
Endorphin Vice is a physics-based sandbox game for exploring realistic gore and wound reactions. Customize your environment with tactically designed objects and gear. Play as a vigilante, using military tactics and tools to create and test various scenarios and effects.
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About
Endorphin Vice runs one of the most advanced ragdoll systems in any sandbox game. Bodies react. Every character is built with precise, anatomically distributed weight, so physics behave exactly as they should under impact, gravity, and force.
Enemies collapse, stumble, grab at walls, and hit the ground differently every single time depending on the caliber, velocity, and angle of the hit. Critical impacts to the head or neck can trigger brain aneurysms, sending targets into a ragdoll coma. Cardiac arrest from extreme stress forces a full ragdoll collapse. Even the player ragdolls and can recover.
Every shot generates procedural mesh flesh deformation in real time. The wound reacts to exactly where you hit, what caliber you used, and how fast the round was traveling. The body bleeds out dynamically, staining walls, floors, and the surrounding environment with spreading blood pools that grow over time. New blood splatter tech interacts with surfaces and geometry realistically.
Dismemberment logic reflects the actual physics of the impact. High-caliber rounds penetrate and can take multiple enemies in a single shot. Gore System 2.0 fixed all legacy clipping issues and pushed the brutality further than ever before, including a dedicated chainsaw with its own execution animations and a fully overhauled machete suite.
Every punch carries real physical weight. Hit enemies until they bleed from the nose. Drop them with a knockout. Then walk up to a downed, ragdolled enemy and finish it with a head stomp.
Throw knives and axes with ultra-realistic physics. Weight, rotation, velocity, and impact are all fully simulated. Get close enough and the character automatically stabs downward, pinning the weapon into the target. No scripted hits. Physics only.
Agony System: visual shock post-impact, permanent blur below 25% HP
Cardiac Arrest: exceed 240 BPM from stress, bleeding, or drug abuse and your heart fibrillates. Instant clinical death.
Brain Aneurysm / Coma: critical head impacts trigger neurological overload and ragdoll coma states
Tourniquet: stops arterial bleeding instantly, but spikes your BPM
Adrenaline Syringe: ignore pain and sprint with a shattered pelvis. Spam it and die of a drug-induced heart attack.
Mannitol (Cranial Auto-Injector): the only way to pull yourself out of a coma
TACTICAL AI
Civilians react. If you start throwing hands in the streets, some will swing right back. The AI has been entirely rebuilt: enemies hear gunshots, footsteps, and impacts. They investigate last known positions, search dynamically, flank, and hunt. Police units follow strict behavioral logic. Civilians flee to the safest available position. NPCs who get shot will try to grab your barrel before they go down.
Every bullet is a physical projectile. Real gravity drop, wind deviation, material-based penetration, and true travel time. A real-time ballistic HUD displays live calculation data. High-caliber rounds punch through cover and chain into multiple targets.
Infinite Procedural CQB Mode: millions of RNG room combinations, zero pre-baked layouts, random day/night generation. No memorization. Pure reaction.
Brutal Wave-Based Horde System: dynamic, fully optimized enemy waves that hunt you down
Physics Helicopter: real lift, drag, torque, inertia, and crash behavior
100% Physics Vehicles: weight distribution, tire friction, suspension, destructible wheels with air loss
Physics Doors: breakable, kickable, breachable, lockable. No animations. Pure physics.
Kamikaze and Bomber Drones: strategic air assets
Woods Sandbox Map: vast open environment for large-scale tactical scenarios
Surface-Based Sliding: physics-driven slide affected by angle, friction, and speed. Shoot while sliding.
Procedural weapon sway with breathing micro-motions and weight shift
Realistic aiming hand tremors that intensify after damage or sprinting
Dynamic shoulder switching and corner peeking
Weapon wall-clip prevention: the barrel cannot pass through surfaces
Momentum-based directional dodging system
Procedural back-lean on sloped surfaces
Dynamic crosshair that turns red on hit
Endorphin Vice uses an intentionally stylized, low-mid-poly art direction. Every GPU cycle saved on rendering goes directly into the physics simulation. A built-in Hardware Inspector checks your CPU, RAM, and VRAM before launch and gives you a green/yellow/red readout so you know exactly what to expect.
Recent optimizations delivered a 33% reduction in per-frame character cost and a raw +20 to 60 FPS boost on most hardware. Real-time memory usage has been reduced by 62%. Loading times are up to 2.5x faster.
100+ customization options including hats, glasses, shirts, pants, tactical gear, helmets, and more. The game expands continuously. One developer. Every bug reported gets fixed fast.
Join the Discord for constant updates and direct bug reporting.
Engagement
Reviews
Themes across 322 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I Did kinda enjoyed this game, the physics are alright, i dont know much about the ai though, enemy ai's seem extremely clueless half the time and they go in weird directions and are always locked onto you, and i dont get any of the modes, i've only managed to play sandbox and missions. With missions i do them, everyone dies and nothing happens. Like it doesnt even show that you completed the mission. I will say, it does give good gun physics and reaction. But the gun sounds is extremely loud, i feel like im gonna have a bleeding ear.
игра очень хорошая, реалистичная, но после последних обновлений есть баги которые не мешают, но раздражают.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 322 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
**Não recomendo jogar.** O jogo em si é bom. O sistema de gore, os tiroteios e o visual são muito legais. Para quem gosta de jogos sandbox com bastante física e violência, ele tem bastante potencial. O problema é a quantidade de bugs. Por exemplo, quando tento gerar um policial, o jogo às vezes gera um civil no lugar. O sistema de spawn também apresenta problemas com frequência. O menu de gráficos é bugado: tento colocar a qualidade no **High** ou no **Low**, mas as configurações não funcionam corretamente. A interface e os menus do jogo têm um visual que lembra o Windows XP, parecendo bastante ultrapassados. Além disso, o modo Super-Herói está quebrado e, em vários momentos, não é possível spawnar nada. O modo Zumbi também é muito decepcionante. Quando atiro nos zumbis, em vez de sair sangue ou um efeito de impacto convincente, aparece o mesmo efeito de faíscas e pedaços de pedra que aparece quando você atira no chão, o que não faz sentido. Além disso, os zumbis praticamente não correm atrás do jogador; eles só atacam se você chegar muito perto. Outro detalhe é que eles só caem no chão se você ficar atirando neles o tempo todo e, mesmo assim, caem de um jeito mole, sem física convincente e sem graça. Outro problema é a otimização. Até no meu PC, que é forte, o desempenho cai e o jogo chega a travar um pouco em mapas maiores. Isso mostra que o jogo ainda é mal otimizado. Então, se você tem um PC mais fraco, pode esquecer. Pelo preço, dá para comprar jogos melhores e mais conhecidos, ou então esperar o jogo melhorar. Só que isso já parece improvável. O jogo está em acesso antecipado há mais de quatro anos e, desde 2022, vários bugs continuam sem correção. Na minha opinião, isso demonstra falta de cuidado com o projeto. Acabei pedindo reembolso por causa desses problemas. O pedido foi recusado na minha cara por ter jogado por 4 horas não recomendo
Сыро, криво, для меня еще и скучно
good
i love the ragdoll and the guns its a very good game
the game is mid not worth the money should be free tbh
ИМБА
pretty cool, has a long way to go tho
very laggy but fun
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
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