
Endzone is a post-apocalyptic survival city builder, where you start a new civilization with a group of people after an ecological disaster. Build them a new home and ensure their survival in a shattered world, threatened by constant radiation, toxic rain, sandstorms and droughts.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 27 → 2.71/day in the week after.
About

In 2021, a global ecological disaster plunged the world into chaos and brought humanity to the verge of extinction. Only few were able to escape into underground facilities called "Endzones". 150 years later, mankind returns to the surface - under your command! In an extremely hostile environment full of radioactivity, contaminated rain and extreme climate change, you'll have to prove your worth as a leader.

Build a settlement on the hostile surface of the earth with over 70 different buildings and take care of your men, women and children.
Gather & refine many different resources and manage your economy by building an efficient infrastructure with streets and depositories.
Experience dynamically simulated, believable environments! Every ground cell in the game has its own humidity and radiation values.
Survive in a world of constant threats including radioactively contaminated ground, droughts, toxic rain, sandstorms, and raiders.
Send expeditions to forgotten places and make meaningful decisions that change the fate of your people.
Experience a living settlement and fulfill side missions to cater for your settlers needs.
A variety of challenging scenarios with specific winning conditions and a distinct storyline will put your survival skills to the test.
The world as we know it is gone. Build a new home for the last human survivors on earth! Give them shelter and a house. Fulfill their basic needs with steady water and food supplies, educate them, ensure their survival and help them stay motivated with over 50 different buildings.
As the leader of your settlement, coordinate and assign different professions and tasks. Let your people gather & refine many different resources and manage your economy by building an efficient infrastructure with streets, depositories and markets.
Every ground cell in the game features dynamically simulated humidity and radiation. Watch as rain clouds irrigate your soil or prepare for constant fights against contaminated rain bringing devastating radiation to your lands.
The climate has changed! Prepare for recurring and agonizing droughts and plan ahead by stocking up food and water. Every cycle is a new challenge! Withstand the unstoppable sandstorm, as it destroys buildings and brings deadly radiation.
The invisible danger of radiation is still haunting the surface with contaminated rain. Protect your people from radiation sickness with special gear. Clean water with active coal filters, build roofs on your fields and dig up the ground as a last resort to remove radiation from your land.
The world is in shambles but some of the manmade fragments still remain. Send expeditions to ruins and long forgotten places and make meaningful decisions that change the fate of your people.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 10Kreviews | 77% | — | $6.7M |
| $49.99 | 613ratings | 67% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 877 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Накуренная бабка привозила мне козликов, зайчиков, диких кабанов, сливы, ещё какую-то лабуду, но привезла коноплю только когда посёлок пережил 10-15 эпидемий и несколько сотен облучённых мертвецов. Когда всё же привезла, никаких тряпок для защитных костюмов из неё свет так и не увидел - я просто накурил всех, потому что все выработали иммунитет к радиации и никакая защита была не нужна. Бабка шарит, что важно. Слушайте бабку.
It's like the majority of other colonie management games out there. By that, I mean, it's retarded. Like the majority of games of the kind, colonists take hours, sometimes days, to haul resources that are sitting next to a construction area to a building, and that is when you prioritize that building. And, also like the majority of games of the kind, the interface is ♥♥♥♥♥♥♥. All events that show up, in order to complete them you need to have every single structure, technology and resource needed to complete them ready, or there's a 99% chance you'll fail. For example, the first event to research defenses and have the ammunition factory and watchtower build You have 5 seasons to complete it. If you already have the research station built, it takes 4 seasons to complete both researchs, and then you need to build the buildings required for the task to complete. If the research station is not built already when that event/task shows up, it will fail, nothing you can do about it. Except that, even if you finish doing the research in time, there is NO ♥♥♥♥♥♥♥ WAY IN HELL that settlers finish building ANYTHING in a timely manner once the colony gets even a small amount larger than the starting area, even with resources ready, it takes sometimes multiple seasons to complete ONE SINGLE ♥♥♥♥♥♥♥ BUILDING. And that applies to the majority of the tasks, I don't know if developers never tested these or use console commands just to see if these criteria could be met by magically adding resources and finishing research, but whatever is the case, it's absurdly stupid. Expeditions is another retardation of it's own, you need to prepare an expedition with people of different jobs and assign resources for the expedition, what jobs will you require for events in the expedition? no ♥♥♥♥♥♥♥ idea, good luck. Once it's over, do they come back with everything they find? Sweet summer child, of course not, that takes multiple trips. Do you get a notification when they finish a trip carrying resources? of course not, you need to remember and keep manually sending more and more, and how much can they carry? you guessed, they can carry jack and ♥♥♥♥, often needing 5, 6, 7 trips to get everything. Oh, and those people that you assigned to the expedition, their job is determined by their task in the settlement, which means that, while they are in expedition, you guessed, the work on the settlement stops. Does the game auto assign available idle settlers to these jobs that are vacant because of an expedition? Of course not, why would it? And the production buildings.... There is no indication that resources are running out, except for food/water, which display a warning 20 ♥♥♥♥♥♥♥ SECONDS BEFORE YOU RUN OUT. So you need to keep an eye on every single resource by yourself, and there is no centralized display of what is being consumed or produced that you can actually use in any meaningful way. there are graphs in-game, most of them useless because they are not projections, they show what happened in the past seasons, you have no way to know what your settlers are consuming right now, nor make any plans for the future, in order to make any decent planning you need to make spreadsheets of your own, which everyone loves to do, right? The scrap stations are another ♥♥♥♥♥♥♥♥ of it's own, oh, you finished scrapping that area, ok, you get a warning that there is a scrapping station that is idle. which one? God only knows, if you have them spread out to maximize efficiency, you need to go cycling through them to find out which one is idle. I love colony management games, I just wish they were made by people with iq above room temperature and that those people actually played the game, because they impression I have is that they clearly do not.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Simplified Chinese, Japanese, Russian, Korean, French, Spanish - Spain, Portuguese - Brazil
| $1.99−92% |
| 194ratings |
| 74% |
| #233 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 881 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
쓰레기 게임 돈 아깝 대체 왜 뒤지는지 알수가 없음 물류 시스템도 있는데 어떻게 운영되고 있는지 방법 알려주지도 않음 도시 시뮬레이션 타르코프 수준 하나하나 알려주지도 않고 그냥 모르면 뒤져봐라 수준의 게임. 괜히 사줘서 갠나들 월급 줄 필요없음 그냥 저새끼들도 게임 왜 망하는지 모르면 월급받지 말고 뒤져라 해야함
All the buildings look the same. It's so annoying when you are trying to find a certain one. I can't even complete the The tutorial. Because I have nobody to find scrap. It's super annoying to keep having to move a circle to get scrap or lumber. People should just go out and look for it.
Flawed but good city builder for those who want more of something like the good old Banished. The tutorial is hours long and shows almost every mechanic of the game, but it betrays the game by being really easy whereas the game itself and especially at the beginning is very punishing. There are bandits attacking in regular intervals but they're a pushover if you have choke points and towers. Not having a safety buffer of water, food and enough protective clothing are the factors that can end a game. The game has a weird difficulty curve that it's really difficult at first and once you've carved out your mark on the landscape and optimized everything it'll turn piss easy. But it's still a fun time and a more full fledged city builder than something like Caesar 3 that punishes extremely heavily for not building the city out of perfect modules.
It’s a fun game to pass the time, but after several repetitions it starts to get boring. The game should have been explored more in terms of content.
Endzone in a nutshell: curse the developers, rage quit, return the next morning with coffee, repeat. Like Banished, its learning curve is brutal. A single misstep in population growth will wipe out half your colony. But if you love deep logistics, trade, exploration, and high-stakes survival planning, it’s addictively unforgiving. It won't respect your time or your mental health, but you'll love every second of it.
Рекомендую всем, кто любит заморачиваться и строить поселения. Игра порой очень сложная, сценарии интересные, но вот обучение скучновато и долгое (хотя для тех, кто первый раз в такое играет, то сойдёт). Купила игру по скидке 80%, находка, а не игра, да ещё и по такой цене) Так же советую сразу купить к этой игре дополнения, они придают шарм и дополняют своим разнообразием в плане геймплея и не только.
어떻게 방사능 세계에서 이정도의 번식력이 가능한거지 인구성장이 너무 빨라서 자원 공급이 못따라가는 미친게임
只值9块9
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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