
Three limbs ripped off, infected with a deadly parasite, you must save your research. Drag yourself through the corridors of a secret research lab on a remote asteroid, fight off horribly mutated monsters, inject countless syringes of vaccines, and survive at all costs.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 13 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 115 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我从未见过性能如此高的主角,一切行为速度都取决于玩家的手速,完全可以做到百米三秒,很难想象开头三个怪的战力到底有多高
за время выбивания всех достижений стал фурри
очень интересная задумка и идеальная реализация. На пару вечерков пойдёт
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Indonesian, Portuguese - Brazil, Russian, Turkish, Maltese, Hungarian, Korean, Polish, Lithuanian, German, Simplified Chinese +2 more
Hours played at review time, across 115 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i liked the moment when Endo said "Its parasitic time" and parasiticed all over the place
TLDR: 7/10 I'm writing this long of a review because the concept of this game is amazing. Now onto the gameplay. The first 2/3rds of the game are very fun, having to juggle between reloading manually and shooting, adjusting your arm due to recoil, unequipping you revolver quickly to make a quick dodge due to the fact you can't move holding something. The corpses that only detect movement so you have to go slow when under pressure. The [spoiler]blind escaped lab chimps that constantly sound like they are choking on their own lungs and detect sound.[/spoiler] However, when the biomass balls and the teleporting enemy is introduced it nosedives, the teleporting enemy, hereon referred to as slenderman, is difficult but not impossible to fight on his own, he teleports and slashes at you about every 5 seconds but it gives you enough time to reload your guns, due to the fact you can't move with something equipped it makes it very fun and nerve racking wondering if he's gonna appear while your occupied reloading. However, the levels slenderman is designed around do NOT suit him at ALL. The levels are filled with balls of infected tissue that once destroyed have a chance to spawn the worst enemy combo in the game. The rat and slenderman. The rat is a very quick but low HP infected that is basically a reaction time test to how fast you can holster your gun and stop it from biting you, however, slendermans dash attack can destroy the biomass balls, forcing you to split your attention between two enemies that demand the entirety of your attention. Now this on it's own is bad, but at least you can reposition right? No. The fact the rooms are basically composed of the biomass balls, and the fact the rooms weren't that spacious to begin with basically leaves you to either have a godlike reaction time or tank damage, but the straw that broke the camels back is the only way to heal in that area is by destroying biomass balls since they have a chance to drop healing items. (Or by lockpicking a chest while the slenderman is already having a temper tantrum.) I damn near quit the game out of boredom due to the fact there was no progression, i couldn't even get past the little cubicle i was spawning in for like 30 minutes. Only the fact the lore extremely intrigued me kept me playing. (The lore ended on a disappointing cliffhanger.) Now, the final boss arena has some really cool ideas for this type of game, the fact the floor is coated in slippery blood allows you to have some momentum left after moving and allows you to open your inventory even when slenderman is attacking, allowing you to have an epic showdown with him as you collect his 8 pages. Now it is only natural for one to be reading this and their verdict be skill issue, but that's the thing, i only died on about 7 rooms, if i wasn't actively looking for lore secrets i probably would've finished this game in 2 and a half hours. It feels like this game was just not playtested by an outside party and the last third of the game suffered heavily as a result.
Затягивает, игра очень понятная и в целом легкая, но держит в постоянном напряжении, стоит своих денЯК.
Хоть игра и проходится за 3,5 часа (режим-рогалик не в счет) с учетом получаса попыток убить тварь, оказавшейся в итоге неубиваемой, хоть напряг и пропадает сильно раньше, чем игра заканчивается, хоть сама структура игры тянет скорее на хоррор-паззл, нежели на сюрвивл; но все равно её можно рекомендовать хотяб за вступление (это лучшее нажатие на кнопку новой игры среди хорроров за последние лет все). Сама игра не сильно требовательна к скиллу игрока и не даст ситуаций "на последнем издыхании", но это с лихвой перебивается механиками взаимодействия с миром (все управление на одних лишь движениях мыши и ЛКМ с ПКМ'ами... а это передвижение, боёвка, работа с инвентарем, да все ещё и в реальном времени протекает)... В общем- "Endoparasitic" обязательна к прохождению: надоесть не успеет, да ещё и новый опыт успеет предоставить (а о сюжете можно будет судить только в продолжении {не понятно, зачем игру на 2 части вообще делили. Единственное оправдание- глянуть, как народ отреагирует на геймплей})
good game. achievmtns not appearing in steam despite appearing in the games menu and verifying files resets them in game
Очень необычная игра, ничего подобного я наверное никогда не видел (спасибо AmyTrip за ещё один алмаз)
Ну, Endoparasitic это вполне себе интересный и необычный опыт, который было приятно получить. Давайте так, игра звезд с неба не хватает, она не супер крутая или интересная, механически довольно простая, и все-таки я прошел ее в один присест и совершенно не жалею о потраченном времени. Графически и механически Endoparasitic простая до нельзя. Знай себе ползай по низкополигональному 2д миру, даже управление в игре делалось для фанатов эроге — играть можно буквально одной рукой, но в простоте в данном случае и кроется изюминка игры. Перенести механики сурвайвл хоррора в подобную обертку — это действительно уникальный прецедент (по крайней мере на моей памяти). Игра не сложная, по крайней мере на обычной сложности. Игра проходится 2 с небольшим часа, и за это время не успевает надоесть. Но в тоже время лично для меня она и не настолько интересна для того, чтобы мне хотелось пойти проходить ее на харде. Еще в игре есть, как я понимаю, рогалик мод, но его я трогать тоже не стал. Базовая длительность этой игры идеальна. Endoparasitic идет ровно столько, чтобы не задушить. Рекомендую ли я эту игру? Однозначно да. Она дешевая, короткая, необычная. Как какой-то интересный и уникальный опыт игра работает отлично.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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