
“Endless Voyage” is a Roguelike strategy card game. Follow captain Qin, who leads her sailors into a labyrinth of boulders. combine your deck as well as collecting powerful relics to defeat various NPCS and explore this world. Captain, raise your sails and venture forward!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
### 《无尽航线》(Steam)游戏评价 《无尽航线》是一款以DBG(牌库构筑)为核心,融合Roguelike元素的国产卡牌游戏。自2021年发售以来,其独特的机制和策略深度吸引了部分卡牌爱好者,但也因内容量不足、美术风格不统一等问题引发争议。以下从多个角度分析其优缺点: --- #### **1. 核心玩法:创新与策略的碰撞** - **牌库构筑的自由度** 游戏提供12种基础流派(如召唤流、燃烧流、反伤流),支持多重套路混搭,玩家可通过卡牌、宝物和神器的组合打造个性化卡组。例如召唤流依赖人海战术,而燃烧流则需平衡过牌与伤害效率。 - **资源管理机制** 不同于传统回合制费用恢复,《无尽航线》采用“精神牌”系统:费用需通过打出特定卡牌积累,且不会清零,但一次性消耗的设计要求玩家精细规划费用分配,策略性显著提升。 - **敌人与互动** 敌人设计注重机制克制(如精英怪“姜饼人”克制召唤流),玩家需根据路线预判调整策略。部分BOSS兼具无敌和AOE能力,需通过跨流派联动(如召唤+炸药桶组合)破解。 --- #### **2. 亮点:机制创新与数值打磨** - **半永动机的可能性** 高费用卡牌(如一次性消耗全部费用造成爆发伤害)与精神牌的廉价获取结合,允许玩家实现高费连击,带来爽快的操作体验。 - **算法优化降低挫败感** 游戏通过算法提高玩家倾向流派的核心卡出现率,减少随机性对策略的影响,同时通过敌人机制平衡强度,避免“胡牌即无敌”的单调性。 - **宝物与锻造系统** 设计图需消耗“锻造锤”转化为宝物,玩家需在有限的资源中抉择,强化卡组与应对关卡的匹配性,进一步深化策略维度。 --- #### **3. 短板:内容量与美术争议** - **内容量不足** 目前仅有1名角色(女船长),63关流程中非战斗事件(商店、帐篷等)占比过高,实际战斗体验较短。高难度依赖特定流派,重复游玩动力有限。 - **美术风格割裂** 角色、敌人和UI的画风差异明显(如七头身主角与三头身杂兵同屏),外包美术导致整体协调性差,被玩家调侃为“春晚式缝合”。 - **剧情与主题脱节** 尽管以“航海”为名,但场景、卡牌和敌人缺乏航海元素,剧情仅在新手引导中浅尝辄止,叙事存在感薄弱。 --- #### **4. 重复游玩价值与未来展望** - **短期体验与长期动力** 通关后解锁新卡和初始增益,但缺乏剧情延伸或深度成就系统。16个难度梯度中,高难度对运气和套路的依赖可能劝退部分玩家。 - **开发潜力** 制作组承诺更新新角色(如“秘术师”)和卡池扩展,若未来能丰富内容、统一美术风格,有望成为类《杀戮尖塔》的头部作品。 --- ### **总结与建议** - **推荐人群**:深度卡牌策略爱好者、Roguelike玩家。 - **慎入人群**:注重美术一致性、偏好剧情驱动或休闲体验的玩家。 - **性价比**:当前版本内容量对标售价略显不足,但核心玩法扎实,适合打折购入。若对国产独立游戏持支持态度,可入手期待更新。 **评分**:7.5/10(潜力分+1,当前完成度-1.5) **未来期待**:美术革新、多角色与叙事拓展、事件随机性提升。
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*, Traditional Chinese*, Japanese**languages with full audio support
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
系统控着,心累
卡牌构筑爬塔游戏,当前也只有一个角色,后续内容似乎已经烂尾。卡牌机制大致类似:发动卡牌所需的能量必须通过使用能量卡获取,并且能量可以保留至后续回合。这样的能量机制让你可以痛快打出手牌,但能量卡多了也会卡抽牌。敌人设计了不少机制,不过若要了解敌人当前回合的意图,需要手动点击才能查看(好像只有没有成长的普通攻击,只是利用机制当被动营造不同)。很多时候掉落和商店中购买的并非成品道具,而是图纸,必须消耗锻造锤打造。
Very good deckbuilding game. Fun and relaxing to play. No updates but here is enough contents already.
无聊时还不错的卡牌游戏制作组早跑路了,刚上手有点儿难度,掌握牌组后基本就很好了,不过内容有点儿少,美术我倒是挺喜欢的。
几年前玩的时候很开心,但逆风笑入坑的 但是似乎不更新了 那玩个蛋蛋
看着这巨大的立绘买的,本以为是杀戮尖塔那种,结果这坨史真的熬,我还吃了7个小时不能退款了,这也没有局外成长啊,所有的橙卡都极为拉跨,没有一个能改变构造出一个强力的套路,还要五六个橙一起配,橙卡还要用锤子砸,没锤子就只能看着,打一把几十分钟起步,怪的数值爆炸,解压卡牌游戏?梦里吧,谁碰谁纱俾,听我一句劝兄弟,别买,花一分钱都是浪费
卡牌构筑爬塔游戏,只有一个角色“船长·琴”可用,另一个待开发的角色“秘术师”到现在也没有放出来。 共有16个难度,通关难度1就可以攻克难度2。 共有3个章节,每个章节有7层,每层有3种路线可以选择。 难度偏高,最远就到达了第三章的1/7。
1、卡牌构筑爬塔游戏,当前也只有一个角色,后续内容似乎已经烂尾。而且看着流派很多,但是什么都不可控,能玩的没几个,其他都是坐牢。 2、卡牌机制大致类似:发动卡牌所需的能量必须通过使用能量卡获取,并且能量可以保留至后续回合。这样的能量机制让你可以痛快打出手牌,但能量卡多了也会卡抽牌。敌人设计了不少机制,精英怪都比较恶心还有各种机制杀,配合扣血事件很容易暴毙。 3、多时候掉落和商店中购买的并非成品道具,而是图纸,必须消耗锻造锤打造,但是锤子很难获得,拖慢了成长速度,获得了等于没获得的失望感。 4、局外成长约等于没有,还很恶心的根据你上一局的进度,故意卡你下一句开始能获得的道具或点数,开具最多只能使用4个币,提升不大,对于通关后下一次继续开始给不了多大帮助,但是选项又给那么多,存在故意刁难玩家的倾向。 5、就算想玩,直接去PY,只需要几毛到一块就能获得这款坐牢大作。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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