
The Trolley Solution is a compilation of point-and-click minigames based on the famous thought experiment originally proposed by Philippa Foot.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 10 → 0.29/day in the week after.
Reviews, worldwide (the counter carries no country): 0.5/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Philosophers already waste their time and lives thinking about thinking.
Why not have fun while doing it?
The Trolley Solution is a compilation of minigames based on the famous trolley problem, originally proposed in 1967 by British philosopher Philippa Foot.
Put your thinking power to the test in humorous iterations of the problem. Unlock a variety of minigames where you can put your gaming skills to the test.
Challenge yourself and learn important and useful philosophical knowledge while expanding your mind!
Features:
- 20 trolley problem variations (plus the original)
- 20 minigames inspired by each variation
Disclaimer: You might not actually learn anything useful or important, nor expand your mind, by playing this game.
Genres
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I should start by prefacing that I did somewhat enjoy playing this, and I certainly wouldn't call it a terrible game - there's quite a few elements that I really liked actually. The idea of using the trope of Absurd Trolley Problems as a jumping off point for parody humor is legitimately interesting, and the absurdist humor is executed very well in some levels. The aesthetic choices fit the vibe perfectly. Unfortunately, in order to really appreciate all this, you kinda have to forget you're supposed to be playing a video game. The only instances where you actually get to "play" the game are during the minigames, which seem to only appear after choosing to pull the lever in the corresponding trolley problem. This is already a baffling choice - what is the point of presenting an absurd dilemma if the player is expected to make a fixed decision to get to the real gameplay? In that case why not just have the trolley problems be a separate thing? To illustrate this with an example from the actual game, suppose you play the first level - the classic trolley problem - and go with the deontologist option of not pulling the lever. If you choose to do this, then you will not be able to access the first minigame until you replay this level and choose to pull the lever. This really does ruin the fun of doing absurd trolley dilemmas because there is now a "correct" choice that you'll have to pick if you want to actually play the game. The minigames are themselves far too drawn out, as many others have already pointed out, which is again an unfortunate consequence of having all the gameplay depend on them. They have to be more long and tedious than necessary otherwise you just aren't doing anything, since only flicking levers gets boring very quickly. The minigames are also where the absurdist humor really shines through, which would be great if this was a quick sketch and not a video game, but since you then have to play the actual levels (which are, again, far more long and tedious than necessary) the gimmick wears off fast. Overall, I cannot in good conscience recommend this game to someone, even if I do think they would enjoy some parts of it. It really is a shame since I'm sure real creativity went into making it, and it feels a bit unfair to say this after admitting to liking it, but ultimately, I paid 10 dollars for this game, and I just don't think it was worth the price.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Korean, Japanese, Portuguese - Brazil, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Ukrainian
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Every time I review something, I try to keep subjectivity out of it (for the most part) and instead ask myself, "What is this game trying to accomplish, and did it accomplish it?" But in the case of The Trolley Solution, I don't know how to answer that. I hate giving a negative review for an indie team that clearly put a lot of passion into the project. I have no qualms with the quality at all. The aesthetic and writing service the needs of the game just fine. If you know what you're getting into when you purchase this game, I think you will have a good time. My biggest issue is with the minigames and how they seem to be very hit or miss. I definitely had fun with some of them, like the shopping cart time trial, the Simpsons Hit and Run-esque one, the "build-the-tracks" one, to name a few. But others were a snoozefest. The Tamagotchi one for starters. I am only 26, and I never played a Tamagotchi (my 37-year-old sister had one, so maybe it's just a generational divide), so being forced to sit through and cycle through the same animations for a trolley did not appeal to me. My trolley-gotchi died once, so I had to do it over again. I am also not a visual novel fan, so I *really* did not like having to sit through the visual novel. Especially since I had to do it over again because I got a bad ending the first time, apparently. I just mashed M1 to get through it quickly the second time and wound up picking the right buttons to "beat" the level. The one where you just pick up and drop off passengers near the end was also incredibly boring. You're the trolley driver, just riding around in a trolley in first-person, pushing the brakes when the trolley approaches a stop. I found myself clicking the trolley bell to the tune of various songs to get some entertainment out of my video game. The philosophy theme isn't quite half-heartedly painted on, but it's also not too terribly relevant. I feel crazy for saying this because the entire premise is about moral dilemmas caused by The Trolley Problem, but the theme seemed more focused on trolleys than philosophy. And, I get it, the game doesn't take itself too seriously, the entire thing is very tongue-in-cheek. But if you're looking for a game that discusses philosophy and ethical dilemmas in earnest, this probably isn't for you. There are philosopher cards you can collect and some mentions of deontology and utilitarianism are made, but that's the majority portion of the philosophy. I liked it when the game actually talked about moral dilemmas (the remaining portion of the philosophy, but it's very slim) and it did make me think about the greater implications of one of the levels. I won't spoil it but I will say takes you to a website that does exactly what the dilemma says will happen. These instances are few and far between, however, because The Trolley Solution really just wants you to play trolley-themed minigames.
Game cost £4 and got me to donate £50 to Save The Children. 11/10, perfect game
I presume this would work better as a party or streaming game. Playing alone, it becomes a checklist to see all possible variations which quickly loses all pretense of fun.
Was that it!? Absolutely not worth the money. Wouldn't spend more than a quid on this. Main game can be completed in about 10 mins. It thinks it's funnier than what it is. The "DLC" joke is beyond stupid, and if you actually paid for that then the joke really is on you.
I don't think I've ever refunded a game on the basis of it being unfunny before, but there's a first time for everything I suppose. It doesn't take itself seriously so there's no stakes or philisophical intrigue. And its humour seems limited to references to pop culture, but the jokes themselves are drawn out and have little to say beyond "what if Sisyphus' boulder was a trolley? What if it had internet pop-ups while you pressed buttons for 5 minutes? What if Crazy Taxi was a mediocre trolley-themed flash game with none of the music or speed or impact that made Crazy Taxi an interesting propetry to parody?" These ideas are funnier as shareable gifs or philosphy ♥♥♥♥ posts, they don't work as a package of minigames that draw themselves out for play time.
Overall Meh However multiple levels are bugged, making the 100% impossible - Missing point of view - Trolley never shows up - Mightier than the sword - door doesn't open - A different Point of view - lever doesn't activate to stop trolley
100% worth it for trolly-san *beep-beep* was one of the best 3 hours of my life.
made me post on bluesky and twitter and donate $100 to doctors without borders 10/10
Троллей-сан вытащил в соло
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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