
Everything moves when you do in Enter the Chronosphere, the turn-based roguelike. Each chronosphere is procedurally generated with defenders and biomes from the worlds it has consumed. Break in, find exotic weaponry and gadgets, outsmart hostile aliens, and fight your way to the core.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.67/day in the week to Aug 4 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Enter the Chronosphere combines turn-based tactics and real time action. Follow the crew of the Starseer as they combat a galactic threat: giant spheres that are consuming reality itself. Fight to the center of procedurally generated chronospheres, unlocking new characters, alien weapons and powerful synergies.
A shooter that gives you time to plan your next move.
Between each turn, bullets hang in mid-air and enemies are frozen. When you move, so does everything else. Alternate between bold action and careful planning. Dodge through a field of bullets, reload your shotgun, knock enemies into pits, call an artillery strike, or heal up just before you get hit in the face.
Mix weapons, gear and gadgets from different worlds to create powerful builds. Incinerate enemies from afar with sweeping lasers, fire your shotgun around a corner with bouncing bullets, modify your chainsaw to implant alien eggs, and then detonate your hatched minions like living bombs.
Every chronosphere contains biomes from the worlds it has consumed, each with its own enemies, objectives and gear. Choose a chronosphere to run. Retrieve coordinates from a bug-infested hellsphere, unlock a shiny new six-shooter in the wild west, or take on the smallest sphere (because you’re really meant to be working).
The rules of physics melt inside a chronosphere: anticipate distortions, mutations, and plunderable paradoxes. Do you stabilize your wounds, or your reality? The deeper you go, the weirder it gets.
From the “comfort” of their starship home, our heroes pursue the galaxy’s greatest threat: The mysterious chronospheres. Unlock new characters with alien skills and stories. Complete missions to learn new abilities or to expand the game with new threats and challenges. Conquer special chronospheres for massive rewards. Listen to the crew argue over whose turn it is to do the dishes.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 469reviews | 94% | — | $188.1K |
| $14.99 | 9ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 114 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
After completing one run and a couple of goes, there really is something here with this game. Never would have thought an almost turn based bullet hell game could work but, it just does. Only thing I don't want to comment on is the story as I am avoiding this myself for the 1.0 release so have not engaged with it. On top of solid mechanics there is a really nice art style, good sound track and a fun sense of humour. Cannot wait to see what more they add to it.
在入手前没有看任何视频推荐,单纯看演示视频,以为是认为是一个比较一般的小品肉鸽,买个来尝尝鲜。打开游戏一下,玩了一会一下上头。没想到这个回合肉鸽,做的还真有的东西,上头了。要不是明天上班,估计要玩一晚上了
Disclaimer: playing in early acces (juli 2026) I really like it so far (played a few runs now). I've played lots of roguelikes and this is definitely feels very unique, both in mechanics and art style. I feel like it has the potential to become a top tier game but for me it's not quite there yet. Here are some pro's and cons for the curious: Pro's: - Good run length: short enough to feel like you wanna dive right back in for another run, but not so short that individual runs lose their meaning. - Really unique setting and ambiance art/music wise. - Good balance of skill an RNG (heavy on the skill side ;P). - Risk/reward is good (each level is has a small map where loot is indicated, most of it is optional and tied to additional baddies). - I like a challenging game, and boy does this deliver. Cons: - It feels hard to keep track of your options ingame. Not only do you have 2 weapons equipped (which you can switch for another weapon each level and have a unique ''special switch attack'' ), but you also aquire a slew of passive and active abilities. These in turn require you to keep track of other stuff to be used efficiently, which takes a lot of mental capacity for a game that is also simultaneously a bullet hell. You could argue that this can be solved by putting 5 minutes of careful planning into every turn, but for me that would suck out the tempo of the game and it would no longer feel like an ACTION roguelike. - The quest system the needs a bit of work. For example many quests currently have the format: discover weapon X on level Y. Weapons are randomly generated so you just have to stumble upon them. And the quest reward? You can now (randomly) obtain this weapon in the future! But... this kinda feels like obtaining any in game weapon? So why is it a quest? - Learning curve be curvy.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Spanish - Spain, Traditional Chinese
Hours played at review time, across 114 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好评,但是希望开局能自定义配置的东西再多一些,比如开局有更丰富的武器选择,局内获取物品的关联性再多一些,添加一些比如选项重选,排除,跳过并获得收益之类的。比如这局我想玩爆炸流,那么我整个局内爆炸相关的武器道具就容易出。(参考失落城堡2的幸运草机制)。我现在很想玩近战,但只要想到重开一局的各种不确定性,我就不想再开一局了。 另外可以考虑添加局外成长元素,比如血量,减伤,复活次数,武器选择等,让玩家在场外就能对下一局的玩法做一个规划。让玩家带着我这把变强了,这局我要用近战爽砍的目的重新开始游戏。
Really nice game for short rounds. The graphics alone are worth the price (no pixel-art, yayy). Soundtrack is nice as well. The gameplay is a really good idea. (I'm way too old for the stress of bullet-hell games :D ) The round-based gameplay makes it a little more chess-y. In regards to being patient and a little strategic helping you here. The controls are pretty intuitive and easy to understand. No hard boss moves/sequences you have to learn - every enemy move is drawn on the map ahead. The story, though, I have to say is.... there - maybe(?) The characters have a short small-talk after each session. But it's really only a little world-building dressed as a soft soap-like-dialogues. Maybe the "story" will actually be interesting late-game... for now I find myself just clicking through it
Do you like when funky bullets wait their turn? Me too.
This game is unique and challenging at all the right parts. Highly recommend of you like Action-roguelikes like Hades. There is no meta currency, I would love to customize the start a bit more. Its EA though.
Отличный дизайн, как визуальный, так и по удобству интерфейса. Игра предоставляет множество разнообразных пушек, их комбинирование + улучшения влияющие на игровой процесс, а так же большое разнообразие противников. По мере выполнения заданий вам показывают сценки, где персонажи общаются, рассказывая лор. Описание снаряжения так же дополнено комментариями персонажей, что положительно влияет на погружение. В игре отсутвует отвратительный мета прогресс! Ура! Все анлоки повышают реиграбельность. Хорошая оптимизация. Потрясающая цена! Несколько часов играл еще в демо, и мнение осталось крайне положительным, и на релизе оно не изменилось. Минус в игре один - быстро устаешь в неё играть, игра пошаговая, и одновременно с этим чрезвычайно динамичная, это сильно выматывает. *Бензопила делает ВЖЖЖЖЖЖ*
Best roguelite I've played in quite some time.
Really loving this game. It didn't grab me at first, but when I picked it up again a couple months later, something clicked. Also, I think the devs have been putting a lot of work into it. It's very fun, the animation is gorgeous, it's endlessly creative, and the gameplay loop is addictive but also allows you to play in short bursts without commitment. It's kind of the perfect roguelike.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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