
You are Flameborn, last ember of hope of a dying race. Awaken, survive the terror of a corrupting fog, and reclaim the lost beauty of your kingdom. Venture into a vast world, vanquish punishing bosses, build grand halls and forge your path in this co-op survival action RPG for up to 16 players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 40.14/day in the week to Sep 1 → 47.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
SURVIVAL IN THE SHROUD
Scavenge the ruins, battle the wilds, and grow strong enough to face the horrors within the Shroud.
BEST IN CLASS BUILDING SYSTEM
Bring life back to the land with powerful voxel building tools. Create grand structures, customize every detail, and shelter NPCs who unlock workshops and the means to craft epic gear.
HEART POUNDING ACTION COMBAT
Battle corrupted factions and deadly bosses twisted by the Shroud. Dodge, parry, and unleash powerful skills and spells while you forge your own combat style as a Wizard, Ranger, or Warrior.
CRAFTING GEAR WORTHY OF LEGENDS
Craft and upgrade legendary weapons and armor. Expand your skills to master sword, shield, staff, and bow and stand against the Shroud.
MULTIPLAYER, CO-OP
Join up to 16 players in co-op to raid, build, and battle the Fell hordes together with your friends.
THE SECRETS OF A FALLEN REALM
The realm of Embervale has fallen. In their pursuit of forbidden power, your ancestors unleashed a pestilence that consumed the world.
Journey across its diverse biomes, from the sun-scorched Kindlewastes to the shadowed depths of The Revelwood, to uncover the remnants of lost cultures and forgotten myths.
Beneath the ruins and within the Shroud lies a story of magic, ruin, and redemption. Awake the ancient Flame and reclaim the hope that once illuminated this fallen world.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2583 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
仲間みんなで戦いに行けるゲームで楽しい! 早くレベルを開放しておくれ!
This review is a long time coming. I have owned Enshrouded for quite a while, but repeated attempts to get into it failed. I'd play the game for a few hours over the course of a couple of days and then just put it aside to go play other games. Which doesn't really merit a steam thumbs up recommendation, but I didn't dislike it enough to say thumbs down either. Early Access being Early Access, the game has evolved between each of my attempts to get into it and here we are at a point where the game is finally in a state that I am enjoying it enough to keep playing. With that said, my recommendation is only luke warm. The game is solid; the building in particular is phenomenal, the skill tree is quite engaging and the combat is finally at a state where I find it enjoyable due in large part to the recent addition of special attacks for each weapon type. So why I only luke warm? Because there are still a few things that I am not a fan of. The shroud, in particular, is quite annoying to me. It's a visually gorgeous game, but then you have these massive shroud-covered areas where you cannot see a dam thing. Fortunately there's a mod for that; I am using a mod that cuts the shroud effect, set to reduce the shroud thickness to 85% of its normal value. That 15% is a small value, but it's huge in terms of making the game better, imo. Beyond that, Enshrouded is a fairly typical action rpg with a lot to explore and discover, decent enough gear itemization, a gem system for upgrading said gear, an engaging skill tree with a good variety of different builds that are viable and one of the best build/construction systems I have ever engaged with. Worth a purchase at this point, particularly given that the 1.0 release is coming very soon and the price is going to go up.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best FR #32, worst CN #96 · 14 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +3 more
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Je suis plutot décus pour le moment. Certe la partie construction est sympathique. Mais les pnj n'ont aucune ame, même sans parler d'avoir des voies, je trouve que les textes sont assez bateaux et les missions pas vraiment interessante, ca te fait juste courir sur la map c'est tout. On sent qu'il y a une trame d'histoire interessante, mais ca part un peu dans tout les sens, ce qui fait que tu ne te plonge pas vraiment dedans. Les parties équipements à faire évoluer c'est plutot bien. Les combats c'est tout à fait acceptable même sans être du grand art. Au final je ne le déconseille pas, mais je ne le conseillerais pas non plus. A voire comment il évolue, mais je doute que le côté immerssif s'améliore malhreuseument.
dragon on top of the mountain is the end. as a melee player maxed at lvl 45, i've watched the videos of people doing it solo, but their stats are double mine. so clearly they had already passed this stage. i have everything turn to easiest setting and still two shotted by boss. it's like the other reviews ive read. just find another game as this one is a massive let down,
I’ll start off by saying that I don’t actually want to leave a negative review. I didn’t get very far in Enshrouded but even early on, I was enjoying it enormously, for all the same reasons many others have outlined in their reviews: gorgeous vistas, fun combat—ranger especially tickles much of the same satisfaction as the classic stealth-archer builds of Skyrim, with a bigger power fantasy—and of course, the building system. All great, all created with obvious love and care. However, there is one feature which has detracted quite enormously from my enjoyment of the game, and that is the way Enshrouded implements co-op. Going into this game, I’d read about how questing and exploration was server-wide, meaning whatever one person accomplished counted for the progression of all. In a friend group that’s lucky to get together more than once a month, this didn’t bode well. But I’d also read about the ‘missed quests’ feature, which would allow players to repeat quests completed by others for themselves. I thought maybe this wouldn’t be so bad, so when the topic of buying our own hosted server came up in the friend group, I agreed. Unfortunately the missed quests feature has proven to be something of an albatross. It became a looming reminder of how far I’d fallen behind my friends, whose discoveries around the map continuously updated my own, populating my unexplored areas with POIs and quest icons. No longer am I running into a dark section of the map excitedly wondering if there will be something to find. Someone found it first ages ago, and now I have dozens of glaring “go this way” icons all over my map that are impossible to ignore every time I bring it up. Not to mention NPCs are now giving me quests that have nothing to do with anything I’ve personally done, or reference events I haven’t completed. So, I tried to just go off of the missed quests list itself. But this doesn’t work either. There’s no way to tell which part of the map each quest takes place in until you manually track it, and see “oh I haven’t been anywhere near there yet” and try the next. What’s worse, rather than being able to discover these quests for myself, it felt like I was just ticking items off a grocery list made by someone else. It quickly became extremely demotivating to even try, leading to me falling even further behind. People have tried to tell me that the world is the main character of the game, not you the player, but I don’t care about being ‘the main character’. I care about the sense of discovery and exploration, which really drew me into Enshrouded at the start, and yet is bafflingly sacrificed if you want to enjoy the world with friends who aren’t glued to the hip 24/7. Everything in the world resets, so it seems especially strange to me that progression is tied to the server, when by all accounts these discoveries could be easily omitted for the ‘slower’ players to uncover on their own. I know others with similar situations have decided that certain things, like bosses or puzzles, are to be saved for group play, but to me that’s not a viable solution either. I don’t want to play the game on eggshells worrying that such-and-such is off limits. I want to be able to explore what catches my eye, attempt challenges as I find them, and I don’t begrudge my friends for wanting to do the same. They shouldn’t have to feel guilty for playing at their own pace, and I shouldn’t have to feel like I’m failing for playing at mine. We just wanted a server where every so often we could come together on especially difficult challenges when our schedules aligned, and otherwise enjoy one another’s building progress at our respective altars, as we’ve done in similar games in the past. Don’t even get me started on how restricting NPCs to a single instance in the server has restricted the latter. Ultimately, it seems this game just isn’t for groups like ours. I appreciate that the devs have tried to alleviate the issue with the missed quests feature, but as I’ve outlined, it just doesn’t work the way we need it to. Now I’m stuck in a position where I don’t want to continue on our shared server, but I also don’t have it in me to rebuild my base for a *third* time after I stripped it down on my original world to come to our hosted one. I’m not sure who even benefits from a system like this, except maybe people who hate questing altogether and are happy to miss out. It’s disappointing and a bit heartbreaking after enjoying the game so much at the start. If ever the day comes where the devs change this system once again, to create an option for progression to be *truly* per-character instead of per-server, where POIs and quests remain utterly blacked out until *you* find them—or at least, make it so that they only count if you’re present for their completion—I’ll welcome it with open arms and gladly adjust this review. Until then, I’m at an impasse, and can’t in good faith recommend this game to anyone looking to play in a group of working adults. Enjoy it solo or enjoy it with someone whose schedule perfectly mirrors your own; otherwise, you’re in for a rough ride. If this bloated wall of text is any indication, I really do care about Enshrouded passionately, and I personally will continue to follow its updates and hold out hope that something changes one day. Thanks for reading.
Add a sprint toggle please, it's mind boggling that such a basic feature hasn't been added yet.
not for me. maybe in a group
The game is great, but the performance is trash. On high settings at 1080p/1440p, I get under 40 FPS, and it drops even lower when big buildings are around. The only way to make it run fluidly is by enabling Smooth Motion in the Nvidia App. However, this ruins the image quality—everything becomes blurry, and the shadows flicker constantly. It is only playable that way if you can live with terrible visual artifacts or low FPS.
На мой взгляд, это лучшая игра для совместного прохождения в компании друзей: тонко настраиваемый уровень сложности, море контента, возможность отгрохать собственную базу такой, какой вы сами посчитаете нужной. Полностью разрушаемый мир со своей историей, разнообразие оружия, витиеватое древо прокачки персонажа, неписи с незамысловатыми квестами, дружелюбное комьюнити. Что ещё для счастья надо? :D
По-моему, одна из лучших игр в жанре выживание-RPG. Тут есть все, что нужно: созданный вручную большой красивый мир, который интересно исследовать, со всякими замками, подземельями, башнями с загадками в стиле Breath of the Wild. Удобная боевая система с разными классами. Глубокая система строительства, где можно строить как из готовых фрагметов, так и отредактировать все маленькими блоками, где можно быстро построить по сетке или разместить свободно как хочешь, где можно копать и строить подземные убежища. Фермерство и животноводство, питомцы, NPC, которых можно поселить у себя на базе. Есть конечная цель и ощущение прогресса, когда за квесты и исследование регионов открываешь всякие рецепты и станки для улучшения базы и персонажа. Настраиваемая сложность и мультиплеер. Главный минус игры - высокие требования к компу, на каком-нибудь стимдеке не поиграть даже на минимальной графике. Ну и ранний доступ и баги, но это обещают исправить.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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