
You are Flameborn, last ember of hope of a dying race. Awaken, survive the terror of a corrupting fog, and reclaim the lost beauty of your kingdom. Venture into a vast world, vanquish punishing bosses, build grand halls and forge your path in this co-op survival action RPG for up to 16 players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 40.14/day in the week to Sep 1 → 47.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
SURVIVAL IN THE SHROUD
Scavenge the ruins, battle the wilds, and grow strong enough to face the horrors within the Shroud.
BEST IN CLASS BUILDING SYSTEM
Bring life back to the land with powerful voxel building tools. Create grand structures, customize every detail, and shelter NPCs who unlock workshops and the means to craft epic gear.
HEART POUNDING ACTION COMBAT
Battle corrupted factions and deadly bosses twisted by the Shroud. Dodge, parry, and unleash powerful skills and spells while you forge your own combat style as a Wizard, Ranger, or Warrior.
CRAFTING GEAR WORTHY OF LEGENDS
Craft and upgrade legendary weapons and armor. Expand your skills to master sword, shield, staff, and bow and stand against the Shroud.
MULTIPLAYER, CO-OP
Join up to 16 players in co-op to raid, build, and battle the Fell hordes together with your friends.
THE SECRETS OF A FALLEN REALM
The realm of Embervale has fallen. In their pursuit of forbidden power, your ancestors unleashed a pestilence that consumed the world.
Journey across its diverse biomes, from the sun-scorched Kindlewastes to the shadowed depths of The Revelwood, to uncover the remnants of lost cultures and forgotten myths.
Beneath the ruins and within the Shroud lies a story of magic, ruin, and redemption. Awake the ancient Flame and reclaim the hope that once illuminated this fallen world.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2723 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
love
Отличная и при этом душная игра для прохождения с друзьями. Я довольна!
365 hours in and I do not recommend this game. There are some interesting aspects, but overall the game is tedious and illogical in (sometimes) infuriating ways. - Skill tree: (level 1) Cool, there are 12 classes! (35 levels later) oh wait, there is just assassin/ranger, warrior, or mage. The apparent choice in the skill tree is a mirage. Truly effective skill building puts 90-95% of skill points into one of three trees. - The shroud effect is a somewhat novel mechanic. The problem is that 50% of the game is spent in the shroud, and the visuals are so awful in the shroud you will be squinting at your monitor for that whole time. Fog (and dark fog) effects should be used *sparingly*: the shroud should be 10% of the game, not 50%. In a similar vein, walking into shroud geography is infuriatingly stupid: it's always deep canyons with very few ways in or out. How characters in an RPG somehow manage to never discover how to build a 50m rope with climbing gear to get over that type of terrain is beyond ridiculous, and no terrain outside of maybe the Grand Canyon on earth was ever shaped like the terrain that is common for the shroud. Again, it's just stupid. - "Super Mario" puzzles over tar/lava: built by no human beings ever. One or two here or there would be spicy, but the fact that they are *all over* is stupid. Again, should be reduced to about 10% of how often they actually occur. (The "Super Mario" puzzles in the spires are actually good, though, keep them.) - The Albaneve Summits boss is a huge "screw you" to any class but ranger. Remember how we went from 12 classes to 3 classes in the first bullet? Well, we're really down to one class. Hope you like shooting arrows. - Combat mechanics are entirely inconsistent. The game can't decide what it wants to be. Melee? Souls-like. Ranged? I have no idea what the hell combat model this is. Optimal strategy for ranged is to perch on structures the enemy cannot ascend due to pathing code and pummel them from distance. - Melee stamina recovery is a complete disaster, especially during combat. - Gem mechanics and descriptions are wholly inadequate. I shouldn't have to consult the wiki to figure out what the gems actually do. Additionally, some gems are (as far as I can tell) completely useless for any class, and half of the effects are really underwhelming for the cost/investment required to start using them. - Bow and wand durability loss is way too high. (It's actually too high across the board for all weapons, but bow and wand breakage mid-boss fight is a real thing and completely idiotic.) - Resource farm rates are way too low. It's literally hours of tediousness farming any sort of common stone to build a structure of reasonable complexity. Resource returns from mining could be increased 10x and still probably be too low. Resource returns from cutting trees could be doubled. (Strangely enough, resource returns from farming are ok, but it sure would be nice to see how many seedlings are obtained from a single seed.) - I know why I have to hit 'W' twice to start descending from gliding but it sucks. - Speaking of melee, combat mechanics for melee are not nearly precise enough. Enemies (especially bosses) frequently visually appear to miss on devastating attacks yet still manage to hit you. You can be 3 meters off to the backside of an enemy who is attacking in the opposite direction and still get mysteriously backstabbed. - Farming materials for ranger ammo/mage ammo is tedious. Worse, there really isn't that much difference in damage in the different types of ranger ammo; using wooden arrows does damage within about 10-20% of the top-level arrow.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best FR #32, worst CN #96 · 14 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +3 more
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
For anyone on the fence about this game just go ahead and jump over and join the fun! This survival craft game has the best of all the other survival games out there rolled into it. It also has elements of a souls-like game with its combat and boss battles (not nearly as frustrating though lol). The class system is also very well done and has so many different ways to play so you can create multiple characters for different playthrough styles. Can't wait for version 1!
fun
최적화도 좋고 겜도 재밌어서 할인 안해도 살만한게임
simplemente hermoso juego. 8/10
เป็นเกมที่สนุกและทำออกมาได้ดีมาก แม้ว่าระบบหรือคอนเทนต์บางส่วนจะยังไม่สมบูรณ์ 100% ตามสไตล์เกม Early Access แต่ภาพรวมคือคุ้มค่าเงิน สิ่งที่ชอบมากคือทีมพัฒนาใส่ใจดีมาก มีการอัปเดตและปล่อย Patch อยู่ตลอดเวลา ใครชอบแนวเอาชีวิตรอดสร้างบ้านผสม RPG แนะนำเลย เกมมีภาษาไทยด้วย
Its like if Minecraft didnt suck...
整体游戏我能给的最高分数是6.5/10分,但是我玩的太生气了而且给不了中评只能给个差评,很难想象这是这2024年的游戏设计水平。 迷雾区域到处都是雾蒙蒙的,我能理解毕竟“雾锁王国”嘛,但是你非得把这破迷雾做的这么不友好来恶意针对玩家,那也就别怪玩家恶意针对你给差评。智障一样的光影特效,天黑了就非得是乌漆麻黑,火把光照范围低的可怕,只怕是制作组在黑牢里面做的这个游戏。 怪物动不动就突脸带打晕,来个三五只狼直接给你定死在原地,没有任何减免晕眩的方法,做游戏脑子都不带,也不知道怎么设计出来这么畜生的怪。 职业也宛若智障一样,弓箭手和法师都要超大量的资源来做弹药,战士只要平A然后美美闪现就可以了几乎没有额外资源的消耗,永恒法术比同级资源弹药伤害低,永恒箭矢更是重量级弓箭手要消耗魔力,魔力还只能暴击恢复,没有高暴击蓝都回不上来,而且永恒箭矢伤害也比资源弹药要低的多。 最气人的是这解谜几乎就等于猜谜,脑洞对不上这畜生作者你就解不开这沙雕一样的藏逼玩意。 前面两个区域跟着任务走感觉都还行,但是过了两个区域之后,后面任务就是千篇一律,怪物营地也是。 总结就是能玩是能玩,但是很恶心,各种指引约等于0,地图上的资源是弱指引,差不多就是给你个任务告诉你在哪个区域,任务也要去各种点找红书才能获得,各种弱智连锁任务机制。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $228 | 5 | 80% | $1.99 | |
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