think of. Buy it to support the most underrated dev team. If the rest of the game is as strong as chapter 1, this will be an incredible game.
Jest naprawdę ciekawie! Większość PSX-siarzy odnajdzie w Entropii masę smaczków, przywołujących te mityczne, stare, dobre czasy. Dizajn jest mocny, nieco psychodeliczny, dziwny - w ten intrygujący sposób. Walka turowa? Czysta esenscja. Przynosi satysfakcję i niepewność w swej losowości. Czy fabuła wciąga? Podobnie, jak to przy każdym takim tytule sprzed lat - trzeba zagrać, poznać, wgryźć się i nie dać (albo właśnie dać), się pożreć. Szczerze polecam! 8,5+/10
I've had a great time with this so far. Runs great and the atmosphere fits like a glove. Can't wait for more!
Pulling elements from many generations of RPG classics into something familiar but fresh, Entropy is a delightful experience. Morrowind meets Legend of Dragoon, with a dash of Fallout. If that's the suite of games that I am reminded of, then Entropy is a worthy addition to this class of classics.
its the best ♥♥♥♥♥♥♥ acid trip ive ever had also i want to have a trio with Vartano and the troubadour
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 0 | — | $1.00 | |
| $888 | 3 | 100% | $9.99 | |
| — | 0 | — | — | |
| $0 | 0 | 43% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $94K | 162 | 65% | $29.99 | |
| $94K | 308 | 93% | $14.99 | |
| $94K | 396 | 78% | $9.99 | |
| $94.1K | 476 | 92% | $9.99 | |
| $94.1K | 471 | 93% | $9.99 | |
| $94K | 659 | 93% | $7.99 |